Unicopia/src/main/java/com/minelittlepony/unicopia/block/UBlocks.java

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package com.minelittlepony.unicopia.block;
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import com.minelittlepony.unicopia.TreeType;
import com.minelittlepony.unicopia.gas.CloudAnvilBlock;
import com.minelittlepony.unicopia.gas.CloudBlock;
import com.minelittlepony.unicopia.gas.CloudDoorBlock;
import com.minelittlepony.unicopia.gas.CloudFarmlandBlock;
import com.minelittlepony.unicopia.gas.CloudFenceBlock;
import com.minelittlepony.unicopia.gas.CloudSlabBlock;
import com.minelittlepony.unicopia.gas.CloudStairsBlock;
import com.minelittlepony.unicopia.gas.GasState;
import com.minelittlepony.unicopia.item.UItems;
import com.minelittlepony.unicopia.structure.CustomSaplingGenerator;
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import net.fabricmc.fabric.api.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.tools.FabricToolTags;
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import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
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import net.minecraft.block.FallingBlock;
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import net.minecraft.block.Material;
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import net.minecraft.block.MaterialColor;
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import net.minecraft.block.SaplingBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
public interface UBlocks {
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CloudFarmlandBlock CLOUD_FARMLAND = register(new CloudFarmlandBlock(GasState.NORMAL.configure().build()), "cloud_farmland");
CloudBlock CLOUD_BLOCK = register(new CloudBlock(GasState.NORMAL), "cloud_block");
CloudBlock ENCHANTED_CLOUD_BLOCK = register(new CloudBlock(GasState.ENCHANTED), "enchanted_cloud_block");
CloudBlock DENSE_CLOUD_BLOCK = register(new CloudBlock(GasState.DENSE), "dense_cloud_block");
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CloudStairsBlock<CloudBlock> CLOUD_STAIRS = register(new CloudStairsBlock<>(CLOUD_BLOCK.getDefaultState(), GasState.NORMAL.configure().build()), "cloud_stairs");
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CloudSlabBlock<CloudBlock> CLOUD_SLAB = register(new CloudSlabBlock<>(CLOUD_BLOCK.getDefaultState(), GasState.NORMAL.configure().build()), "cloud_slab");
CloudSlabBlock<CloudBlock> ENCHANTED_CLOUD_SLAB = register(new CloudSlabBlock<>(ENCHANTED_CLOUD_BLOCK.getDefaultState(), GasState.ENCHANTED.configure().build()), "enchanted_cloud_slab");
CloudSlabBlock<CloudBlock> DENSE_CLOUD_SLAB = register(new CloudSlabBlock<>(ENCHANTED_CLOUD_BLOCK.getDefaultState(), GasState.DENSE.configure().build()), "dense_cloud_slab");
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CloudDoorBlock MISTED_GLASS_DOOR = register(new CloudDoorBlock(), "misted_glass_door");
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DutchDoorBlock LIBRARY_DOOR = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD).
sounds(BlockSoundGroup.WOOD)
.hardness(3)
.build()), "library_door");
DutchDoorBlock BAKERY_DOOR = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD)
.sounds(BlockSoundGroup.WOOD)
.hardness(3)
.build()), "bakery_door");
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DiamondDoorBlock DIAMOND_DOOR = register(new DiamondDoorBlock(), "diamond_door");
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GemTorchBlock ENCHANTED_TORCH = register(new GemTorchBlock(FabricBlockSettings.of(Material.PART)
.noCollision()
.breakInstantly()
.ticksRandomly()
.lightLevel(1).sounds(BlockSoundGroup.GLASS).build()), "enchanted_torch");
GemTorchBlock ENCHANTED_WALL_TORCH = register(new WallGemTorchBlock(FabricBlockSettings.of(Material.PART)
.noCollision()
.breakInstantly()
.ticksRandomly()
.lightLevel(1).sounds(BlockSoundGroup.GLASS).build()), "enchanted_wall_torch");
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CloudAnvilBlock CLOUD_ANVIL = register(new CloudAnvilBlock(GasState.NORMAL.configure()
.strength(0.025F, 1)
.resistance(2000)
.breakByTool(FabricToolTags.SHOVELS, 0)
.ticksRandomly()
.build()), "cloud_anvil");
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CloudFenceBlock CLOUD_FENCE = register(new CloudFenceBlock(GasState.NORMAL), "cloud_fence");
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TallCropBlock ALFALFA_CROPS = register(new TallCropBlock(FabricBlockSettings.of(Material.PLANT)
.noCollision()
.ticksRandomly()
.breakInstantly()
.sounds(BlockSoundGroup.CROP).build()), "alfalfa_crops");
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StickBlock STICK = register(new StickBlock(FabricBlockSettings.of(Material.WOOD)
.noCollision()
.strength(0.2F, 0.2F)
.build()), "stick");
TomatoPlantBlock TOMATO_PLANT = register(new TomatoPlantBlock(FabricBlockSettings.of(Material.PLANT)
.noCollision()
.strength(0.2F, 0.2F)
.ticksRandomly()
.lightLevel(1)
.sounds(BlockSoundGroup.WOOD)
.build()), "tomato_plant");
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HiveWallBlock HIVE_WALL_BLOCK = register(new HiveWallBlock(FabricBlockSettings.of(UMaterials.HIVE)
.noCollision()
.strength(10, 10)
.hardness(2)
.ticksRandomly()
.lightLevel(1)
.sounds(BlockSoundGroup.SAND)
.breakByTool(FabricToolTags.PICKAXES, 1)
.build()), "hive_wall_block");
ChitinBlock CHITIN_SHELL_BLOCK = register(new ChitinBlock(FabricBlockSettings.of(UMaterials.CHITIN)
.hardness(50)
.strength(2000, 2000)
.build()), "chitin_shell_block");
Block CHISELED_CHITIN_SHELL_BLOCK = register(new ChiselledChitinBlock(FabricBlockSettings.of(UMaterials.CHITIN)
.strength(50, 2000)
.build()), "chiseled_chitin_shell_block");
SlimeDropBlock SLIME_DROP = register(new SlimeDropBlock(FabricBlockSettings.of(UMaterials.HIVE, MaterialColor.GRASS)
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.ticksRandomly()
.breakInstantly()
.lightLevel(9)
.slipperiness(0.5F)
.sounds(BlockSoundGroup.SLIME)
.breakByTool(FabricToolTags.SHOVELS, 2)
.build()), "slime_drop");
SlimeLayerBlock SLIME_LAYER = register(new SlimeLayerBlock(FabricBlockSettings.of(Material.CLAY, MaterialColor.GRASS)
.sounds(BlockSoundGroup.SLIME)
.slipperiness(0.8F)
.nonOpaque()
.build()), "slime_layer");
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Block SUGAR_BLOCK = register(new FallingBlock(FabricBlockSettings.of(Material.SAND)
.strength(10, 10)
.hardness(0.7F)
.sounds(BlockSoundGroup.SAND)
.build()), "sugar_block");
Block APPLE_LEAVES = register(new FruitLeavesBlock(FabricBlockSettings.of(Material.LEAVES)
.strength(0.2F, 0.2F)
.ticksRandomly()
.sounds(BlockSoundGroup.GRASS)
.build())
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.growthChance(1200)
.tint(0xFFEE81)
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.fruit(W -> TreeType.OAK.pickRandomStack())
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.compost(w -> new ItemStack(UItems.ROTTEN_APPLE)), "apple_leaves");
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SaplingBlock APPLE_SAPLING = register(new SaplingBlock(
new CustomSaplingGenerator(5, Blocks.OAK_LOG.getDefaultState(), APPLE_LEAVES.getDefaultState()),
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FabricBlockSettings.of(Material.WOOD)
.noCollision()
.ticksRandomly()
.breakInstantly()
.sounds(BlockSoundGroup.GRASS)
.build()) {}, "apple_sapling");
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static <T extends Block> T register(T block, String name) {
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return Registry.BLOCK.add(new Identifier("unicopia", name), block);
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}
static void bootstrap() { }
}