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Fixed other players appearing "stuck" in flight mode when playing in multiplayer
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parent
f8f415f255
commit
0d06f13ee5
1 changed files with 22 additions and 11 deletions
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@ -23,7 +23,6 @@ import com.minelittlepony.unicopia.util.MutableVector;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityPose;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EquipmentSlot;
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@ -109,7 +108,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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}
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}
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} else {
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spreadAmount += MathHelper.clamp(-entity.getVelocity().y, 0, 2);
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spreadAmount += MathHelper.clamp(-getVerticalMotion(), 0, 2);
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spreadAmount += Math.sin(entity.age / 9F) / 9F;
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if (entity.isSneaking()) {
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@ -138,10 +137,18 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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entity.getAbilities().flying = false;
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isFlyingEither = false;
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isFlyingSurvival = false;
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strafe = 0;
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thrustScale = 0;
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entity.calculateDimensions();
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pony.sendCapabilities(true);
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}
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private double getHorizontalMotion(Entity e) {
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return e.getPos().subtract(lastPos).horizontalLengthSquared();
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private double getHorizontalMotion() {
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return entity.getPos().subtract(lastPos).horizontalLengthSquared();
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}
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private double getVerticalMotion() {
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return entity.getPos().y - lastPos.y;
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}
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@Override
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@ -178,6 +185,10 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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boolean creative = entity.getAbilities().creativeMode || entity.isSpectator();
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if (!creative) {
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if (entity.world.isClient && entity.isOnGround()) {
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cancelFlight();
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}
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entity.getAbilities().flying |= (type.canFly() || entity.getAbilities().allowFlying) && isFlyingEither;
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if (!type.canFly() && (type != lastFlightType)) {
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entity.getAbilities().flying = false;
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@ -249,7 +260,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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soundPlaying = false;
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}
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lastPos = new Vec3d(entity.getX(), 0, entity.getZ());
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lastPos = entity.getPos();
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if (!entity.isOnGround()) {
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float heavyness = 1 - EnchantmentHelper.getEquipmentLevel(UEnchantments.HEAVY, entity) * 0.015F;
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@ -326,7 +337,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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int damageInterval = 20;
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int minDamage = 1;
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float energyConsumed = 2 + (float)getHorizontalMotion(entity) / 10F;
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float energyConsumed = 2 + (float)getHorizontalMotion() / 10F;
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if (entity.world.hasRain(entity.getBlockPos())) {
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energyConsumed *= 3;
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}
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@ -359,7 +370,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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if (ticksInAir > (level * 100)) {
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Bar mana = pony.getMagicalReserves().getMana();
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float cost = (float)-getHorizontalMotion(entity) * 20F / level;
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float cost = (float)-getHorizontalMotion() * 20F / level;
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if (entity.isSneaking()) {
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cost /= 10;
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}
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@ -368,7 +379,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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if (mana.getPercentFill() < 0.2) {
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pony.getMagicalReserves().getExertion().add(2);
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pony.getMagicalReserves().getExhaustion().add(2 + (int)(getHorizontalMotion(entity) * 50));
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pony.getMagicalReserves().getExhaustion().add(2 + (int)(getHorizontalMotion() * 50));
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if (mana.getPercentFill() < 0.1 && ticksInAir % 10 == 0) {
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float exhaustion = (0.3F * ticksInAir) / 70;
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@ -383,7 +394,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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}
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private void checkAvianTakeoffConditions(MutableVector velocity) {
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double horMotion = getHorizontalMotion(entity);
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double horMotion = getHorizontalMotion();
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double motion = entity.getPos().subtract(lastPos).lengthSquared();
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boolean takeOffCondition = velocity.y > 0
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@ -415,7 +426,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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BlockState state = entity.world.getBlockState(pos);
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if (!entity.world.isAir(pos) && Block.isFaceFullSquare(state.getCollisionShape(entity.world, pos), entity.getHorizontalFacing().getOpposite())) {
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double motion = Math.sqrt(getHorizontalMotion(entity));
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double motion = Math.sqrt(getHorizontalMotion());
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float distance = (float)(motion * 20 - 3);
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@ -441,7 +452,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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}
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private void moveFlying(MutableVector velocity) {
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double motion = getHorizontalMotion(entity);
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double motion = getHorizontalMotion();
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float forward = 0.000015F * (1 + (pony.getLevel().get() / 10F)) * (float)Math.sqrt(motion);
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