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Increase energy cost when flying over the void. Fixes #356
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2cdce6504c
commit
715519e1f1
2 changed files with 19 additions and 7 deletions
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@ -393,7 +393,9 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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private void tickGrounded() {
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prevStrafe = 0;
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strafe = 0;
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ticksInAir = 0;
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if (entity.isOnGround()) {
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ticksInAir = 0;
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}
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wallHitCooldown = MAX_WALL_HIT_CALLDOWN;
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soundPlaying = false;
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descentRate = 0;
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@ -524,9 +526,15 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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mana.add(MathHelper.clamp(cost, -100, 0));
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if (mana.getPercentFill() < 0.2) {
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pony.getMagicalReserves().getExertion().addPercent(2);
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pony.getMagicalReserves().getExhaustion().add(2 + (int)(getHorizontalMotion() * 50));
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boolean overVoid = PosHelper.isOverVoid(pony.asWorld(), pony.getOrigin(), getGravitySignum());
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if (overVoid) {
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mana.addPercent(-2);
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}
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if (mana.getPercentFill() < (overVoid ? 0.4F : 0.2F)) {
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pony.getMagicalReserves().getExertion().addPercent(overVoid ? 4 : 2);
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pony.getMagicalReserves().getExhaustion().add((overVoid ? 4 : 0) + 2 + (int)(getHorizontalMotion() * 50));
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if (mana.getPercentFill() < 0.1 && ticksInAir % 10 == 0) {
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float exhaustion = (0.3F * ticksInAir) / 70;
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@ -537,10 +545,10 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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entity.addExhaustion(exhaustion);
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}
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if (pony.getMagicalReserves().getExhaustion().get() > 99 && ticksInAir % 25 == 0) {
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entity.damage(pony.damageOf(UDamageTypes.EXHAUSTION), 2);
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if (pony.getMagicalReserves().getExhaustion().getPercentFill() > 0.99F && ticksInAir % 25 == 0 && !pony.isClient()) {
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entity.damage(pony.damageOf(UDamageTypes.EXHAUSTION), entity.getWorld().random.nextBetween(2, 4));
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if (entity.getWorld().random.nextInt(110) == 1 && !pony.isClient()) {
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if (entity.getWorld().random.nextInt(110) == 1) {
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pony.getLevel().add(1);
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if (Abilities.RAINBOOM.canUse(pony.getCompositeRace())) {
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pony.getMagicalReserves().getCharge().addPercent(4);
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@ -37,6 +37,10 @@ public interface PosHelper {
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return mutable.toImmutable();
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}
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static boolean isOverVoid(World world, BlockPos pos, int signum) {
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return signum > 0 && findSolidGroundAt(world, pos, signum).getY() < world.getBottomY();
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}
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static void fastAll(BlockPos origin, Consumer<BlockPos.Mutable> consumer, Direction... directions) {
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final BlockPos immutable = origin instanceof BlockPos.Mutable m ? m.toImmutable() : origin;
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final BlockPos.Mutable mutable = origin instanceof BlockPos.Mutable m ? m : origin.mutableCopy();
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