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Properly fix casting
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4bac633a23
commit
c1bcaaa78e
2 changed files with 11 additions and 7 deletions
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@ -107,10 +107,14 @@ public class UnicornCastingAbility extends AbstractSpellCastingAbility {
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}
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}
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boolean hasExact = !spell.isStackable() && player.getSpellSlot().contains(s -> !s.getTypeAndTraits().isStackable() && spell.test(s));
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boolean removed = !spell.isStackable() && player.getSpellSlot().removeWhere(s -> !s.getTypeAndTraits().isStackable() && s.findMatches(spell.type()).findAny().isPresent());
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if (spell.isEmpty()) {
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return false;
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}
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boolean has = !spell.isStackable() && player.getSpellSlot().contains(spell);
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boolean removed = !spell.isStackable() && player.getSpellSlot().removeWhere(spell.type());
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player.subtractEnergyCost(removed ? 2 : 4);
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if (!hasExact && !spell.isEmpty()) {
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if (!has) {
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Spell s = spell.apply(player, CastingMethod.DIRECT);
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if (s == null) {
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player.spawnParticles(ParticleTypes.LARGE_SMOKE, 6);
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@ -52,13 +52,13 @@ public final class SpellType<T extends Spell> implements Affine, SpellPredicate<
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public static final SpellType<IceSpell> FROST = register("frost", builder(IceSpell::new).color(0xEABBFF).shape(GemstoneItem.Shape.TRIANGLE).traits(IceSpell.DEFAULT_TRAITS));
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public static final SpellType<ChillingBreathSpell> CHILLING_BREATH = register("chilling_breath", builder(ChillingBreathSpell::new).affinity(Affinity.NEUTRAL).color(0xFFEAFF).shape(GemstoneItem.Shape.TRIANGLE).traits(ChillingBreathSpell.DEFAULT_TRAITS));
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public static final SpellType<ScorchSpell> SCORCH = register("scorch", builder(ScorchSpell::new).affinity(Affinity.BAD).color(0xF8EC1F).shape(GemstoneItem.Shape.FLAME).traits(ScorchSpell.DEFAULT_TRAITS));
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public static final SpellType<ScorchSpell> SCORCH = register("scorch", builder(ScorchSpell::new).affinity(Affinity.BAD).color(0xF8EC1F).stackable().shape(GemstoneItem.Shape.FLAME).traits(ScorchSpell.DEFAULT_TRAITS));
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public static final SpellType<FireSpell> FLAME = register("flame", builder(FireSpell::new).color(0xFFBB99).shape(GemstoneItem.Shape.FLAME).traits(FireSpell.DEFAULT_TRAITS));
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public static final SpellType<InfernoSpell> INFERNAL = register("infernal", builder(InfernoSpell::new).affinity(Affinity.BAD).color(0xFFAA00).shape(GemstoneItem.Shape.FLAME).traits(InfernoSpell.DEFAULT_TRAITS));
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public static final SpellType<ShieldSpell> SHIELD = register("shield", builder(ShieldSpell::new).affinity(Affinity.NEUTRAL).color(0x66CDAA).shape(GemstoneItem.Shape.SHIELD).traits(ShieldSpell.DEFAULT_TRAITS));
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public static final SpellType<AreaProtectionSpell> ARCANE_PROTECTION = register("arcane_protection", builder(AreaProtectionSpell::new).affinity(Affinity.BAD).color(0x99CDAA).shape(GemstoneItem.Shape.SHIELD).traits(AreaProtectionSpell.DEFAULT_TRAITS));
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public static final SpellType<AttractiveSpell> VORTEX = register("vortex", builder(AttractiveSpell::new).affinity(Affinity.NEUTRAL).color(0xFFEA88).shape(GemstoneItem.Shape.VORTEX).traits(AttractiveSpell.DEFAULT_TRAITS));
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public static final SpellType<DarkVortexSpell> DARK_VORTEX = register("dark_vortex", builder(DarkVortexSpell::new).affinity(Affinity.BAD).color(0xA33333).shape(GemstoneItem.Shape.VORTEX).traits(DarkVortexSpell.DEFAULT_TRAITS));
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public static final SpellType<DarkVortexSpell> DARK_VORTEX = register("dark_vortex", builder(DarkVortexSpell::new).affinity(Affinity.BAD).color(0xA33333).stackable().shape(GemstoneItem.Shape.VORTEX).traits(DarkVortexSpell.DEFAULT_TRAITS));
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public static final SpellType<NecromancySpell> NECROMANCY = register("necromancy", builder(NecromancySpell::new).affinity(Affinity.BAD).color(0xFA3A3A).shape(GemstoneItem.Shape.SKULL));
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public static final SpellType<SiphoningSpell> SIPHONING = register("siphoning", builder(SiphoningSpell::new).affinity(Affinity.NEUTRAL).color(0xFFA3AA).shape(GemstoneItem.Shape.LAMBDA));
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public static final SpellType<DisperseIllusionSpell> REVEALING = register("reveal", builder(DisperseIllusionSpell::new).color(0xFFFFAF).shape(GemstoneItem.Shape.CROSS));
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@ -68,11 +68,11 @@ public final class SpellType<T extends Spell> implements Affine, SpellPredicate<
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public static final SpellType<CatapultSpell> CATAPULT = register("catapult", builder(CatapultSpell::new).color(0x22FF00).shape(GemstoneItem.Shape.ROCKET).traits(CatapultSpell.DEFAULT_TRAITS));
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public static final SpellType<FireBoltSpell> FIRE_BOLT = register("fire_bolt", builder(FireBoltSpell::new).color(0xFF8811).shape(GemstoneItem.Shape.FLAME).traits(FireBoltSpell.DEFAULT_TRAITS));
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public static final SpellType<LightSpell> LIGHT = register("light", builder(LightSpell::new).color(0xEEFFAA).shape(GemstoneItem.Shape.STAR).traits(LightSpell.DEFAULT_TRAITS));
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public static final SpellType<DisplacementSpell> DISPLACEMENT = register("displacement", builder(DisplacementSpell::new).affinity(Affinity.NEUTRAL).color(0x9900FF).shape(GemstoneItem.Shape.BRUSH).traits(PortalSpell.DEFAULT_TRAITS));
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public static final SpellType<DisplacementSpell> DISPLACEMENT = register("displacement", builder(DisplacementSpell::new).affinity(Affinity.NEUTRAL).color(0x9900FF).stackable().shape(GemstoneItem.Shape.BRUSH).traits(PortalSpell.DEFAULT_TRAITS));
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public static final SpellType<PortalSpell> PORTAL = register("portal", builder(PortalSpell::new).color(0x99FFFF).shape(GemstoneItem.Shape.RING).traits(PortalSpell.DEFAULT_TRAITS));
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public static final SpellType<MimicSpell> MIMIC = register("mimic", builder(MimicSpell::new).color(0xFFFF00).shape(GemstoneItem.Shape.ARROW));
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public static final SpellType<MindSwapSpell> MIND_SWAP = register("mind_swap", builder(MindSwapSpell::new).affinity(Affinity.BAD).color(0xF9FF99).shape(GemstoneItem.Shape.WAVE));
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public static final SpellType<HydrophobicSpell> HYDROPHOBIC = register("hydrophobic", SpellType.<HydrophobicSpell>builder(s -> new HydrophobicSpell(s, FluidTags.WATER)).affinity(Affinity.NEUTRAL).color(0xF999FF).shape(GemstoneItem.Shape.ROCKET));
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public static final SpellType<HydrophobicSpell> HYDROPHOBIC = register("hydrophobic", SpellType.<HydrophobicSpell>builder(s -> new HydrophobicSpell(s, FluidTags.WATER)).affinity(Affinity.NEUTRAL).color(0xF999FF).stackable().shape(GemstoneItem.Shape.ROCKET));
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public static final SpellType<BubbleSpell> BUBBLE = register("bubble", builder(BubbleSpell::new).affinity(Affinity.NEUTRAL).color(0xF999FF).shape(GemstoneItem.Shape.DONUT).traits(BubbleSpell.DEFAULT_TRAITS));
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public static final SpellType<DispellEvilSpell> DISPEL_EVIL = register("dispel_evil", builder(DispellEvilSpell::new).color(0x00FF00).shape(GemstoneItem.Shape.CROSS).traits(DispellEvilSpell.DEFAULT_TRAITS));
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