/* * Konami-JS ~ * :: Now with support for touch events and multiple instances for * :: those situations that call for multiple easter eggs! * Code: http://konami-js.googlecode.com/ * Examples: http://www.snaptortoise.com/konami-js * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com) * Version: 1.4.1 (3/1//2013) * Modifications by Tailszefox (tails@tailszefox.no-ip.com) * Licensed under the GNU General Public License v3 * http://www.gnu.org/copyleft/gpl.html * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser */ var Konami = function(callback, pattern) { var konami= { addEvent:function ( obj, type, fn, ref_obj ) { if (obj.addEventListener) obj.addEventListener( type, fn, false ); else if (obj.attachEvent) { // IE obj["e"+type+fn] = fn; obj[type+fn] = function() { obj["e"+type+fn]( window.event,ref_obj ); } obj.attachEvent( "on"+type, obj[type+fn] ); } }, input:"", pattern:"38384040373937396665", load: function(link) { this.addEvent(document,"keydown", function(e,ref_obj) { if (ref_obj) konami = ref_obj; // IE konami.input+= e ? e.keyCode : event.keyCode; if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length)); if (konami.input == konami.pattern) { konami.code(link); konami.input=""; return; } },this); this.iphone.load(link); }, code: function(link) { window.location=link}, iphone:{ start_x:0, start_y:0, stop_x:0, stop_y:0, tap:false, capture:false, orig_keys:"", keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP"], code: function(link) { konami.code(link);}, load: function(link){ this.orig_keys = this.keys; konami.addEvent(document,"touchmove",function(e){ if(e.touches.length == 1 && konami.iphone.capture==true){ var touch = e.touches[0]; konami.iphone.stop_x = touch.pageX; konami.iphone.stop_y = touch.pageY; konami.iphone.tap = false; konami.iphone.capture=false; konami.iphone.check_direction(); } }); konami.addEvent(document,"touchend",function(evt){ if (konami.iphone.tap==true) konami.iphone.check_direction(link); },false); konami.addEvent(document,"touchstart", function(evt){ konami.iphone.start_x = evt.changedTouches[0].pageX; konami.iphone.start_y = evt.changedTouches[0].pageY; konami.iphone.tap = true; konami.iphone.capture = true; }); }, check_direction: function(link){ x_magnitude = Math.abs(this.start_x-this.stop_x); y_magnitude = Math.abs(this.start_y-this.stop_y); x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT"; y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP"; result = (x_magnitude > y_magnitude) ? x : y; result = (this.tap==true) ? "TAP" : result; if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length); if (this.keys.length==0) { this.keys=this.orig_keys; this.code(link); } } } } typeof callback === "string" && konami.load(callback); if(typeof callback === "function") { konami.code = callback; if(typeof(pattern) !== 'undefined') { konami.pattern = pattern; } konami.load(); } return konami; }