package com.minelittlepony.model.ponies; import com.minelittlepony.model.ModelMobPony; import com.minelittlepony.render.AbstractPonyRenderer; public class ModelZombiePony extends ModelMobPony { @Override protected void adjustLegs(float move, float swing, float ticks) { super.adjustLegs(move, swing, ticks); if (rightArmPose != ArmPose.EMPTY) return; if (islookAngleRight(move)) { rotateArmHolding(bipedRightArm, 1, swingProgress, ticks); } else { rotateArmHolding(bipedLeftArm, -1, swingProgress, ticks); } } @Override protected void fixSpecialRotationPoints(float move) { if (rightArmPose != ArmPose.EMPTY) return; if (islookAngleRight(move)) { AbstractPonyRenderer.shiftRotationPoint(bipedRightArm, 0.5F, 1.5F, 3); } else { AbstractPonyRenderer.shiftRotationPoint(bipedLeftArm, -0.5F, 1.5F, 3); } } }