Unicopia/src/main/java/com/minelittlepony/unicopia/block/ZapBlock.java

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Java
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package com.minelittlepony.unicopia.block;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.particle.ParticleUtils;
import com.minelittlepony.unicopia.particle.UParticles;
import net.minecraft.block.*;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LightningEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.util.math.*;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.event.GameEvent;
public class ZapBlock extends Block {
public static final BooleanProperty NATURAL = BooleanProperty.of("natural");
private final Block artificialModelBlock;
ZapBlock(Settings settings, Block artificialModelBlock) {
super(settings.strength(500, 1200));
setDefaultState(getDefaultState().with(NATURAL, true));
this.artificialModelBlock = artificialModelBlock;
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(NATURAL);
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
return getDefaultState().with(NATURAL, false);
}
@Deprecated
@Override
public void onBlockBreakStart(BlockState state, World world, BlockPos pos, PlayerEntity player) {
triggerLightning(state, world, pos, player);
}
@Deprecated
@Override
public float calcBlockBreakingDelta(BlockState state, PlayerEntity player, BlockView world, BlockPos pos) {
if (!state.get(NATURAL)) {
return artificialModelBlock.calcBlockBreakingDelta(artificialModelBlock.getDefaultState(), player, world, pos);
}
float delta = super.calcBlockBreakingDelta(state, player, world, pos);
if (Pony.of(player).getSpecies().canUseEarth()) {
delta *= 50;
}
return MathHelper.clamp(delta, 0, 0.9F);
}
public static void triggerLightning(BlockState state, World world, BlockPos pos, PlayerEntity player) {
if (world instanceof ServerWorld serverWorld) {
Vec3d center = Vec3d.ofCenter(pos);
LightningEntity lightning = EntityType.LIGHTNING_BOLT.create(world);
world.getOtherEntities(null, Box.from(center).expand(7)).forEach(other -> {
float dist = (float)other.getPos().distanceTo(center);
if (dist < 4) {
other.onStruckByLightning(serverWorld, lightning);
} else {
float damage = 3 / dist;
if (damage > 1) {
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other.damage(world.getDamageSources().lightningBolt(), damage);
}
}
});
}
world.emitGameEvent(GameEvent.LIGHTNING_STRIKE, pos, GameEvent.Emitter.of(state));
ParticleUtils.spawnParticle(world, UParticles.LIGHTNING_BOLT, Vec3d.ofCenter(pos), Vec3d.ZERO);
}
}