Sollace
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25a42908e9
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Apparantly this is correct?
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2018-04-28 12:35:22 +02:00 |
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Sollace
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9dd0c0dfb8
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Copy the texture width/height with children
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2018-04-28 12:29:26 +02:00 |
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Sollace
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da3f14c85b
|
Killjoy reminded me you can use interfaces for this
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2018-04-28 12:28:45 +02:00 |
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Sollace
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2dfe647165
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All four legs are now thin, update the ALEX skin to have thin legs
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2018-04-27 23:23:47 +02:00 |
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Sollace
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52ed49defd
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Mobs now flap their wings when falling/flying
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2018-04-27 23:23:07 +02:00 |
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Sollace
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3a4e1fc32a
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Fix mirroring issues on villager's saddlebags, add depth to the bag's strap
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2018-04-27 21:49:27 +02:00 |
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Sollace
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2e090498db
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Rewrite breezies (and ensure it has a head)
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2018-04-27 21:48:55 +02:00 |
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Sollace
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2b154d2441
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Some more tidying up
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2018-04-27 20:37:54 +02:00 |
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Sollace
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b410b988a2
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Try not to break horribly when encountering an unexpected profession (can't assume new ones won't be added later on / by mods).
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2018-04-27 19:12:45 +02:00 |
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Sollace
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8118cff5b6
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Now that I know where this delegates, let's be consistent.
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2018-04-27 19:10:22 +02:00 |
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Sollace
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e14b601b9f
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Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager
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2018-04-27 19:08:23 +02:00 |
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Sollace
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235494cd6c
|
Split the held item renderer up into a magical and non-magical variant since they not neccessarily neet to be together
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2018-04-27 19:06:22 +02:00 |
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Sollace
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b00b2745e1
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Rename 'translateToHand' to better reflect what it does
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2018-04-27 17:55:30 +02:00 |
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Sollace
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13ba3379c9
|
Use generics
|
2018-04-27 17:50:13 +02:00 |
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Sollace
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0e0ee17f46
|
Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names
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2018-04-27 13:49:33 +02:00 |
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Sollace
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7fbb56ad79
|
No changes, just whitespace
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2018-04-27 09:48:55 +02:00 |
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Sollace
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7d8e971f03
|
Rename BasePonyRenderer -> AbstractPonyRenderer
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2018-04-27 09:47:23 +02:00 |
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Sollace
|
17624c484a
|
Clean up elytra code
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2018-04-27 09:46:44 +02:00 |
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Sollace
|
36ee3966d7
|
Tidy up snuzzles
|
2018-04-26 23:55:09 +02:00 |
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Sollace
|
c6e81529f3
|
More formatting
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2018-04-26 23:54:05 +02:00 |
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Sollace
|
7a66dfda42
|
Tidy up ponytails
|
2018-04-26 23:53:22 +02:00 |
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Sollace
|
2ad7119723
|
Yet more codestyle!
|
2018-04-26 23:53:03 +02:00 |
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Sollace
|
785784b694
|
Move HornGlow to the correct package
|
2018-04-26 23:46:53 +02:00 |
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Sollace
|
441fc61508
|
Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
I may just revert this later...
|
2018-04-26 22:31:26 +02:00 |
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Sollace
|
16eed1e568
|
More codestyle
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2018-04-26 22:30:17 +02:00 |
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Sollace
|
ca2e5ddf46
|
Fixed some armour issues
|
2018-04-26 18:20:22 +02:00 |
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Sollace
|
f01bdd973b
|
Added some more swing to tails
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2018-04-26 18:19:25 +02:00 |
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Sollace
|
d233399b68
|
Fixed skeleton legs not swinging
|
2018-04-26 17:21:47 +02:00 |
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Sollace
|
af3dff6c87
|
Fix errors when rendering armour
|
2018-04-26 17:20:40 +02:00 |
|
Sollace
|
2ef344d9d3
|
Debug
|
2018-04-26 17:20:22 +02:00 |
|
Sollace
|
618a9b78bb
|
Rewrite wings - fix walking/interacting wing animation
|
2018-04-26 17:20:02 +02:00 |
|
Sollace
|
280013c8a4
|
Rewrite model code (part 1)
|
2018-04-26 16:01:31 +02:00 |
|
Sollace
|
75cb0eb6fc
|
Rewrite the plane renderer/horn glow renderer to be more sensible
|
2018-04-26 16:00:01 +02:00 |
|
Sollace
|
d6c5e2bd0b
|
Reimplement Daring Doo (STEVE) / Night Guard (ALEX)
|
2018-04-26 15:56:36 +02:00 |
|
Sollace
|
3dbedc3a5b
|
This is why you test things, folks
|
2018-04-26 15:54:27 +02:00 |
|
Sollace
|
0c6e2a74ff
|
Infinite loops are bad, mmmkay?
|
2018-04-25 22:02:02 +02:00 |
|
Sollace
|
5964cf1bc4
|
What time is it? Amputation time!
|
2018-04-25 21:38:11 +02:00 |
|
Sollace
|
9391c1d8c0
|
Code stylee, documentation, fixed leg alignment
|
2018-04-25 21:29:49 +02:00 |
|
Sollace
|
f151b31597
|
Clean up armor/armour, clean up villager models, more package changes
|
2018-04-25 16:40:47 +02:00 |
|
Sollace
|
403c195007
|
Time to tackle packages (phase 1: separate the data from all the other carp)
|
2018-04-25 13:02:10 +02:00 |
|
Sollace
|
5da88c8551
|
Wave 3, simplify trigger pixel handling
|
2018-04-25 13:00:18 +02:00 |
|
Sollace
|
52e2c84b67
|
Model rewrites wave 2, clean up horn rendering, plane rendering, Zombie and Skeleton models
|
2018-04-25 12:59:18 +02:00 |
|
Sollace
|
b9e9251c43
|
Model rewrites wave 1, moved pony tails to their own class
|
2018-04-25 09:49:41 +02:00 |
|
Sollace
|
228c32b4e5
|
Fixed Top and Bottom planes being reversed causing encorrect lighting on ponies
|
2018-04-25 09:45:41 +02:00 |
|
Sollace
|
1718868ca4
|
Format PonyModelConstants
|
2018-04-24 21:35:42 +02:00 |
|
Sollace
|
8895d52fe1
|
Fixed various bugs with the new renderer / added a flying-strafing animation
|
2018-04-24 21:25:30 +02:00 |
|
Sollace
|
e25326eed4
|
Fixed position/angle of the wings
|
2018-04-24 21:24:29 +02:00 |
|
Sollace
|
0657a03703
|
Models now work again
|
2018-04-24 17:12:23 +02:00 |
|
Sollace
|
a99873f8e6
|
Refactor PegasusWings
|
2018-04-24 16:46:53 +02:00 |
|
Sollace
|
fbb40134e2
|
* Move player rendering to make use of the build in skinMap
* Remove reflection
* Use the interface (IPonyData) not the class
|
2018-04-24 14:55:32 +02:00 |
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