package com.minelittlepony.model.components; import static com.minelittlepony.model.PonyModelConstants.*; import com.minelittlepony.model.AbstractPonyModel; import com.minelittlepony.render.PonyRenderer; public class ModelWing { public PonyRenderer extended; public PonyRenderer folded; private boolean mirror; public ModelWing(AbstractPonyModel pony, boolean mirror, float x, float y, float scale, int texY) { this.mirror = mirror; folded = new PonyRenderer(pony, 56, texY) .around(HEAD_RP_X, WING_FOLDED_RP_Y, WING_FOLDED_RP_Z); extended = new PonyRenderer(pony, 56, texY + 3) .around(HEAD_RP_X, WING_FOLDED_RP_Y, WING_FOLDED_RP_Z).mirror(mirror); addCloseWing(x, y, scale); addFeathers(mirror, y, scale); } private void addCloseWing(float x, float y, float scale) { folded.box(x, 5f, 2, 2, 6, 2, scale) .box(x, 5f, 4, 2, 8, 2, scale) .box(x, 5f, 6, 2, 6, 2, scale) .rotateAngleX = ROTATE_90; } private void addFeathers(boolean mirror, float y, float scale) { float r = mirror ? -1 : 1; extended.cubeList.clear(); extended.around(r * LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + y, LEFT_WING_EXT_RP_Z); addFeather(0, r, y, 6, 0, 8, scale + 0.1F); addFeather(1, r, y, -1.2F, -0.2F, 8, scale + 0.2F) .rotateAngleX = -0.85F; addFeather(2, r, y, 1.8F, 1.3F, 8, scale - 0.1F) .rotateAngleX = -0.75F; addFeather(3, r, y, 5, 2, 8, scale) .rotateAngleX = -0.5F; addFeather(4, r, y, 0, -0.2F, 6, scale + 0.3F); addFeather(5, r, y, 0, 0.2F, 3, scale + 0.19F).rotateAngleX = -0.85F; } private PonyRenderer addFeather(int i, float r, float Y, float y, float z, int h, float scale) { return extended.child(i).around(0, 0, 0).box(-0.5f, y, z, 1, h, 2, scale); } public void rotateWalking(float swing) { folded.rotateAngleY = swing * 0.2F; } public void render(boolean extend, float scale) { extended.rotationPointX = (mirror ? -1 : 1) * LEFT_WING_EXT_RP_X; extended.rotationPointY = LEFT_WING_EXT_RP_Y; extended.rotateAngleY = 3; if (extend) { extended.render(scale); } else { folded.render(scale); } } public void rotateFlying(float angle) { extended.rotateAngleZ = angle; } }