From 8aebf82eff82664e94c24898ec264988b71f52ab Mon Sep 17 00:00:00 2001 From: Sollace Date: Sat, 26 Mar 2022 21:41:35 +0200 Subject: [PATCH] Make stressed enchantment less nauseating. (Though not by too much, it is a curse after all) Closes #52 --- .../unicopia/item/enchantment/StressfulEnchantment.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/minelittlepony/unicopia/item/enchantment/StressfulEnchantment.java b/src/main/java/com/minelittlepony/unicopia/item/enchantment/StressfulEnchantment.java index fd22db07..a7031e81 100644 --- a/src/main/java/com/minelittlepony/unicopia/item/enchantment/StressfulEnchantment.java +++ b/src/main/java/com/minelittlepony/unicopia/item/enchantment/StressfulEnchantment.java @@ -16,7 +16,7 @@ public class StressfulEnchantment extends SimpleEnchantment { public void onUserTick(Living user, int level) { if (user instanceof Pony) { Bar bar = ((Pony)user).getMagicalReserves().getEnergy(); - float targetPercent = (level / (float)getMaxLevel()) * 0.5F; + float targetPercent = (level / (float)getMaxLevel()) * 0.25F; if (bar.getPercentFill() < targetPercent) { bar.add(10); }