package com.minelittlepony.model.ponies; import net.minecraft.entity.Entity; import net.minecraft.entity.monster.EntityZombieVillager; import net.minecraft.entity.passive.EntityVillager; import static com.minelittlepony.model.PonyModelConstants.*; import com.minelittlepony.model.components.SaddleBags; import com.minelittlepony.model.player.ModelAlicorn; import com.minelittlepony.render.plane.PlaneRenderer; public class ModelVillagerPony extends ModelAlicorn { public PlaneRenderer apron, trinket; public SaddleBags saddlebags; public ModelVillagerPony() { super(false); } @Override protected void shakeBody(float move, float swing, float bodySwing, float ticks) { super.shakeBody(move, swing, bodySwing, ticks); saddlebags.setRotationAndAngles(rainboom, move, swing, bodySwing, ticks); apron.rotateAngleY = bodySwing; trinket.rotateAngleY = bodySwing; } @Override protected void renderBody(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) { super.renderBody(entity, move, swing, ticks, headYaw, headPitch, scale); int profession = getProfession(entity); if (profession > -1) { if (profession < 2) { saddlebags.renderPart(scale); } else if (profession == 2) { trinket.render(scale); } else if (profession > 2) { apron.render(scale); } } } protected int getProfession(Entity entity) { if (entity instanceof EntityVillager) { return ((EntityVillager) entity).getProfession(); } if (entity instanceof EntityZombieVillager) { return ((EntityZombieVillager) entity).getProfession(); } return -1; } @Override protected void initTextures() { super.initTextures(); saddlebags = new SaddleBags(this); apron = new PlaneRenderer(this, 56, 16); trinket = new PlaneRenderer(this, 0, 3); } @Override protected void initPositions(float yOffset, float stretch) { super.initPositions(yOffset, stretch); saddlebags.init(yOffset, stretch); apron.offset(BODY_CENTRE_X, BODY_CENTRE_Y, BODY_CENTRE_Z) .around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z) .addBackPlane(-4, -4, -9, 8, 10, stretch); trinket.offset(BODY_CENTRE_X, BODY_CENTRE_Y, BODY_CENTRE_Z) .around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z) .addBackPlane(-2, -4, -9, 4, 5, stretch); } }