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https://github.com/Sollace/Unicopia.git
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Add climbing animations in first person mode and fixed changeling's climbing animations not playing. Fixes #164
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27051ec13f
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5 changed files with 159 additions and 30 deletions
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@ -2,15 +2,18 @@ package com.minelittlepony.unicopia.client;
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import java.util.Optional;
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import com.google.common.base.MoreObjects;
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import com.minelittlepony.unicopia.client.render.AccessoryFeatureRenderer;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.item.HeldItemRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.Arm;
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import net.minecraft.util.Hand;
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public class FirstPersonRendererOverrides {
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public static final FirstPersonRendererOverrides INSTANCE = new FirstPersonRendererOverrides();
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@ -21,12 +24,35 @@ public class FirstPersonRendererOverrides {
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public boolean beforeRenderHands(ArmRenderer sender, float tickDelta, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, ClientPlayerEntity player, int light) {
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var root = AccessoryFeatureRenderer.FeatureRoot.of(player);
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return root != null && root.getAccessories().beforeRenderArms(sender, tickDelta, matrices, vertexConsumers, player, light);
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boolean cancelled = root != null && root.getAccessories().beforeRenderArms(sender, tickDelta, matrices, vertexConsumers, player, light);
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if (cancelled) {
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return true;
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}
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if (Pony.of(player).getAnimation().renderBothArms()) {
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float swingProgress = player.getHandSwingProgress(MinecraftClient.getInstance().getTickDelta());
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Hand hand = MoreObjects.firstNonNull(player.preferredHand, Hand.MAIN_HAND);
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if (player.getMainHandStack().isEmpty()) {
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matrices.push();
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sender.invokeRenderArmHoldingItem(matrices, vertexConsumers, light, 1 - sender.getEquipProgress(Hand.MAIN_HAND, tickDelta), hand == Hand.MAIN_HAND ? swingProgress : 0, player.getMainArm());
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matrices.pop();
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}
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if (player.getOffHandStack().isEmpty()) {
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matrices.push();
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sender.invokeRenderArmHoldingItem(matrices, vertexConsumers, light, 1 - sender.getEquipProgress(Hand.OFF_HAND, tickDelta), hand == Hand.OFF_HAND ? swingProgress : 0, player.getMainArm().getOpposite());
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matrices.pop();
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}
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}
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return false;
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}
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public interface ArmRenderer {
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void invokeRenderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm);
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float getEquipProgress(float tickDelta);
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float getEquipProgress(Hand hand, float tickDelta);
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}
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}
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@ -18,6 +18,7 @@ import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.Arm;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.*;
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public class HeldEntityFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> {
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@ -67,7 +68,7 @@ public class HeldEntityFeatureRenderer<E extends LivingEntity> implements Access
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renderCarriedEntity(passenger.asEntity(), matrices, vertexConsumers, light, tickDelta);
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matrices.pop();
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float equipProgress = 1 - sender.getEquipProgress(tickDelta);
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float equipProgress = 1 - sender.getEquipProgress(Hand.MAIN_HAND, tickDelta);
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matrices.push();
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sender.invokeRenderArmHoldingItem(matrices, vertexConsumers, light, equipProgress, swingProgress, Arm.LEFT);
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@ -33,6 +33,7 @@ public class PlayerPoser {
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public void applyPosing(MatrixStack matrices, PlayerEntity player, BipedEntityModel<?> model, Context context) {
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Pony pony = Pony.of(player);
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float tickDelta = MinecraftClient.getInstance().getTickDelta();
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float progress = pony.getAnimationProgress(MinecraftClient.getInstance().getTickDelta());
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AnimationInstance animation = pony.getAnimation();
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Race ponyRace = MineLPDelegate.getInstance().getPlayerPonyRace(player);
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@ -130,6 +131,51 @@ public class PlayerPoser {
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break;
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}
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case HANG: {
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float saw = MathHelper.sin(player.limbAnimator.getPos());
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float pitch = 0.8F * saw;
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float basePitch = 3.25F;
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if (context == Context.THIRD_PERSON) {
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if (ponyRace.isEquine()) {
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rearUp(matrices, model, 1);
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model.head.pitch += 0.8F;
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basePitch = 2.25F;
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}
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rotateArm(model.leftArm, basePitch - pitch, -0.3F, 0);
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rotateArm(model.rightArm, basePitch + pitch, 0.3F, 0);
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rotateArm(model.leftLeg, 0, 0.1F, 0);
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rotateArm(model.rightLeg, 0, -0.1F, 0);
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} else {
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pitch *= 0.5F;
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float x = ponyRace.isEquine() ? 9 : 10;
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float y = ponyRace.isEquine() ? -3 : -1;
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float z = ponyRace.isEquine() ? -8 : -6;
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float cameraPitch = player.getPitch(tickDelta) * MathHelper.RADIANS_PER_DEGREE;
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rotateArm(model.leftArm, 0, 0, -0.4F + pitch);
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rotateArm(model.rightArm, 0, 0, 0.4F + pitch);
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model.leftArm.pivotX += x;
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model.leftArm.pivotY += y;
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model.leftArm.pivotZ += z;
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model.leftArm.roll -= cameraPitch;
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model.rightArm.pivotX -= x;
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model.rightArm.pivotY += y;
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model.rightArm.pivotZ += z;
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model.rightArm.roll += cameraPitch;
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}
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break;
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}
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case ARMS_UP: {
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float saw = AnimationUtil.seesaw(progress);
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@ -138,14 +184,14 @@ public class PlayerPoser {
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if (ponyRace.isEquine()) {
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rearUp(matrices, model, saw);
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pitch = saw * 2F;
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model.head.pitch += saw * 0.5F;
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pitch = saw * 2F;
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}
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if (liftLeftArm) {
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rotateArm(model.leftArm, pitch, -yaw, yaw);
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} else if (ponyRace.isEquine()) {
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model.leftArm.pitch += saw / 4F;
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model.leftArm.pitch -= saw / 4F;
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model.leftArm.roll -= saw / 4F;
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}
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@ -164,23 +210,56 @@ public class PlayerPoser {
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float pitch = MathHelper.clamp(3F * saw, 1, 2);
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float yaw = 0.5F * saw;
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if (ponyRace.isEquine()) {
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rearUp(matrices, model, saw);
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pitch = saw * 2F;
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model.head.pitch += saw * 0.5F;
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if (context == Context.THIRD_PERSON) {
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if (ponyRace.isEquine()) {
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rearUp(matrices, model, 1);
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pitch = saw * 2F;
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model.head.pitch += saw * 0.5F;
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rotateArm(model.leftArm, pitch, -yaw, yaw / 2F);
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rotateArm(model.rightLeg, pitch / 2F, yaw, 0);
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saw = AnimationUtil.seesaw(progress + 0.5F);
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yaw = 0.5F * -saw;
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rotateArm(model.rightArm, pitch, yaw, -yaw / 2F);
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rotateArm(model.leftLeg, pitch / 2F, -yaw, 0);
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} else {
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rotateArm(model.leftArm, pitch, -yaw, yaw / 2F);
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rotateArm(model.rightLeg, pitch / 2F, yaw, 0);
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saw = AnimationUtil.seesaw((progress + 0.5F) % 1);
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pitch = MathHelper.clamp(3F * saw, 1, 2) * (ponyRace.isEquine() ? 2 : 1);
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yaw = 0.5F * saw;
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rotateArm(model.rightArm, pitch, yaw, -yaw / 2F);
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rotateArm(model.leftLeg, pitch / 2F, -yaw, 0);
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}
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} else {
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//saw = MathHelper.sin(progress * 2);
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float x = ponyRace.isEquine() ? 9 : 0;
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float y = ponyRace.isEquine() ? -3 : 0;
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float z = ponyRace.isEquine() ? -8 : -2;
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float cameraPitch = player.getPitch(tickDelta) * MathHelper.RADIANS_PER_DEGREE;
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pitch = MathHelper.sin((progress * 2) * MathHelper.PI) * 0.6F;
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rotateArm(model.leftArm, 0, 0, pitch);
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rotateArm(model.rightArm, 0, 0, pitch);
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model.leftArm.pivotX += x;
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model.leftArm.pivotY += y;
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model.leftArm.pivotZ += z;
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model.leftArm.roll -= cameraPitch;
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model.rightArm.pivotX -= x;
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model.rightArm.pivotY += y;
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model.rightArm.pivotZ += z;
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model.rightArm.roll += cameraPitch;
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}
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rotateArm(model.leftArm, pitch, -yaw, yaw / 2F);
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rotateArm(model.rightLeg, pitch / 2F, yaw, 0);
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saw = AnimationUtil.seesaw((progress + 0.5F) % 1);
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pitch = MathHelper.clamp(3F * saw, 1, 2) * (ponyRace.isEquine() ? 2 : 1);
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yaw = 0.5F * saw;
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rotateArm(model.rightArm, pitch, yaw, -yaw / 2F);
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rotateArm(model.leftLeg, pitch / 2F, -yaw, 0);
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break;
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}
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case WAVE_ONE:
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@ -324,6 +403,10 @@ public class PlayerPoser {
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public boolean canPlay(boolean isPony) {
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return !isOf(Animation.NONE) && (recipient == Animation.Recipient.ANYONE || isPony == (recipient == Animation.Recipient.PONY));
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}
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public boolean renderBothArms() {
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return isOf(Animation.HANG) || isOf(Animation.CLIMB);
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}
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}
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public enum Animation implements CommandArgumentEnum<Animation> {
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@ -335,6 +418,7 @@ public class PlayerPoser {
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WAVE_TWO(USounds.ENTITY_PLAYER_WHISTLE, 20),
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KICK(USounds.ENTITY_PLAYER_KICK, 5),
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CLIMB(20),
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HANG(20),
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STOMP(5),
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WIGGLE_NOSE(6),
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SPREAD_WINGS(6),
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@ -146,10 +146,16 @@ public class Pony extends Living<PlayerEntity> implements Copyable<Pony>, Update
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}
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public void setAnimation(Animation animation, Animation.Recipient recipient) {
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if (getAnimation().isOf(animation) && animationDuration > 0) {
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return;
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}
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setAnimation(new AnimationInstance(animation, recipient), animation.getDuration());
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}
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public void setAnimation(Animation animation, Animation.Recipient recipient, int duration) {
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if (getAnimation().isOf(animation) && animationDuration > 0) {
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return;
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}
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setAnimation(new AnimationInstance(animation, recipient), duration);
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}
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@ -420,12 +426,10 @@ public class Pony extends Living<PlayerEntity> implements Copyable<Pony>, Update
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}
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}
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if (getAnimation().isOf(Animation.NONE) || (getAnimation().isOf(Animation.NONE) && canhangHere)) {
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if (canhangHere) {
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setAnimation(Animation.ARMS_UP, Recipient.HUMAN);
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} else if (distanceClimbed > 1.5) {
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setAnimation(Animation.CLIMB, Recipient.HUMAN);
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}
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if (canhangHere) {
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setAnimation(Animation.HANG, Recipient.ANYONE);
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} else if (distanceClimbed > 1.5) {
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setAnimation(Animation.CLIMB, Recipient.ANYONE);
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}
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} else {
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distanceClimbed = 0;
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@ -484,16 +488,21 @@ public class Pony extends Living<PlayerEntity> implements Copyable<Pony>, Update
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private void updateAnimations() {
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if (distanceClimbed > 0
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&& ((animation.isOf(Animation.CLIMB) && entity.isSneaky()) || (animation.isOf(Animation.ARMS_UP) && isHanging()))
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&& ((animation.isOf(Animation.CLIMB) && entity.isSneaky()) || animation.isOf(Animation.HANG))
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&& entity.getClimbingPos().isPresent()
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&& entity.getVelocity().length() < 0.08F) {
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if (animation.isOf(Animation.ARMS_UP)) {
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if (animation.renderBothArms()) {
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animationDuration = 2;
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}
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return;
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}
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if (animationDuration > 0 && --animationDuration <= 0) {
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if (animation.renderBothArms() && distanceClimbed > 0) {
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return;
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}
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setAnimation(AnimationInstance.NONE);
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}
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}
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@ -16,6 +16,7 @@ import net.minecraft.client.render.item.HeldItemRenderer;
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import net.minecraft.client.render.item.HeldItemRenderer.HandRenderType;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.Arm;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.MathHelper;
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@Mixin(HeldItemRenderer.class)
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@ -25,13 +26,21 @@ abstract class MixinHeldItemRenderer implements FirstPersonRendererOverrides.Arm
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@Shadow
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private float prevEquipProgressMainHand;
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@Shadow
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private float equipProgressOffHand;
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@Shadow
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private float prevEquipProgressOffHand;
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@Override
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@Invoker("renderArmHoldingItem")
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public abstract void invokeRenderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm);
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@Override
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public float getEquipProgress(float tickDelta) {
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return MathHelper.lerp(tickDelta, prevEquipProgressMainHand, equipProgressMainHand);
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public float getEquipProgress(Hand hand, float tickDelta) {
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return MathHelper.lerp(tickDelta,
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hand == Hand.MAIN_HAND ? prevEquipProgressMainHand : prevEquipProgressOffHand,
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hand == Hand.MAIN_HAND ? equipProgressMainHand : equipProgressOffHand
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);
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}
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@Inject(
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