diff --git a/src/main/java/com/minelittlepony/unicopia/client/gui/spellbook/IngredientTree.java b/src/main/java/com/minelittlepony/unicopia/client/gui/spellbook/IngredientTree.java index 0acb520e..4a658fff 100644 --- a/src/main/java/com/minelittlepony/unicopia/client/gui/spellbook/IngredientTree.java +++ b/src/main/java/com/minelittlepony/unicopia/client/gui/spellbook/IngredientTree.java @@ -9,6 +9,7 @@ import com.minelittlepony.common.client.gui.element.Button; import com.minelittlepony.unicopia.ability.magic.spell.crafting.SpellbookRecipe; import com.minelittlepony.unicopia.ability.magic.spell.trait.Trait; import com.minelittlepony.unicopia.client.gui.ItemTraitsTooltipRenderer; +import com.minelittlepony.unicopia.client.render.PassThroughVertexConsumer; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; @@ -198,6 +199,10 @@ class IngredientTree implements SpellbookRecipe.CraftingTreeBuilder { } static class HiddenStacks extends Stacks { + private static final PassThroughVertexConsumer.Parameters FIXTURE = new PassThroughVertexConsumer.Parameters().color((parent, r, g, b, a) -> { + parent.color(0, 0, 0, a); + }); + HiddenStacks(ItemStack[] stacks) { super(stacks); } @@ -223,15 +228,20 @@ class IngredientTree implements SpellbookRecipe.CraftingTreeBuilder { if (bl) { DiffuseLighting.disableGuiDepthLighting(); } - itemRenderer.renderItem(stacks[index], ModelTransformation.Mode.GUI, false, new MatrixStack(), immediate, 0, OverlayTexture.DEFAULT_UV, model); - immediate.draw(); + RenderSystem.disableDepthTest(); + try { + itemRenderer.renderItem(stacks[index], ModelTransformation.Mode.GUI, false, new MatrixStack(), layer -> PassThroughVertexConsumer.of(immediate.getBuffer(layer), FIXTURE), 0, OverlayTexture.DEFAULT_UV, model); + immediate.draw(); + } catch (Exception e) { + // Sodium + } + RenderSystem.enableDepthTest(); if (bl) { DiffuseLighting.enableGuiDepthLighting(); } matrixStack.pop(); RenderSystem.applyModelViewMatrix(); - RenderSystem.setShaderColor(1, 1, 1, 1); }