package com.brohoof.minelittlepony.model; import com.brohoof.minelittlepony.renderer.AniParams; import net.minecraft.client.entity.AbstractClientPlayer; import net.minecraft.client.model.ModelPlayer; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EnumPlayerModelParts; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; public abstract class ModelPony extends ModelPlayer { public String texture; protected float strech = 0.0F; protected float scale = 0.0625F; public boolean issneak = false; public boolean isArmour = false; public int glowColor = -12303190; public final float pi = 3.141593F; public boolean isPegasus; public boolean isUnicorn; public boolean isMale; public int wantTail; public int size; public boolean isVillager; public int villagerProfession; public boolean isFlying; public boolean isGlow; public boolean isSleeping; public int heldItemLeft; public int heldItemRight; public boolean aimedBow; public ModelPony(String texture) { super(0, false); this.texture = texture; } public void setStrech(float strech) { this.strech = strech; } /** * @param var1 * @param var2 */ public void init(float var1, float var2) {} /** * @param var1 */ public void animate(AniParams var1) {} /** * @param var1 */ public void render(AniParams var1) {} @Override public void render(Entity player, float Move, float Moveswing, float Loop, float Right, float Down, float Scale) { if (player instanceof AbstractClientPlayer) { setModelVisibilities((AbstractClientPlayer) player); } if (!doCancelRender()) { AniParams ani = new AniParams(Move, Moveswing, Loop, Right, Down); this.animate(ani); this.render(ani); } else { super.render(player, Move, Moveswing, Loop, Right, Down, Scale); } } @Override public final void renderRightArm() { // Use the human model PMAPI.human.model.renderModelRightArm(); } @Override public final void renderLeftArm() { // Use the human model PMAPI.human.model.renderModelLeftArm(); } @Override public final void setRotationAngles(float f1, float f2, float f3, float f4, float f5, float f6, Entity ent) { // set the angles for the humans in preparation for arm rendering // Comes from RenderPlayer.render[Left|Right]Arm? if (PMAPI.human.model != this && Thread.currentThread().getStackTrace()[2].getClassName().equals(RenderPlayer.class.getName())) { PMAPI.human.model.setModelVisibilities((AbstractClientPlayer) ent); PMAPI.human.model.isSneak = isSneak; PMAPI.human.model.swingProgress = swingProgress; PMAPI.human.model.setModelRotationAngles(f1, f2, f3, f4, f5, f6, ent); } setModelRotationAngles(f1, f2, f3, f4, f5, f6, ent); } public void renderModelRightArm() { super.renderRightArm(); } public void renderModelLeftArm() { super.renderLeftArm(); } public void setModelRotationAngles(float f1, float f2, float f3, float f4, float f5, float f6, Entity ent) { super.setRotationAngles(f1, f2, f3, f4, f5, f6, ent); } protected void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = this; if (clientPlayer.isSpectator()) { modelplayer.setInvisible(false); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack itemstack = clientPlayer.inventory.getCurrentItem(); modelplayer.setInvisible(true); modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.heldItemLeft = 0; modelplayer.aimedBow = false; modelplayer.isSneak = clientPlayer.isSneaking(); if (itemstack == null) { modelplayer.heldItemRight = 0; } else { modelplayer.heldItemRight = 1; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelplayer.heldItemRight = 3; } else if (enumaction == EnumAction.BOW) { modelplayer.aimedBow = true; } } } } } protected boolean doCancelRender() { return false; } }