buildscript { repositories { jcenter() maven { name 'forge' url 'http://files.minecraftforge.net/maven' } maven { name 'm2' url 'https://plugins.gradle.org/m2' } maven { name = 'sponge' url = 'http://repo.spongepowered.org/maven' } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.2-SNAPSHOT' classpath 'org.spongepowered:mixingradle:0.4-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.liteloader' apply plugin: 'org.spongepowered.mixin' group = 'com.minelittlepony' version = '1.11.2.1' description = 'Mine Little Pony' targetCompatibility = 1.8 sourceCompatibility = 1.8 minecraft { version = "1.11.2" mappings = 'snapshot_20161224' runDir = 'run' replace '@VERSION@', project.version } sourceSets { def deps = [ configurations.forgeGradleMcDeps, configurations.forgeGradleMc, configurations.compile, ] hdskins { compileClasspath += files deps refMap = 'mixin.hdskins.refmap.json' } main { refMap = 'mixin.minelp.refmap.json' compileClasspath += hdskins.output } } litemod.json { author = 'Verdana, Rene_Z, Mumfrey, JoyJoy' description = 'Mine Little Pony turns players and mobs into ponies' description.minelittlepony = '''\ Mine Little Pony turns players and mobs into ponies Press F9 ingame to access settings'''.stripIndent() description.hdskinsmod = '''\ Seperate skin server for Mine Little Pony that also supports HD skins. Access via Skin Manager key binding (default: F1) in the main menu.'''.stripIndent() mixinConfigs += [ 'mixin.minelp.json', 'mixin.hdskins.json' ] } jar { from sourceSets.hdskins.output from litemod.outputs } sourceJar { // add hdskins sources from sourceSets.hdskins.allSource } task srgJar(type: Jar) { from sourceSets.hdskins.output from litemod.outputs classifier "mc$minecraft.version-srg" baseName "mod-${project.name.toLowerCase()}" } task skinZip(type: Zip) { from fileTree('skins') baseName 'Pony Skin Resources' version 'v1' } reobf { srgJar { mappingType = 'SEARGE' } } mixin { defaultObfuscationEnv notch } // windows only task deploy(type: Copy, dependsOn: build) { from jar.archivePath into file("$System.env.APPDATA/.minecraft/mods") }