package com.minelittlepony.client.model; import net.minecraft.client.model.Cuboid; import net.minecraft.util.math.MathHelper; import com.minelittlepony.model.PonyModelConstants; /** * Common interface for all undead enemies. */ public interface IMobModel { /** * Rotates the provided arm to the correct orientation for holding an item. * * @param arm The arm to rotate * @param direction Direction multiplier. 1 for right, -1 for left. * @param swingProgress How far we are through the current swing * @param ticks Render partial ticks */ default void rotateArmHolding(Cuboid arm, float direction, float swingProgress, float ticks) { float swing = MathHelper.sin(swingProgress * PonyModelConstants.PI); float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * PonyModelConstants.PI); float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F; float sin = MathHelper.sin(ticks * 0.067F) / 10; arm.pitch = -1.5707964F; arm.pitch -= swing * 1.2F - roll * 0.4F; arm.pitch += sin; arm.yaw = direction * (0.1F - swing * 0.6F); arm.roll = cos; } }