package com.minelittlepony.model.ponies; import com.minelittlepony.model.AbstractPonyModel; import com.minelittlepony.model.BodyPart; import com.minelittlepony.model.armour.ModelPonyArmor; import com.minelittlepony.model.armour.PonyArmor; import com.minelittlepony.model.components.PegasusWings; import com.minelittlepony.model.components.PonySnout; import com.minelittlepony.model.components.PonyTail; import com.minelittlepony.model.components.UnicornHorn; import com.minelittlepony.render.PonyRenderer; import com.minelittlepony.render.plane.PlaneRenderer; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; import net.minecraft.util.EnumHandSide; import net.minecraft.util.math.MathHelper; import static net.minecraft.client.renderer.GlStateManager.popMatrix; import static net.minecraft.client.renderer.GlStateManager.pushMatrix; import static com.minelittlepony.model.PonyModelConstants.*; public class ModelPlayerPony extends AbstractPonyModel { private final boolean smallArms; public ModelRenderer bipedCape; public PlaneRenderer upperTorso; public PlaneRenderer neck; public PonyRenderer unicornArmRight; public PonyRenderer unicornArmLeft; public PonyTail tail; public PonySnout snout; public UnicornHorn horn; public PegasusWings wings; public ModelPlayerPony(boolean smallArms) { super(smallArms); this.smallArms = smallArms; } @Override public PonyArmor createArmour() { return new PonyArmor(new ModelPonyArmor(), new ModelPonyArmor()); } @Override public void init(float yOffset, float stretch) { super.init(yOffset, stretch); snout = new PonySnout(this, yOffset, stretch); horn = new UnicornHorn(this, yOffset, stretch); wings = new PegasusWings(this, yOffset, stretch); } @Override public void setRotationAngles(float move, float swing, float age, float headYaw, float headPitch, float scale, Entity entity) { super.setRotationAngles(move, swing, age, headYaw, headPitch, scale, entity); checkRainboom(entity, swing); rotateHead(headYaw, headPitch); float bodySwingRotation = 0; if (swingProgress > -9990.0F && !metadata.hasMagic()) { bodySwingRotation = MathHelper.sin(MathHelper.sqrt(swingProgress) * PI * 2) * 0.2F; } rotateLook(move, swing, bodySwingRotation, age); setLegs(move, swing, age, entity); holdItem(swing); swingItem(entity, swingProgress); if (isCrouching() && !rainboom) { adjustBody(BODY_ROTATE_ANGLE_X_SNEAK, BODY_RP_Y_SNEAK, BODY_RP_Z_SNEAK); sneakLegs(); setHead(0, 6, -2); } else if (isRiding) { adjustBodyRiding(); bipedLeftLeg.rotationPointZ = 15; bipedLeftLeg.rotationPointY = 10; bipedLeftLeg.rotateAngleX = -PI / 4; bipedLeftLeg.rotateAngleY = -PI / 5; bipedRightLeg.rotationPointZ = 15; bipedRightLeg.rotationPointY = 10; bipedRightLeg.rotateAngleX = -PI / 4; bipedRightLeg.rotateAngleY = PI / 5; bipedLeftArm.rotateAngleZ = -PI * 0.06f; bipedRightArm.rotateAngleZ = PI * 0.06f; } else { adjustBody(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK); bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK; bipedLeftLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK; swingArms(age); setHead(0, 0, 0); } if (isSleeping) ponySleep(); aimBow(leftArmPose, rightArmPose, age); fixSpecialRotationPoints(move); animateWears(); if (bipedCape != null) { bipedCape.rotationPointY = isSneak ? 2 : isRiding ? -4 : 0; snout.setGender(metadata.getGender()); wings.setRotationAngles(move, swing, age, headYaw, headPitch, scale, entity); } } protected void adjustBodyRiding() { adjustBodyComponents(BODY_ROTATE_ANGLE_X_RIDING, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING); adjustNeck(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK); setHead(0, 0, 0); } protected void rotateLook(float move, float swing, float bodySwing, float ticks) { tail.setRotationAndAngles(rainboom, move, swing, bodySwing, ticks); bodySwing /= 5; upperTorso.rotateAngleY = bodySwing; bipedBody.rotateAngleY = bodySwing; neck.rotateAngleY = bodySwing; } private void animateWears() { copyModelAngles(bipedLeftArm, bipedLeftArmwear); copyModelAngles(bipedRightArm, bipedRightArmwear); copyModelAngles(bipedLeftLeg, bipedLeftLegwear); copyModelAngles(bipedRightLeg, bipedRightLegwear); copyModelAngles(bipedBody, bipedBodyWear); } /** * Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast. */ protected void checkRainboom(Entity entity, float swing) { rainboom = isFlying(entity) && swing >= 0.9999F; } /** * Sets the head rotation angle. */ protected void setHead(float posX, float posY, float posZ) { bipedHead.setRotationPoint(posX, posY, posZ); bipedHeadwear.setRotationPoint(posX, posY, posZ); } /** * Rotates the head within reason. X is clamped to around motionPitch. * Both arguments are also ignored when sleeping. */ private void rotateHead(float horz, float vert) { float headRotateAngleY = isSleeping ? 1.4f : horz / 57.29578F; float headRotateAngleX = isSleeping ? 0.1f : vert / 57.29578F; headRotateAngleX = Math.min(headRotateAngleX, (float) (0.5f - Math.toRadians(motionPitch))); headRotateAngleX = Math.max(headRotateAngleX, (float) (-1.25f - Math.toRadians(motionPitch))); updateHeadRotation(headRotateAngleX, headRotateAngleY); } /** * Called to update the head rotation. * * @param x New rotation X * @param y New rotation Y */ protected void updateHeadRotation(float x, float y) { bipedHeadwear.rotateAngleY = bipedHead.rotateAngleY = y; bipedHeadwear.rotateAngleX = bipedHead.rotateAngleX = x; } protected void setLegs(float move, float swing, float tick, Entity entity) { rotateLegs(move, swing, tick, entity); adjustLegs(); } protected void rotateLegs(float move, float swing, float tick, Entity entity) { float leftArm; float rightArm; float leftLeg; float rightLeg; if (isFlying(entity)) { if (rainboom) { rightArm = leftArm = ROTATE_270; rightLeg = leftLeg = ROTATE_90; } else { rightArm = leftArm = MathHelper.sin(-swing / 2); rightLeg = leftLeg = MathHelper.sin(swing / 2); } bipedLeftLeg.rotateAngleY = bipedRightArm.rotateAngleY = 0.2F; bipedLeftArm.rotateAngleY = bipedRightLeg.rotateAngleY = -0.2F; } else { float pi = PI * (float) Math.pow(swing, 16); float mve = move * 0.6662F; // magic number ahoy float srt = swing / 4; leftArm = MathHelper.cos(mve + pi) * srt; rightArm = MathHelper.cos(mve + PI + pi / 2) * srt; leftLeg = MathHelper.cos(mve + PI - (pi * 0.4f)) * srt; rightLeg = MathHelper.cos(mve + pi * 0.2f) * srt; bipedLeftArm.rotateAngleY = 0; bipedRightArm.rotateAngleY = 0; bipedLeftLeg.rotateAngleY = 0; bipedRightLeg.rotateAngleY = 0; unicornArmRight.rotateAngleY = 0; unicornArmLeft.rotateAngleY = 0; } bipedLeftArm.rotateAngleX = leftArm; bipedRightArm.rotateAngleX = rightArm; bipedLeftLeg.rotateAngleX = leftLeg; bipedRightLeg.rotateAngleX = rightLeg; bipedLeftArm.rotateAngleZ = 0; bipedRightArm.rotateAngleZ = 0; unicornArmLeft.rotateAngleZ = 0; unicornArmRight.rotateAngleZ = 0; unicornArmLeft.rotateAngleX = 0; unicornArmRight.rotateAngleX = 0; } private float getLegOutset() { if (isSleeping) return 2.6f; if (isCrouching()) return smallArms ? 1 : 0; return 4; } protected void adjustLegs() { float sin = MathHelper.sin(bipedBody.rotateAngleY) * 5; float cos = MathHelper.cos(bipedBody.rotateAngleY) * 5; float spread = rainboom ? 2 : 1; bipedRightArm.rotationPointZ = spread + sin; bipedLeftArm.rotationPointZ = spread - sin; float legOutset = getLegOutset(); float rpxl = cos + 1 - legOutset; float rpxr = legOutset - cos - 1; bipedRightArm.rotationPointX = rpxr; bipedRightLeg.rotationPointX = rpxr; bipedLeftArm.rotationPointX = rpxl; bipedLeftLeg.rotationPointX = rpxl; // Push the front legs back apart if we're a thin pony if (smallArms) { bipedLeftArm.rotationPointX++; bipedLeftLeg.rotationPointX++; } bipedRightArm.rotateAngleY += bipedBody.rotateAngleY; bipedLeftArm.rotateAngleY += bipedBody.rotateAngleY; bipedRightArm.rotationPointY = bipedLeftArm.rotationPointY = 8; bipedRightLeg.rotationPointZ = bipedLeftLeg.rotationPointZ = 10; } protected void holdItem(float swing) { boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM; if (!rainboom && !metadata.hasMagic()) { alignArmForAction(bipedLeftArm, leftArmPose, both, swing); alignArmForAction(bipedRightArm, rightArmPose, both, swing); } else if (metadata.hasMagic()) { alignArmForAction(unicornArmLeft, leftArmPose, both, swing); alignArmForAction(unicornArmRight, rightArmPose, both, swing); } horn.setUsingMagic(leftArmPose != ArmPose.EMPTY || rightArmPose != ArmPose.EMPTY); } private void alignArmForAction(ModelRenderer arm, ArmPose pose, boolean both, float swing) { switch (pose) { case ITEM: float swag = 1; if (!isFlying && both) { swag -= (float)Math.pow(swing, 2); } float mult = 1 - swag/2f; arm.rotateAngleX = bipedLeftArm.rotateAngleX * mult - (PI / 10) * swag; case EMPTY: arm.rotateAngleY = 0; break; case BLOCK: blockArm(arm); break; default: } } private void blockArm(ModelRenderer arm) { arm.rotateAngleX = arm.rotateAngleX / 2 - 0.9424779F; arm.rotateAngleY = PI / 6; } protected void swingItem(Entity entity, float swingProgress) { if (swingProgress > -9990.0F && !isSleeping) { EnumHandSide mainSide = getMainHand(entity); if (getArmPoseForSide(mainSide) == ArmPose.EMPTY) return; if (metadata.hasMagic()) { swingArm(getUnicornArmForSide(mainSide)); } else { swingArm(getArmForSide(mainSide)); } } } private void swingArm(ModelRenderer arm) { float swing = 1 - (float)Math.pow(1 - swingProgress, 3); float deltaX = MathHelper.sin(swing * PI); float deltaZ = MathHelper.sin(swingProgress * PI); float deltaAim = deltaZ * (0.7F - bipedHead.rotateAngleX) * 0.75F; arm.rotateAngleX -= deltaAim + deltaX * 1.2F; arm.rotateAngleZ = deltaZ * -0.4F; arm.rotateAngleY += bipedBody.rotateAngleY * 2; } protected void swingArms(float tick) { if (isSleeping) return; float cos = MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F; float sin = MathHelper.sin(tick * 0.067F) * 0.05F; if (rightArmPose != ArmPose.EMPTY) { if (metadata.hasMagic()) { unicornArmRight.rotateAngleZ += cos; unicornArmRight.rotateAngleX += sin; } else { bipedRightArm.rotateAngleZ += cos; bipedRightArm.rotateAngleX += sin; } } if (leftArmPose != ArmPose.EMPTY) { if (metadata.hasMagic()) { unicornArmLeft.rotateAngleZ += cos; unicornArmLeft.rotateAngleX += sin; } else { bipedLeftArm.rotateAngleZ += cos; bipedLeftArm.rotateAngleX += sin; } } } protected void adjustBody(float rotateAngleX, float rotationPointY, float rotationPointZ) { adjustBodyComponents(rotateAngleX, rotationPointY, rotationPointZ); adjustNeck(rotateAngleX, rotationPointY, rotationPointZ); } protected void adjustBodyComponents(float rotateAngleX, float rotationPointY, float rotationPointZ) { bipedBody.rotateAngleX = rotateAngleX; bipedBody.rotationPointY = rotationPointY; bipedBody.rotationPointZ = rotationPointZ; upperTorso.rotateAngleX = rotateAngleX; upperTorso.rotationPointY = rotationPointY; upperTorso.rotationPointZ = rotationPointZ; } protected void adjustNeck(float rotateAngleX, float rotationPointY, float rotationPointZ) { neck.setRotationPoint(NECK_ROT_X + rotateAngleX, rotationPointY, rotationPointZ); } public PonyRenderer getUnicornArmForSide(EnumHandSide side) { return side == EnumHandSide.LEFT ? unicornArmLeft : unicornArmRight; } /** * Aligns legs to a sneaky position. */ protected void sneakLegs() { unicornArmRight.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT; unicornArmLeft.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT; bipedRightArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT; bipedLeftArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT; bipedLeftLeg.rotationPointY = bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_SNEAK; } protected void ponySleep() { bipedRightArm.rotateAngleX = ROTATE_270; bipedLeftArm.rotateAngleX = ROTATE_270; bipedRightLeg.rotateAngleX = ROTATE_90; bipedLeftLeg.rotateAngleX = ROTATE_90; setHead(1, 2, isSneak ? -1 : 1); shiftRotationPoint(bipedRightArm, 0, 2, 6); shiftRotationPoint(bipedLeftArm, 0, 2, 6); shiftRotationPoint(bipedRightLeg, 0, 2, -8); shiftRotationPoint(bipedLeftLeg, 0, 2, -8); } protected void aimBow(ArmPose leftArm, ArmPose rightArm, float tick) { if (leftArm == ArmPose.BOW_AND_ARROW || rightArm == ArmPose.BOW_AND_ARROW) { if (metadata.hasMagic()) { if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmRight, tick, true); if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmLeft, tick, false); } else { if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(bipedRightArm, tick, false); if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(bipedLeftArm, tick, false); } } } protected void aimBowPony(ModelRenderer arm, float tick, boolean shift) { arm.rotateAngleZ = 0; arm.rotateAngleY = bipedHead.rotateAngleY - 0.06F; arm.rotateAngleX = ROTATE_270 + bipedHead.rotateAngleX; arm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F; arm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F; if (shift) shiftRotationPoint(arm, 0, 0, 1); } protected void fixSpecialRotationPoints(float move) { } @Override public void render(Entity entityIn, float move, float swing, float age, float headYaw, float headPitch, float scale) { pushMatrix(); transform(BodyPart.HEAD); renderHead(entityIn, move, swing, age, headYaw, headPitch, scale); popMatrix(); pushMatrix(); transform(BodyPart.NECK); renderNeck(); popMatrix(); pushMatrix(); transform(BodyPart.BODY); renderBody(entityIn, move, swing, age, headYaw, headPitch, scale); popMatrix(); pushMatrix(); transform(BodyPart.LEGS); renderLegs(); popMatrix(); } protected void renderHead(Entity entity, float move, float swing, float age, float headYaw, float headPitch, float scale) { bipedHead.render(scale); bipedHeadwear.render(scale); bipedHead.postRender(scale); horn.render(entity, move, swing, age, headYaw, headPitch, scale); } protected void renderNeck() { GlStateManager.scale(0.9, 0.9, 0.9); neck.render(scale); } protected void renderBody(Entity entity, float move, float swing, float age, float headYaw, float headPitch, float scale) { bipedBody.render(scale); if (textureHeight == 64) { bipedBodyWear.render(scale); } upperTorso.render(scale); bipedBody.postRender(scale); wings.render(entity, move, swing, age, headYaw, headPitch, scale); tail.render(metadata.getTail(), scale); } protected void renderLegs() { if (!isSneak) bipedBody.postRender(scale); bipedLeftArm.render(scale); bipedRightArm.render(scale); bipedLeftLeg.render(scale); bipedRightLeg.render(scale); if (textureHeight == 64) { bipedLeftArmwear.render(scale); bipedRightArmwear.render(scale); bipedLeftLegwear.render(scale); bipedRightLegwear.render(scale); } } @Override protected void initTextures() { boxList.clear(); initHeadTextures(); initBodyTextures(); initLegTextures(); tail = new PonyTail(this); } protected void initHeadTextures() { bipedCape = new PonyRenderer(this, 0, 0).size(64, 32); bipedHead = new PonyRenderer(this, 0, 0); bipedHeadwear = new PonyRenderer(this, 32, 0); } protected void initBodyTextures() { bipedBody = new ModelRenderer(this, 16, 16); if (textureHeight == 64) { bipedBodyWear = new ModelRenderer(this, 16, 32); } upperTorso = new PlaneRenderer(this, 24, 0); neck = new PlaneRenderer(this, 0, 16); } protected void initLegTextures() { bipedLeftArm = new ModelRenderer(this, 32, 48); bipedRightArm = new ModelRenderer(this, 40, 16); bipedLeftArmwear = new ModelRenderer(this, 48, 48); bipedRightArmwear = new ModelRenderer(this, 40, 32); bipedLeftLeg = new ModelRenderer(this, 16, 48); bipedRightLeg = new ModelRenderer(this, 0, 16); bipedLeftLegwear = new ModelRenderer(this, 0, 48); bipedRightLegwear = new ModelRenderer(this, 0, 32); unicornArmLeft = new PonyRenderer(this, 40, 32).size(64, 64); unicornArmRight = new PonyRenderer(this, 40, 32).size(64, 64); boxList.remove(unicornArmRight); } @Override protected void initPositions(float yOffset, float stretch) { initHeadPositions(yOffset, stretch); initBodyPositions(yOffset, stretch); initLegPositions(yOffset, stretch); initTailPositions(yOffset, stretch); } protected void initTailPositions(float yOffset, float stretch) { tail.init(yOffset, stretch); } protected void initHeadPositions(float yOffset, float stretch) { bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, stretch); ((PonyRenderer)bipedHead).offset(HEAD_CENTRE_X, HEAD_CENTRE_Y, HEAD_CENTRE_Z) .around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2) .box(-4, -4, -4, 8, 8, 8, stretch) .tex(12, 16) .box(-4, -6, 1, 2, 2, 2, stretch) .mirror() .box(2, -6, 1, 2, 2, 2, stretch); ((PonyRenderer)bipedHeadwear).offset(HEAD_CENTRE_X, HEAD_CENTRE_Y, HEAD_CENTRE_Z) .around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2) .box(-4, -4, -4, 8, 8, 8, stretch + 0.5F); } /** * Creates the main torso and neck. */ protected void initBodyPositions(float yOffset, float stretch) { bipedBody.addBox(-4, 4, -2, 8, 8, 4, stretch); bipedBody.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z); bipedBodyWear.addBox(-4, 4, -2, 8, 8, 4, stretch + 0.25F); bipedBodyWear.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z); upperTorso.offset(BODY_CENTRE_X, BODY_CENTRE_Y, BODY_CENTRE_Z) .around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z) .tex(24, 0) .addEastPlane( 4, -4, -4, 8, 8, stretch) .tex(56, 0) .addBottomPlane(-4, 4, -4, 8, 8, stretch) .tex(4, 0) .addEastPlane( 4, -4, 4, 8, 4, stretch) .tex(36, 16) .addBackPlane(-4, -4, 8, 8, 4, stretch) .addBackPlane(-4, 0, 8, 8, 4, stretch) .addBottomPlane(-4, 4, 4, 8, 4, stretch) .flipZ().tex(24, 0).addWestPlane(-4, -4, -4, 8, 8, stretch) .tex(32, 20).addTopPlane(-4, -4, -4, 8, 12, stretch) .tex(4, 0) .addWestPlane(-4, -4, 4, 8, 4, stretch) // Tail stub .child(0) .tex(32, 0).addTopPlane(-1, 2, 2, 2, 6, stretch) .addBottomPlane(-1, 4, 2, 2, 6, stretch) .addEastPlane( 1, 2, 2, 2, 6, stretch) .addBackPlane(-1, 2, 8, 2, 2, stretch) .flipZ().addWestPlane(-1, 2, 2, 2, 6, stretch) .rotateAngleX = 0.5F; neck.at(NECK_CENTRE_X, NECK_CENTRE_Y, NECK_CENTRE_Z) .around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z) .addFrontPlane(0, 0, 0, 4, 4, stretch) .addBackPlane(0, 0, 4, 4, 4, stretch) .addEastPlane(4, 0, 0, 4, 4, stretch) .addWestPlane(0, 0, 0, 4, 4, stretch) .rotateAngleX = NECK_ROT_X; } protected int getArmWidth() { return smallArms ? 3 : 4; } protected int getArmDepth() { return 4; } protected void initLegPositions(float yOffset, float stretch) { int armWidth = getArmWidth(); int armDepth = getArmDepth(); float rarmY = smallArms ? 8.5f : 8; float rarmX = smallArms ? 2 : 3; float armX = THIRDP_ARM_CENTRE_X - 2; float armY = THIRDP_ARM_CENTRE_Y - 6; float armZ = THIRDP_ARM_CENTRE_Z - 2; bipedLeftArm .addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch); bipedRightArm.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch); bipedLeftLeg .addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch); bipedRightLeg.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch); bipedLeftArm .setRotationPoint( rarmX, yOffset + rarmY, 0); bipedRightArm.setRotationPoint(-rarmX, yOffset + rarmY, 0); bipedLeftLeg .setRotationPoint( rarmX, yOffset, 0); bipedRightLeg.setRotationPoint(-rarmX, yOffset, 0); if (bipedLeftArmwear != null) { bipedLeftArmwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f); bipedLeftArmwear.setRotationPoint(3, yOffset + rarmY, 0); } if (bipedRightArmwear != null) { bipedRightArmwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f); bipedRightArmwear.setRotationPoint(-3, yOffset + rarmY, 0); } if (bipedLeftLegwear != null) { bipedLeftLegwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f); bipedRightLegwear.setRotationPoint(3, yOffset, 0); } if (bipedRightLegwear != null) { bipedRightLegwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f); bipedRightLegwear.setRotationPoint(-3, yOffset, 0); } unicornArmLeft .box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25f).around(5, yOffset + 2, 0); unicornArmRight.box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25f).around(-5, yOffset + 2, 0); } @Override public void renderCape(float scale) { bipedCape.render(scale); } }