package com.minelittlepony.model; import com.minelittlepony.model.player.ModelAlicorn; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; /** * Common class for all humanoid (ponioid?) non-player enemies. * */ public class ModelMobPony extends ModelAlicorn { public ModelMobPony() { super(false); } @Override protected void rotateLegs(float move, float swing, float ticks, Entity entity) { super.rotateLegs(move, swing, ticks, entity); if (rightArmPose != ArmPose.EMPTY) { if (canCast()) { rotateArmHolding(unicornArmRight, -1, swingProgress, ticks); } else { rotateArmHolding(bipedRightArm, -1, swingProgress, ticks); } } if (leftArmPose != ArmPose.EMPTY) { if (canCast()) { rotateArmHolding(unicornArmLeft, -1, swingProgress, ticks); } else { rotateArmHolding(bipedLeftArm, -1, swingProgress, ticks); } } } /** * Rotates the provided arm to the correct orientation for holding an item. * * @param arm The arm to rotate * @param direction Direction multiplier. 1 for right, -1 for left. * @param swingProgress How far we are through the current swing * @param ticks Render partial ticks */ protected void rotateArmHolding(ModelRenderer arm, float direction, float swingProgress, float ticks) { float swing = MathHelper.sin(swingProgress * PI); float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * PI); float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F; float sin = MathHelper.sin(ticks * 0.067F) / 10; arm.rotateAngleX = -1.5707964F; arm.rotateAngleX -= swing * 1.2F - roll * 0.4F; arm.rotateAngleX += sin; arm.rotateAngleY = direction * (0.1F - swing * 0.6F); arm.rotateAngleZ = cos; } }