Unicopia/src/main/java/com/minelittlepony/unicopia/block/FruitLeavesBlock.java

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package com.minelittlepony.unicopia.block;
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import java.util.Random;
import java.util.function.Function;
import javax.annotation.Nonnull;
import com.minelittlepony.unicopia.ducks.Colourful;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import net.fabricmc.fabric.api.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.DyeItem;
import net.minecraft.item.ItemStack;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvents;
import net.minecraft.state.StateFactory;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.util.DyeColor;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome.TemperatureGroup;
public class FruitLeavesBlock extends LeavesBlock implements Colourful {
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public static final BooleanProperty HEAVY = BooleanProperty.of("heavy");
private boolean hardy;
private int baseGrowthChance;
private int customTint;
private Function<World, ItemStack> fruitProducer = w -> ItemStack.EMPTY;
private Function<World, ItemStack> compostProducer = w -> ItemStack.EMPTY;
public FruitLeavesBlock() {
super(FabricBlockSettings.of(Material.LEAVES)
.strength(0.2F, 0.2F)
.ticksRandomly()
.sounds(BlockSoundGroup.GRASS)
.build()
);
setDefaultState(stateFactory.getDefaultState()
.with(HEAVY, false)
.with(DISTANCE, 7)
.with(PERSISTENT, false)
);
}
public FruitLeavesBlock hardy(boolean value) {
hardy = value;
return this;
}
public FruitLeavesBlock fruit(@Nonnull Function<World, ItemStack> producer) {
fruitProducer = producer;
return this;
}
public FruitLeavesBlock compost(@Nonnull Function<World, ItemStack> producer) {
compostProducer = producer;
return this;
}
public FruitLeavesBlock growthChance(int chance) {
baseGrowthChance = chance;
return this;
}
public FruitLeavesBlock tint(int tint) {
customTint = tint;
return this;
}
@Override
public boolean activate(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
ItemStack stack = player.getStackInHand(hand);
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if (Pony.of(player).getSpecies().canUseEarth()) {
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if (stack.isEmpty()) {
if (state.get(HEAVY)) {
dropContents(world, pos, state, 0);
}
} else if (stack.getItem() instanceof DyeItem && ((DyeItem)stack.getItem()).getColor() == DyeColor.WHITE) {
if (!state.get(HEAVY)) {
world.setBlockState(pos, state.with(HEAVY, true));
if (!world.isClient) {
world.playGlobalEvent(2005, pos, 0);
}
if (!player.abilities.creativeMode) {
stack.decrement(1);
}
}
}
return true;
}
return false;
}
@Override
public void onScheduledTick(BlockState state, World world, BlockPos pos, Random rand) {
if (!world.isClient && world.isBlockLoaded(pos) && !state.get(PERSISTENT)) {
int growthChance = getGrowthChance(world, pos, state);
if (!state.get(HEAVY) && (growthChance <= 0 || rand.nextInt(growthChance) == 0)) {
world.setBlockState(pos, state.with(HEAVY, true));
} else {
growthChance /= 10;
if (state.get(HEAVY) && (growthChance <= 0 || rand.nextInt(growthChance) == 0)) {
dropContents(world, pos, state, 0);
} else {
super.onScheduledTick(state, world, pos, rand);
}
}
}
}
protected int getGrowthChance(World world, BlockPos pos, BlockState state) {
int chance = baseGrowthChance;
if (!hardy && !world.isDaylight()) {
chance *= 40;
}
if (world.getLightLevel(pos) >= 4) {
chance /= 3;
}
TemperatureGroup temp = world.getBiome(pos).getTemperatureGroup();
if (!hardy && temp == TemperatureGroup.COLD) {
chance *= 1000;
}
if (temp == TemperatureGroup.WARM) {
chance /= 100;
}
if (temp == TemperatureGroup.MEDIUM) {
chance /= 50;
}
return chance;
}
@Override
public int getCustomTint(BlockState state, int tint) {
return customTint;
}
protected void dropContents(World world, BlockPos pos, BlockState state, int chance) {
Function<World, ItemStack> fruit = world.random.nextInt(40) == 0 ? compostProducer : fruitProducer;
dropStack(world, pos, fruit.apply(world));
world.playSound(null, pos, SoundEvents.ENTITY_ITEM_FRAME_PLACE, SoundCategory.BLOCKS, 0.3F, 1);
world.setBlockState(pos, state.with(HEAVY, false));
}
@Override
protected void appendProperties(StateFactory.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(HEAVY);
}
}