Unicopia/src/main/java/com/minelittlepony/unicopia/ability/ChangelingFeedAbility.java

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package com.minelittlepony.unicopia.ability;
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import java.util.List;
import java.util.stream.Collectors;
import javax.annotation.Nullable;
import com.minelittlepony.unicopia.Race;
import com.minelittlepony.unicopia.ability.data.Hit;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.particle.ParticleUtils;
import com.minelittlepony.unicopia.particle.UParticles;
import com.minelittlepony.unicopia.util.MagicalDamageSource;
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import com.minelittlepony.unicopia.util.RayTraceHelper;
import com.minelittlepony.unicopia.util.VecHelper;
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import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.mob.HostileEntity;
import net.minecraft.entity.passive.AbstractTraderEntity;
import net.minecraft.entity.passive.CowEntity;
import net.minecraft.entity.passive.PigEntity;
import net.minecraft.entity.passive.SheepEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.particle.ParticleTypes;
/**
* Changeling ability to restore health from mobs
*/
public class ChangelingFeedAbility implements Ability<Hit> {
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@Override
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public int getWarmupTime(Pony player) {
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return 5;
}
@Override
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public int getCooldownTime(Pony player) {
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return canFeed(player) ? 15 : 80;
}
@Override
public boolean canUse(Race race) {
return race == Race.CHANGELING;
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}
@Nullable
@Override
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public Hit tryActivate(Pony player) {
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if (canFeed(player)) {
if (!getTargets(player).isEmpty()) {
return Hit.INSTANCE;
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}
}
return null;
}
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private boolean canFeed(Pony player) {
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return player.getOwner().getHealth() < player.getOwner().getMaxHealth() || player.getOwner().canConsume(false);
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}
private boolean canDrain(Entity e) {
return (e instanceof LivingEntity)
&& (e instanceof CowEntity
|| e instanceof AbstractTraderEntity
|| e instanceof PlayerEntity
|| e instanceof SheepEntity
|| e instanceof PigEntity
|| e instanceof HostileEntity);
}
@Override
public Hit.Serializer<Hit> getSerializer() {
return Hit.SERIALIZER;
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}
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protected List<LivingEntity> getTargets(Pony player) {
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List<Entity> list = VecHelper.getWithinReach(player.getOwner(), 3, this::canDrain);
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RayTraceHelper.<LivingEntity>findEntity(player.getOwner(), 17, 1,
looked -> looked instanceof LivingEntity && !list.contains(looked) && canDrain(looked))
.ifPresent(list::add);
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return list.stream().map(i -> (LivingEntity)i).collect(Collectors.toList());
}
@Override
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public void apply(Pony iplayer, Hit data) {
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PlayerEntity player = iplayer.getOwner();
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float maximumHealthGain = player.getMaxHealth() - player.getHealth();
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int maximumFoodGain = player.canConsume(false) ? (20 - player.getHungerManager().getFoodLevel()) : 0;
if (maximumHealthGain > 0 || maximumFoodGain > 0) {
float healAmount = 0;
for (LivingEntity i : getTargets(iplayer)) {
healAmount += drainFrom(player, i);
}
int foodAmount = (int)Math.floor(Math.min(healAmount / 3, maximumFoodGain));
if (foodAmount > 0) {
healAmount -= foodAmount;
player.getHungerManager().add(foodAmount, 0.125f);
}
if (healAmount > 0) {
player.heal(Math.min(healAmount, maximumHealthGain));
}
}
}
public float drainFrom(PlayerEntity changeling, LivingEntity living) {
DamageSource d = MagicalDamageSource.create("feed", changeling);
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float damage = living.getHealth()/2;
if (damage > 0) {
living.damage(d, damage);
}
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ParticleUtils.spawnParticles(UParticles.CHANGELING_MAGIC, living, 7);
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if (changeling.hasStatusEffect(StatusEffects.NAUSEA)) {
StatusEffectInstance effect = changeling.getStatusEffect(StatusEffects.NAUSEA);
changeling.removeStatusEffect(StatusEffects.NAUSEA);
living.addStatusEffect(effect);
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} else if (changeling.getEntityWorld().random.nextInt(2300) == 0) {
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living.addStatusEffect(new StatusEffectInstance(StatusEffects.WITHER, 20, 1));
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}
if (living instanceof PlayerEntity) {
damage ++;
damage *= 1.6F;
if (!changeling.hasStatusEffect(StatusEffects.HEALTH_BOOST)) {
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changeling.addStatusEffect(new StatusEffectInstance(StatusEffects.HEALTH_BOOST, 13000, 1));
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}
}
return damage;
}
@Override
public void preApply(Pony player, AbilitySlot slot) {
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player.getMagicalReserves().getExertion().add(6);
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}
@Override
public void postApply(Pony player, AbilitySlot slot) {
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player.spawnParticles(ParticleTypes.HEART, 1);
}
}