mirror of
https://github.com/Tailszefox/Pony-Fusion.git
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109 lines
4.3 KiB
JavaScript
109 lines
4.3 KiB
JavaScript
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/*
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* Konami-JS ~
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* :: Now with support for touch events and multiple instances for
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* :: those situations that call for multiple easter eggs!
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* Code: http://konami-js.googlecode.com/
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* Examples: http://www.snaptortoise.com/konami-js
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* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
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* Version: 1.4.1 (3/1//2013)
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* Modifications by Tailszefox (tails@tailszefox.no-ip.com)
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* Licensed under the GNU General Public License v3
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* http://www.gnu.org/copyleft/gpl.html
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* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
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*/
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var Konami = function(callback, pattern) {
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var konami= {
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addEvent:function ( obj, type, fn, ref_obj )
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{
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if (obj.addEventListener)
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obj.addEventListener( type, fn, false );
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else if (obj.attachEvent)
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{
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// IE
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obj["e"+type+fn] = fn;
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obj[type+fn] = function() { obj["e"+type+fn]( window.event,ref_obj ); }
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obj.attachEvent( "on"+type, obj[type+fn] );
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}
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},
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input:"",
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pattern:"38384040373937396665",
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load: function(link) {
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this.addEvent(document,"keydown", function(e,ref_obj) {
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if (ref_obj) konami = ref_obj; // IE
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konami.input+= e ? e.keyCode : event.keyCode;
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if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
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if (konami.input == konami.pattern) {
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konami.code(link);
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konami.input="";
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return;
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}
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},this);
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this.iphone.load(link);
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},
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code: function(link) { window.location=link},
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iphone:{
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start_x:0,
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start_y:0,
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stop_x:0,
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stop_y:0,
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tap:false,
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capture:false,
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orig_keys:"",
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keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP"],
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code: function(link) { konami.code(link);},
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load: function(link){
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this.orig_keys = this.keys;
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konami.addEvent(document,"touchmove",function(e){
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if(e.touches.length == 1 && konami.iphone.capture==true){
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var touch = e.touches[0];
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konami.iphone.stop_x = touch.pageX;
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konami.iphone.stop_y = touch.pageY;
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konami.iphone.tap = false;
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konami.iphone.capture=false;
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konami.iphone.check_direction();
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}
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});
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konami.addEvent(document,"touchend",function(evt){
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if (konami.iphone.tap==true) konami.iphone.check_direction(link);
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},false);
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konami.addEvent(document,"touchstart", function(evt){
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konami.iphone.start_x = evt.changedTouches[0].pageX;
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konami.iphone.start_y = evt.changedTouches[0].pageY;
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konami.iphone.tap = true;
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konami.iphone.capture = true;
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});
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},
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check_direction: function(link){
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x_magnitude = Math.abs(this.start_x-this.stop_x);
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y_magnitude = Math.abs(this.start_y-this.stop_y);
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x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
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y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
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result = (x_magnitude > y_magnitude) ? x : y;
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result = (this.tap==true) ? "TAP" : result;
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if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length);
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if (this.keys.length==0) {
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this.keys=this.orig_keys;
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this.code(link);
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}
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}
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}
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}
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typeof callback === "string" && konami.load(callback);
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if(typeof callback === "function") {
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konami.code = callback;
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if(typeof(pattern) !== 'undefined')
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{
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konami.pattern = pattern;
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}
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konami.load();
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}
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return konami;
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}
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