package com.minelittlepony.client.render; import org.lwjgl.opengl.GL14; import com.minelittlepony.client.MineLittlePony; import com.minelittlepony.client.util.render.Color; import com.minelittlepony.pony.IPony; import com.mojang.blaze3d.platform.GlStateManager.DestFactor; import com.mojang.blaze3d.platform.GlStateManager.SourceFactor; import javax.annotation.Nullable; import net.minecraft.client.MinecraftClient; import net.minecraft.client.network.AbstractClientPlayerEntity; import net.minecraft.client.render.FirstPersonRenderer; import net.minecraft.client.render.OverlayTexture; import net.minecraft.client.render.VertexConsumerProvider; import net.minecraft.client.render.item.ItemRenderer; import net.minecraft.client.render.model.json.ModelTransformation; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.Vector3f; import net.minecraft.entity.LivingEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.Arm; import net.minecraft.util.UseAction; import net.minecraft.world.World; import static com.mojang.blaze3d.systems.RenderSystem.*; public class LevitatingItemRenderer { private static boolean usingTransparency; public static boolean enableItemGlowRenderProfile() { if (usesTransparency()) { enableBlend(); blendFuncSeparate(SourceFactor.CONSTANT_COLOR, DestFactor.ONE, SourceFactor.ONE, DestFactor.ZERO); } return usesTransparency(); } public static boolean usesTransparency() { return usingTransparency; } /** * Renders a magical overlay over an item in third person. */ public void renderItemGlow(LivingEntity entity, ItemStack drop, ModelTransformation.Type transform, Arm hand, int glowColor, MatrixStack stack, VertexConsumerProvider renderContext) { stack.push(); disableLighting(); setColor(glowColor); ItemRenderer renderItem = MinecraftClient.getInstance().getItemRenderer(); usingTransparency = true; stack.scale(1.1F, 1.1F, 1.1F); stack.translate(0.01F, 0.01F, 0.01F); renderItem.method_23177(entity, drop, transform, hand == Arm.LEFT, stack, renderContext, entity.world, 0x0F00F0, OverlayTexture.DEFAULT_UV); stack.translate(-0.02F, -0.02F, -0.02F); renderItem.method_23177(entity, drop, transform, hand == Arm.LEFT, stack, renderContext, entity.world, 0x0F00F0, OverlayTexture.DEFAULT_UV); usingTransparency = false; unsetColor(); enableLighting(); stack.pop(); // I hate rendering } private void setColor(int glowColor) { GL14.glBlendColor(Color.r(glowColor), Color.g(glowColor), Color.b(glowColor), 0.2F); } private void unsetColor() { GL14.glBlendColor(255, 255, 255, 1); } /** * Renders an item in first person optionally with a magical overlay. */ public void renderItemInFirstPerson(FirstPersonRenderer renderer, @Nullable AbstractClientPlayerEntity entity, ItemStack stack, ModelTransformation.Type transform, boolean left, MatrixStack matrix, VertexConsumerProvider renderContext, @Nullable World world, int lightUv) { IPony pony = MineLittlePony.getInstance().getManager().getPony(entity); matrix.push(); boolean doMagic = MineLittlePony.getInstance().getConfig().fpsmagic.get() && pony.getMetadata().hasMagic(); ItemRenderer itemRenderer = MinecraftClient.getInstance().getItemRenderer(); if (doMagic) { setupPerspective(itemRenderer, entity, stack, left, matrix); } itemRenderer.method_23177(entity, stack, transform, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV); if (doMagic) { disableLighting(); usingTransparency = true; setColor(pony.getMetadata().getGlowColor()); matrix.scale(1.1F, 1.1F, 1.1F); matrix.translate(0.015F, 0.01F, 0.01F); itemRenderer.method_23177(entity, stack, transform, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV); matrix.translate(-0.03F, -0.02F, -0.02F); itemRenderer.method_23177(entity, stack, transform, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV); usingTransparency = false; unsetColor(); enableLighting(); } matrix.pop(); // I hate rendering } /** * Moves held items to look like they're floating in the player's field. */ private void setupPerspective(ItemRenderer renderer, LivingEntity entity, ItemStack item, boolean left, MatrixStack stack) { UseAction action = item.getUseAction(); boolean doNormal = entity.getItemUseTime() <= 0 || action == UseAction.NONE || action == UseAction.CROSSBOW; if (doNormal) { // eating, blocking, and drinking are not transformed. Only held items. float ticks = MinecraftClient.getInstance().getTickDelta() - entity.age; float floatAmount = (float)Math.sin(ticks / 9) / 40; float driftAmount = (float)Math.cos(ticks / 6) / 40; boolean handHeldTool = action == UseAction.BOW || action == UseAction.CROSSBOW || action == UseAction.BLOCK; stack.translate(driftAmount - floatAmount / 4, floatAmount, handHeldTool ? -0.3F : -0.6F); if (/*!renderer.hasDepthInGui(item) && */!handHeldTool) { // bows have to point forwards int sign = left ? 1 : -1; stack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(sign * -60)); stack.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(sign * 30)); } } } }