mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-30 07:57:59 +01:00
62 lines
2.1 KiB
Java
62 lines
2.1 KiB
Java
package com.brohoof.minelittlepony.model;
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public interface PonyModelConstants {
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float BODY_CENTRE_X = 0.0F;
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float BODY_CENTRE_Y = 8.0F;
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float BODY_CENTRE_Z = 6.0F;
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float BODY_ROTATE_ANGLE_X_NOTSNEAK = 0.0F;
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float BODY_ROTATE_ANGLE_X_SNEAK = 0.4F;
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float BODY_ROTATE_ANGLE_X_RIDING = (float) (Math.PI * 3.8);
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float BODY_RP_Y_NOTSNEAK = 0.0F;
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float BODY_RP_Y_SNEAK = 7.0F;
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float BODY_RP_Y_RIDING = 1;
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float BODY_RP_Z_NOTSNEAK = 0.0F;
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float BODY_RP_Z_SNEAK = -4.0F;
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float BODY_RP_Z_RIDING = 4F;
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float EXT_WING_ROTATE_ANGLE_X = 2.5F;
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float FIRSTP_ARM_CENTRE_X = -1.0F;
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float FIRSTP_ARM_CENTRE_Y = 4.0F;
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float FIRSTP_ARM_CENTRE_Z = 0.0F;
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float FRONT_LEG_RP_Y_NOTSNEAK = 8.0F;
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float FRONT_LEG_RP_Y_SNEAK = 6.0F;
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float HEAD_CENTRE_X = 0.0F;
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float HEAD_CENTRE_Y = -1.0F;
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float HEAD_CENTRE_Z = -2.0F;
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float HEAD_RP_X = 0.0F;
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float HEAD_RP_Y = 0.0F;
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float HEAD_RP_Z = 0.0F;
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float LEFT_WING_EXT_RP_X = 4.5F;
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float LEFT_WING_EXT_RP_Y = 5.0F;
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float LEFT_WING_EXT_RP_Z = 6.0F;
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float LEFT_WING_ROTATE_ANGLE_Z_SNEAK = -6.0F;
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float LEFT_WING_RP_Y_NOTSNEAK = 5.5F;
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float LEFT_WING_RP_Y_SNEAK = 10.5F;
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float LEFT_WING_RP_Z_NOTSNEAK = 3.0F;
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float LEFT_WING_RP_Z_SNEAK = 2.0F;
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float RIDING_SHIFT_Y = -10.0F;
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float RIDING_SHIFT_Z = -10.0F;
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float RIGHT_WING_EXT_RP_X = -4.5F;
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float RIGHT_WING_EXT_RP_Y = 5.0F;
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float RIGHT_WING_EXT_RP_Z = 6.0F;
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float RIGHT_WING_ROTATE_ANGLE_Z_SNEAK = 6.0F;
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float RIGHT_WING_RP_Y_NOTSNEAK = 6.5F;
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float RIGHT_WING_RP_Y_SNEAK = 11.5F;
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float RIGHT_WING_RP_Z_NOTSNEAK = 3.0F;
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float RIGHT_WING_RP_Z_SNEAK = 2.0F;
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float ROTATE_270 = 4.712F;
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float ROTATE_90 = 1.571F;
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float SNEAK_LEG_X_ROTATION_ADJUSTMENT = 0.8F;
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float TAIL_RP_X = 0.0F;
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float TAIL_RP_Y = 0.0F;
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float TAIL_RP_Z = 0.0F;
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float TAIL_RP_Z_NOTSNEAK = 14.0F;
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float TAIL_RP_Z_SNEAK = 15.0F;
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float THIRDP_ARM_CENTRE_X = 0.0F;
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float THIRDP_ARM_CENTRE_Y = 10.0F;
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float THIRDP_ARM_CENTRE_Z = 0.0F;
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float WING_FOLDED_RP_Y = 13.0F;
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float WING_FOLDED_RP_Z = -3.0F;
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float NECK_ROT_X = 0.166F;
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}
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