package com.minelittlepony.model.ponies; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.entity.Entity; import net.minecraft.entity.monster.EntityWitch; import net.minecraft.util.ResourceLocation; import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_X; import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_Y; import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_Z; import com.minelittlepony.render.PonyRenderer; public class ModelWitchPony extends ModelVillagerPony { private static final ResourceLocation WITCH_TEXTURES = new ResourceLocation("textures/entity/witch.png"); private PonyRenderer witchHat; public ModelWitchPony() { super(); } public void setRotationAngles(float move, float swing, float age, float headYaw, float headPitch, float scale, Entity entity) { rightArmPose = ArmPose.EMPTY; leftArmPose = ((EntityWitch) entity).getHeldItemMainhand().isEmpty() ? ArmPose.EMPTY : ArmPose.ITEM; super.setRotationAngles(move, swing, age, headYaw, headPitch, scale, entity); if (leftArmPose != ArmPose.EMPTY) { if (!canCast()) { bipedRightArm.rotateAngleX = -2 * (float)Math.PI/3; bipedRightArm.offsetZ = 0.1f; } unicornArmRight.offsetZ = -0.1f; } } @Override public void render(Entity entityIn, float move, float swing, float age, float headYaw, float headPitch, float scale) { super.render(entityIn, move, swing, age, headYaw, headPitch, scale); copyModelAngles(bipedHead, witchHat); TextureManager tex = Minecraft.getMinecraft().getRenderManager().renderEngine; tex.bindTexture(WITCH_TEXTURES); witchHat.render(scale * 1.3f); } @Override protected void initTextures() { super.initTextures(); witchHat = new PonyRenderer(this).size(64, 128); } @Override protected void initPositions(float yOffset, float stretch) { super.initPositions(yOffset, stretch); witchHat.offset(-5, -6, -7) .around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2) .tex(0, 64).box(0, 0, 0, 10, 2, 10, stretch) .child(0).offset(-5, -5, -7).around(1.75F, -4, 2) .tex(0, 76).box(0, 0, 0, 7, 4, 7, stretch) .rotate(-0.05235988F, 0, 0.02617994F) .child(0).offset(-5, -4, -7).around(1.75F, -4, 2) .tex(0, 87).box(0, 0, 0, 4, 4, 4, stretch) .rotate(-0.10471976F, 0, 0.05235988F) .child(0).offset(-5, -2, -7).around(1.75F, -2, 2) .tex(0, 95).box(0, 0, 0, 1, 2, 1, stretch) .rotate(-0.20943952F, 0, 0.10471976F); } }