mirror of
https://github.com/Tailszefox/Pony-Fusion.git
synced 2024-11-23 14:27:59 +01:00
108 lines
4.3 KiB
JavaScript
108 lines
4.3 KiB
JavaScript
/*
|
|
* Konami-JS ~
|
|
* :: Now with support for touch events and multiple instances for
|
|
* :: those situations that call for multiple easter eggs!
|
|
* Code: http://konami-js.googlecode.com/
|
|
* Examples: http://www.snaptortoise.com/konami-js
|
|
* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
|
|
* Version: 1.4.1 (3/1//2013)
|
|
* Modifications by Tailszefox (tails@tailszefox.no-ip.com)
|
|
* Licensed under the GNU General Public License v3
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
|
|
*/
|
|
|
|
var Konami = function(callback, pattern) {
|
|
var konami= {
|
|
addEvent:function ( obj, type, fn, ref_obj )
|
|
{
|
|
if (obj.addEventListener)
|
|
obj.addEventListener( type, fn, false );
|
|
else if (obj.attachEvent)
|
|
{
|
|
// IE
|
|
obj["e"+type+fn] = fn;
|
|
obj[type+fn] = function() { obj["e"+type+fn]( window.event,ref_obj ); }
|
|
obj.attachEvent( "on"+type, obj[type+fn] );
|
|
}
|
|
},
|
|
input:"",
|
|
pattern:"38384040373937396665",
|
|
load: function(link) {
|
|
this.addEvent(document,"keydown", function(e,ref_obj) {
|
|
if (ref_obj) konami = ref_obj; // IE
|
|
konami.input+= e ? e.keyCode : event.keyCode;
|
|
if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
|
|
if (konami.input == konami.pattern) {
|
|
konami.code(link);
|
|
konami.input="";
|
|
return;
|
|
}
|
|
},this);
|
|
this.iphone.load(link);
|
|
|
|
},
|
|
code: function(link) { window.location=link},
|
|
iphone:{
|
|
start_x:0,
|
|
start_y:0,
|
|
stop_x:0,
|
|
stop_y:0,
|
|
tap:false,
|
|
capture:false,
|
|
orig_keys:"",
|
|
keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP"],
|
|
code: function(link) { konami.code(link);},
|
|
load: function(link){
|
|
this.orig_keys = this.keys;
|
|
konami.addEvent(document,"touchmove",function(e){
|
|
if(e.touches.length == 1 && konami.iphone.capture==true){
|
|
var touch = e.touches[0];
|
|
konami.iphone.stop_x = touch.pageX;
|
|
konami.iphone.stop_y = touch.pageY;
|
|
konami.iphone.tap = false;
|
|
konami.iphone.capture=false;
|
|
konami.iphone.check_direction();
|
|
}
|
|
});
|
|
konami.addEvent(document,"touchend",function(evt){
|
|
if (konami.iphone.tap==true) konami.iphone.check_direction(link);
|
|
},false);
|
|
konami.addEvent(document,"touchstart", function(evt){
|
|
konami.iphone.start_x = evt.changedTouches[0].pageX;
|
|
konami.iphone.start_y = evt.changedTouches[0].pageY;
|
|
konami.iphone.tap = true;
|
|
konami.iphone.capture = true;
|
|
});
|
|
},
|
|
check_direction: function(link){
|
|
x_magnitude = Math.abs(this.start_x-this.stop_x);
|
|
y_magnitude = Math.abs(this.start_y-this.stop_y);
|
|
x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
|
|
y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
|
|
result = (x_magnitude > y_magnitude) ? x : y;
|
|
result = (this.tap==true) ? "TAP" : result;
|
|
|
|
if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length);
|
|
if (this.keys.length==0) {
|
|
this.keys=this.orig_keys;
|
|
this.code(link);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
typeof callback === "string" && konami.load(callback);
|
|
if(typeof callback === "function") {
|
|
konami.code = callback;
|
|
|
|
if(typeof(pattern) !== 'undefined')
|
|
{
|
|
konami.pattern = pattern;
|
|
}
|
|
|
|
konami.load();
|
|
}
|
|
|
|
return konami;
|
|
}
|