Commit graph

34 commits

Author SHA1 Message Date
Matthew Messinger
cbcc470a63 configure litemod before the task is run. This makes it not generate a build.number until it is built. 2018-07-08 18:57:30 -04:00
Sollace
2c121d2960 Finish ponyskulls, add the deadmou5 ears, and ad an option to toggle skulls on and off 2018-06-20 23:27:17 +02:00
Sollace
e93c4784ee Build/silence warnings 2018-04-10 14:17:54 +02:00
Matthew Messinger
18980c2ca2 First touches on multiple skin server support. 2018-01-02 00:18:50 -05:00
Matthew Messinger
056c0d8baa Update to 1.12.2 2017-10-06 13:22:16 -04:00
Matthew Messinger
486f787db3 Try not changing the skin server. Might improve skin loading. 2017-08-08 16:49:05 -04:00
Matthew Messinger
6e1689cc66 Update to 1.12.1 2017-08-08 16:33:33 -04:00
Matthew Messinger
93f4418a83 Add @reason tag to getEntityTexture overwrite javadoc 2017-07-29 00:03:18 -04:00
Matthew Messinger
4fe2035f81 Update for mixins 0.7. Fixes #35 2017-07-28 14:25:26 -04:00
Matthew Messinger
e5c0cc1609 Version bump 2017-06-22 00:35:29 -04:00
Matthew Messinger
825fc22f55 Fix mappings for hdskins 2017-06-16 02:11:38 -04:00
Matthew Messinger
d330cfd3e8 Update gradle. 2017-06-13 04:26:32 -04:00
Matthew Messinger
022a118450 Add mcp annotation for non-decomp builds (travis) 2017-06-13 04:21:43 -04:00
Matthew Messinger
c9d7a394ad Update to 1.12
Changes:
 * Added a base layer class which can intelligently switch between pony and human.
 * Skins no longer are "converted" when they are already in the new format.
 * Illagers now use the existing model and texture format.
 * Metadata can now be read from the .mcmeta file (taken from old illagers)
 * Non-converted resources are no longer re-uploaded
 * (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00
Matthew Messinger
f593c1b709 Bump to 1.11.2.3 2017-03-28 02:06:23 -04:00
Matthew Messinger
6468c8e6f8 Add gradle wrapper (because jenkins) 2017-02-13 23:35:55 -05:00
Matthew Messinger
a1cb565275 Add travis config
Also another itemstack == null
2017-02-13 23:29:04 -05:00
Matthew Messinger
82955e26dd Bump to 1.11.2.1 2017-01-06 18:23:02 -05:00
Matthew Messinger
e87c550f2b Use an etag for caching instead of md5.
Release for 1.11.2
2016-12-27 18:56:50 -05:00
Matthew Messinger
aa0e2e1230 Release 1.11.0.3 2016-12-24 04:17:00 -05:00
Matthew Messinger
cccfbbded7 Bump to beta 2 2016-12-21 13:27:57 -05:00
Matthew Messinger
ada9b6033f version bump to 1.11.0.2 2016-12-02 23:40:54 -05:00
Matthew Messinger
283621a0f8 Bump version to 1.11.0.1 2016-12-01 02:26:41 -05:00
Matthew Messinger
b972fda9af Remove remote player skin metadata XP
Also use java 8.
2016-11-24 02:26:02 -05:00
Matthew Messinger
bf5b141687 Fix hd skin loading 2016-11-14 00:39:27 -05:00
Matthew Messinger
4648732b24 Version bump. 2016-11-12 03:23:27 -05:00
Matthew Messinger
ab982a4125 Fix zombie_villager textures 2016-10-27 19:42:35 -04:00
Matthew Messinger
65e91b6650 Revert "Add forge dependency info" 2016-10-08 22:50:07 -04:00
Matthew Messinger
abd254170c Add forge dependency info. 2016-10-08 21:34:00 -04:00
Matthew Messinger
c219c66aef Fix issues with the skin menu.
Add a button to the main menu for skins
Add overriding skins with a resource pack. See the skins.json
Some default ponies are added. Spawn them using Citizens.
Etc.
2016-08-25 01:36:00 -04:00
Matthew Messinger
6b3cd62549 Fix pony models when using forge.
Closes #15

Also maybe a NPE in hdskins (Probably need more nullchecks)
2016-08-22 17:29:27 -04:00
Matthew Messinger
3390fc8a57 Temporary workaround for #14 Provide a searge jar for use with forge. You can also dev with it if you want. 2016-07-19 19:11:06 -04:00
Matthew Messinger
0597c1bbe2 Release for 1.10.2 2016-07-13 23:06:39 -04:00
Matthew Messinger
45ddc6baca update to 1.10.2
Work on better skin caching. Needs skin hash from server.
Fix up the stray skeleton. Still need proper textures
2016-07-07 02:57:52 -04:00