From 422598d63332587d1f38d1573e9c5868b2d285ac Mon Sep 17 00:00:00 2001 From: Sollace Date: Sun, 10 Feb 2019 21:09:26 +0200 Subject: [PATCH] Also check the negative direction when determining if a rainbow can spawn --- .../com/minelittlepony/unicopia/entity/EntityRainbow.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/minelittlepony/unicopia/entity/EntityRainbow.java b/src/main/java/com/minelittlepony/unicopia/entity/EntityRainbow.java index 50860a24..4e3d23b7 100644 --- a/src/main/java/com/minelittlepony/unicopia/entity/EntityRainbow.java +++ b/src/main/java/com/minelittlepony/unicopia/entity/EntityRainbow.java @@ -94,7 +94,10 @@ public class EntityRainbow extends EntityWeatherEffect { public static class Spawner extends EntityLiving { - public static final AxisAlignedBB SPAWN_COLLISSION_RADIUS = new AxisAlignedBB(0, 0, 0, RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE); + public static final AxisAlignedBB SPAWN_COLLISSION_RADIUS = new AxisAlignedBB( + -RAINBOW_MAX_SIZE, -RAINBOW_MAX_SIZE, -RAINBOW_MAX_SIZE, + RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE + ); public Spawner(World worldIn) { super(worldIn);