From 0d1f79bf71855410d0603d144ec44528a5724056 Mon Sep 17 00:00:00 2001 From: Sollace Date: Tue, 12 Feb 2019 16:34:21 +0200 Subject: [PATCH] Adjust the default particle spawn radius to include the player's thicc --- src/main/java/com/minelittlepony/unicopia/power/IPower.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/minelittlepony/unicopia/power/IPower.java b/src/main/java/com/minelittlepony/unicopia/power/IPower.java index c8b6fb5b..036582a9 100644 --- a/src/main/java/com/minelittlepony/unicopia/power/IPower.java +++ b/src/main/java/com/minelittlepony/unicopia/power/IPower.java @@ -46,7 +46,7 @@ public interface IPower extends IKeyBind { double halfDist = entity.getEyeHeight() / 1.5; double middle = entity.getEntityBoundingBox().minY + halfDist; - IShape shape = new Sphere(false, (float)halfDist); + IShape shape = new Sphere(false, (float)halfDist + entity.width); for (int i = 0; i < count; i++) { Vec3d point = shape.computePoint(entity.getEntityWorld().rand);