Sollace
849301ae9c
Handle HDSkins' skin type
2018-06-29 19:01:04 +02:00
Sollace
9096a015c5
Removed the "InternalDialog"
2018-06-29 18:52:19 +02:00
Sollace
f520998365
SHOOO BE DOO! https://www.youtube.com/watch?v=iakTl9SZTTY
2018-06-29 18:36:03 +02:00
Sollace
04b852ce7e
Fixed seapony's arms not being positioned correctly
2018-06-26 21:57:34 +02:00
Sollace
f9dba78570
Remove unused constants
2018-06-22 17:58:18 +02:00
Sollace
16634d9957
Clean up these old human fields
2018-06-22 01:46:10 +02:00
Sollace
8e173fc859
Change packages and use enums
2018-06-22 01:23:52 +02:00
Sollace
658a48fe83
Move all the transformations out into their own classes
2018-06-22 01:23:02 +02:00
Sollace
cea593e68e
Fixed unicorn arms rotating into the ground when sneaking
2018-06-22 01:21:20 +02:00
Sollace
e657865305
Move normal transforms into its own method
2018-06-21 23:53:32 +02:00
Sollace
aed1dbd8d3
Clean up and get rid of this weird split between textures and positions
2018-06-21 23:49:11 +02:00
Sollace
b14a6cb233
Pony snouts will no longer bust through player's skulls. ... That's likely less violent than it sounds.
2018-06-21 19:28:22 +02:00
Sollace
7ddb747b28
Add a translation string for the new pony heads option
2018-06-20 23:58:51 +02:00
Sollace
d08c43ffba
Fixed skulls not always rendering with magic effects
2018-06-20 23:54:41 +02:00
Sollace
232089bfad
Sort out problems when the pony skulls are off
2018-06-20 23:41:08 +02:00
Sollace
00d4009a76
Fix rebase conflict
2018-06-20 23:28:29 +02:00
Sollace
2c121d2960
Finish ponyskulls, add the deadmou5 ears, and ad an option to toggle skulls on and off
2018-06-20 23:27:17 +02:00
Sollace
31ce31a109
Hey, they work! :D (v1)
2018-06-20 23:27:15 +02:00
Sollace
4b6c49f6fa
Pony skulls, pony skulls, what 'chu gonna do when they come for you!
2018-06-20 23:27:13 +02:00
Sollace
224fe4b7ab
Add pony features to skulls (WIP)
2018-06-20 23:27:12 +02:00
Sollace
a637a213c4
Correct neck placement whilst sneaking
2018-06-20 23:24:14 +02:00
Sollace
caee032cb2
Reimplement the in-game options menu (oops)
2018-06-20 23:24:14 +02:00
PolyacovYury
9d73895f1e
Commented out the line that causes Forge to whine
2018-06-12 20:33:45 +03:00
Sollace
1642614eb4
I completely forgot that this was why I added an interpolator in the first place
2018-06-11 20:11:21 +02:00
Sollace
a9abab820e
Don't try to strafe at angles of NaN
2018-06-11 20:10:21 +02:00
Sollace
2a32b74b5b
Implement proper tweening for certain animations
2018-06-11 19:59:51 +02:00
PolyacovYury
845f3536ad
Merging together @PolyacovYury and @Sollace's visions on saddlebags. ( #69 )
2018-06-11 17:51:38 +02:00
Sollace
8be2f2fa39
Fix texture alignment issues with wings and make pegasus available during render
2018-06-10 23:04:58 +02:00
Sollace
803e79343d
Rename PonyRenderer.flipX -> PonyRenderer.flip to better reflect its meaning
2018-06-10 19:49:28 +02:00
Sollace
cf1a2bf058
Merge pull request #68 from PolyacovYury/player_strafing
...
Implemented player strafing calculation from change in model rotation angle
2018-06-10 18:56:22 +02:00
Sollace
7b9eaffdbf
Fixed the double gui bug
2018-06-10 18:54:50 +02:00
Sollace
334e768166
Added an option to toggle first-person magic
2018-06-10 09:37:15 +02:00
Sollace
ca62866e95
Reimplement the checkbox for enabling/disabling GLWindow for performance
2018-06-10 09:28:48 +02:00
Sollace
0b4086db05
Keep the player model where it is, translate the shadow instead
2018-06-10 09:05:44 +02:00
Sollace
0fb1c77137
Fixed 99.9% of the bugs and readd the mixin with clear warnings
2018-06-09 21:57:02 +02:00
Matthew Messinger
d031bb1f43
Remove the mixin from the skin drop and mark it as experimental.
...
It's disabled by default.
2018-06-09 02:38:40 -04:00
PolyacovYury
2dff61c925
Implemented player strafing calculation from change in model rotation angle (since a strafing model that doesn't turn anywhere would look silly and would be exponentially hard to implement)
2018-06-09 05:18:01 +03:00
Sollace
8fe228ae5a
Removed sleepy solly code.
2018-06-08 23:30:18 +02:00
Sollace
9ad00347a9
Sort out some issues with the new window
2018-06-08 22:11:14 +02:00
Sollace
46199208ce
Fix strafing getting stuck at invalid angles
2018-06-08 21:21:08 +02:00
Sollace
3800bc2424
Fix placement and improve animations
2018-06-08 01:06:38 +02:00
Sollace
03b558bb8f
Whitespace
2018-06-08 01:06:38 +02:00
Sollace
9d5c6d1a37
Fix trigger pixel for saddlebags
2018-06-08 01:06:37 +02:00
Sollace
2c8ecdf1b5
Off by one
2018-06-08 01:06:37 +02:00
Sollace
42081b38d4
Implemented pony wearables as saddlebags and (soon)
2018-06-08 01:06:37 +02:00
Sollace
ad77b48e59
Get a trigger value on each individual component of a pixel rather than the whole colour
2018-06-08 01:06:36 +02:00
Sollace
a4a6e7a1c4
Fixed parrots spazzing out when riding a pony. I GET IT I'M A TALKING HORSE GASH
2018-06-07 23:19:54 +02:00
Sollace
9611198a86
Merge branch 'skins_fix'
2018-06-07 20:31:51 +02:00
Sollace
6cc976f1f8
Handle file drop events directly into the client
2018-06-07 19:56:34 +02:00
Sollace
f39d55826c
Derpiderderderp
2018-06-06 21:49:12 +02:00
Sollace
b5d8492b31
Cache bust misbehaving servers
2018-06-06 21:05:38 +02:00
Sollace
eba8589963
Add protocol to the minelp server urls
2018-06-06 20:53:24 +02:00
Sollace
d338a4ddb6
HDSkins has player data loaded when fetching a pony.
2018-06-06 20:02:26 +02:00
Sollace
44e38c0329
Fixed GLContext is not defined.
2018-06-06 19:51:56 +02:00
Sollace
0710d51b23
Properly delete both mojang's and _our_ skin cache
2018-06-06 19:28:53 +02:00
Sollace
3ea22fd67c
Implement saddlebags as a separate component with more interesting animations
2018-06-04 22:26:05 +02:00
Sollace
4123ee8c6e
Resolve naming clash between IModelPart and ModelRenderer
2018-06-04 19:34:31 +02:00
Sollace
3aedf474ba
Better barrel roles! This should be less likely to break on diagonals.
2018-06-04 19:27:57 +02:00
Sollace
d3efbc5c05
Pegasus wings flap slower when underwater
2018-06-03 22:23:32 +02:00
Sollace
b879c979ce
Typo
2018-06-03 22:18:42 +02:00
Sollace
da2d435ca2
Multiply, not divide (0.2 / 5 == 0.04)
2018-06-03 19:59:55 +02:00
Sollace
bafe9aca31
Apply the same amount of waggle to saddlebags as is applied to the body
2018-06-03 19:34:32 +02:00
Sollace
f584f40826
Fixed transforms on villagers' bits
2018-06-03 19:20:10 +02:00
Sollace
5f8b0cf395
Naming collusion between MCP:ModelRenderer.render and MLP:IModelPart.render
2018-06-03 17:47:21 +02:00
Sollace
979782c8f8
guess ponies still have to block with a bow, even if their arms bust through the front...
2018-06-03 17:30:53 +02:00
Sollace
32df82ba77
Skeletons should now hold their items correctly
2018-06-03 17:26:43 +02:00
Sollace
2dc2642bc9
Fixed more wonkyness and inconsistency between players and mobs
2018-06-03 17:20:30 +02:00
Sollace
a5d67a7e1c
Fix leg wonkyness in general
2018-06-03 16:38:03 +02:00
Sollace
086ff5a677
Fixed UI thread not being updated with new file drops
2018-06-03 14:28:59 +02:00
Sollace
51dc230d1a
Fix alignment of held shields and blocking
2018-06-03 13:23:27 +02:00
Sollace
28274b76fd
Clear the pony cache alongside the skin cache, and fixed windows appearing behind the client
2018-06-03 11:57:22 +02:00
Sollace
5178b8f40d
Translate everypony down so they don't float
2018-06-02 23:32:01 +02:00
Sollace
1afc1cc301
Center and align players and mobs to the same position whilst riding
2018-06-02 23:27:59 +02:00
Sollace
04d2dac5e8
Add the missing wing for priest villagers. Fixes #62
2018-06-02 20:22:56 +02:00
Sollace
86fe40f48f
Unmirror wings. Fixes #63
2018-06-02 20:15:42 +02:00
Sollace
8d992a5361
Fixed the tops and bottoms of saddlebags being flipped
2018-06-02 20:14:01 +02:00
Sollace
7f6a01cf9d
Fixed swinging animation not playing for horny ponies
2018-06-02 20:05:22 +02:00
Sollace
12600fff3d
Fixed villagers flapping their wings whilst in a boat (RenderPonyMob and RenderPonyBase can be merged some time in the future)
2018-06-02 19:52:25 +02:00
Sollace
cd84f64d37
Fixed snouts not following the snuzzles config option
2018-06-02 19:13:52 +02:00
Sollace
9e2983d6b9
Fixed mixin error
2018-06-02 18:22:14 +02:00
Sollace
0393daa0ba
Fix merge conflicts
2018-06-02 18:05:33 +02:00
Sollace
9899a01aae
Correct translation strings for zombie pigmen. You should've named your config variable correctly.
2018-06-02 17:54:46 +02:00
Sollace
bc65369964
Reorganise how settings work, and renderers change immediately when you toggle an option
2018-06-02 17:52:36 +02:00
Sollace
e56611c3fc
Docs!
2018-06-02 17:50:42 +02:00
Sollace
23b2618f1e
Fixed buttons triggering their actions twice on the Liteloader pane
2018-06-02 17:50:41 +02:00
Sollace
dabd9ecad0
Rewrite the settings gui and add it to the liteloader panel
2018-06-02 17:50:33 +02:00
Matthew Messinger
46180b9691
Merge pull request #50 from Sollace/trim_armour_models
...
Cut all of the extra code from armour
2018-06-02 11:34:59 -04:00
Matthew Messinger
0a11cfc4ab
Merge pull request #48 from Sollace/zebra_models
...
Further rework models and added a few new ones
2018-06-02 11:34:05 -04:00
PolyacovYury
8a8feb5b2d
Fixed typo in Content-Type request
2018-06-02 16:01:08 +03:00
Sollace
28fce6ef5d
Cut all of the extra code from armour
2018-06-02 13:35:28 +02:00
Sollace
36d6f421a9
Fix character encoding (dammit PinkishPie, ANSI is not okay)
2018-05-27 12:36:53 +02:00
Sollace
e13a5c326d
Added "ponify guardians" to the cluster
2018-05-27 12:36:53 +02:00
Sollace
362f17ea49
Added unicorn models to all the stuffs
2018-05-27 12:36:52 +02:00
Sollace
76044f17e6
Fix some errors with the seapony texture
2018-05-27 12:36:52 +02:00
Sollace
93ec981628
Guardians are now seaponies!
2018-05-27 12:36:47 +02:00
Sollace
cc6dfaf772
Texture for the seapony
2018-05-27 12:35:39 +02:00
Sollace
8e1fb834f7
(From the capes branch) Let's be a bit more sensible about flying
2018-05-27 12:35:38 +02:00
Sollace
72b3bce950
Added Modelseapony (I will make sure this works later)
2018-05-27 12:35:38 +02:00
Sollace
5686608969
Decompose ModelAlicorn into its constituents
2018-05-27 12:35:37 +02:00
Sollace
3da7853265
Added zebras and finished witches
2018-05-27 12:35:37 +02:00
Sollace
7af76994ec
Fix texture alignment on saddlebags
2018-05-27 12:29:22 +02:00
Sollace
1e73c5d2bf
First person magic ( #56 )
...
* Unicorns now levitate their items in first person
* Move the levitating item renderer out of being a singleton and add handling for bows and other special actions
2018-05-26 17:37:50 -04:00
Sollace
a0648d3526
Rewrite strafing (again) ( #55 )
2018-05-25 21:55:13 -04:00
Sollace
9a98ac4b22
Scaling fix ( #53 )
...
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
2018-05-25 21:39:30 -04:00
Sollace
e812ca8de9
Fix some errors in the ForgeProxy docs
2018-05-06 13:39:26 +02:00
Sollace
22fe541760
Seems I was looking at the completely wrong method. Again, either one line of braces. Anything else is bad for readability and I won't stand for it.
2018-05-03 14:58:05 +02:00
Sollace
b5104d67fd
Rewrite strafing to not use a mixin
2018-05-02 14:41:43 +02:00
Sollace
e8500ea31f
I really hate these stupid package-info files...
2018-05-02 14:40:17 +02:00
Sollace
df36cf61fc
Fixed leg placement whilst flying (alicorns will still have held items lag behind them - I call it a feature)
2018-05-01 21:30:10 +02:00
Sollace
a639afea59
Moved render logic out of the entity mixin even though it's actually entity logic.
2018-05-01 21:29:16 +02:00
Sollace
7e183e3247
Bleh
2018-05-01 19:43:39 +02:00
Sollace
2325bf162d
metadata.getRace().getEfectiveRace(MineLittlePony.getConfig().getEffectivePonyLevel(ignorePony));
2018-05-01 19:37:45 +02:00
Sollace
9f429415b5
Eclipse pls, I told you to use spaces
2018-05-01 19:37:45 +02:00
Sollace
1f68025252
Cleaned up MixinRenderManager and made KillJoy happy
...
This will be the last commit on master until I can get this PR merged
2018-05-01 12:40:18 +02:00
Sollace
df5d18d350
One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done.
2018-05-01 12:38:13 +02:00
Sollace
4513f1c443
Fixed bows shooting off into space https://www.youtube.com/watch?v=7dwLCHNdqWw
2018-04-30 17:27:21 +02:00
Sollace
e0732a14d6
Arrows seem to work fine, so let's re-enable them
2018-04-30 17:24:07 +02:00
Sollace
e4281116cd
Remove these todos because I think they've been done now
2018-04-30 17:12:08 +02:00
Sollace
6981cde884
Debug code pls
2018-04-30 12:53:08 +02:00
Sollace
d23c3f23fa
This background pony didn't have a race bit properly set so it rendered as a human in the skin select screen
2018-04-30 11:50:03 +02:00
Sollace
d1724fa307
Rendering is super annoying, I agree >.>
2018-04-30 11:49:29 +02:00
Sollace
ab8ab99bd5
Fixed rendering issues where the skin upload renders with the wrong model
2018-04-30 11:48:35 +02:00
Sollace
51e5c9ddc5
Fixed unicorns not swinging their arms when their hands are empty
2018-04-30 10:31:14 +02:00
Sollace
3a8ac047b1
Moved it up one more. That looks better.
2018-04-30 09:00:15 +02:00
Sollace
4e4b83fb30
Moved IRenderManager.addPlayerSkin up one and put stuff with PlayerModels into one spot
2018-04-30 08:51:36 +02:00
Sollace
e2c94901c4
Tried dissassembling the staircase, but it broke half the model. Could probably get it to work, but it'd take more math.
2018-04-30 08:31:57 +02:00
Sollace
b69c365a5d
Let's cut this down a bit
2018-04-29 23:40:09 +02:00
Sollace
35e9ef750b
Fixed leg outset being encorrect for normal width legs
2018-04-29 23:06:34 +02:00
Sollace
0f7605edc3
Can't always rely on Minecraft.getConnection. Mojang pls
2018-04-29 20:19:30 +02:00
Sollace
871f12c3e2
Ponies no longer float above beds when they're sleeping
2018-04-29 20:18:57 +02:00
Sollace
06c608acba
Fixed Vex overlays not being aligned to its body
2018-04-29 18:07:44 +02:00
Sollace
7d4c7ede88
Fixed various leg alignment issues (may break resourcepacks)
...
May Break Resourcepacks:
To fix, just rescale skeleton legs to 2x2 pixels
width keeping the original positions.
2018-04-29 18:00:26 +02:00
Sollace
7060359f58
Shhh you saw nothing (items glow again)
2018-04-29 16:41:40 +02:00
Sollace
fd68e60923
Refactoring for refactoring's sake. I wasn't happy with how things were split up
2018-04-29 14:22:26 +02:00
Sollace
07f1dfb60b
Fixed smith pony displaying the wrong snout
2018-04-29 14:20:30 +02:00
Sollace
dfb338e39d
Fixed snouts
2018-04-29 14:20:13 +02:00
Sollace
44ab173613
No longer used
2018-04-29 11:57:59 +02:00
Sollace
4b27e432b9
Move some things for consistency
2018-04-29 11:56:26 +02:00
Sollace
7fbc14ca01
Added a model for witches (current texture is a placeholder until we can get Zebras)
2018-04-28 23:00:01 +02:00
Sollace
3f32e2b19a
Zombie villagers will render with saddlebags and all the other stuff normal villagers do
2018-04-28 22:59:19 +02:00
Sollace
9f705df9c5
Fixed horn glow rendering looking derped
2018-04-28 21:23:26 +02:00
Sollace
7237480d04
When you're sick and tired of staring at this unreadable code
2018-04-28 21:23:08 +02:00
Sollace
de88e95ffe
Unused import
2018-04-28 20:39:21 +02:00
Sollace
45ad30503c
Okay, things are clear now. CRYSTAL CLEAR
2018-04-28 18:20:56 +02:00
Sollace
7ff68e0e4f
Snippity snippity. That should fix horn glows
2018-04-28 18:13:35 +02:00
Sollace
12ec6c1302
Break ModelPlayerPony into each different race
2018-04-28 16:39:32 +02:00
Sollace
6335e206d9
Sneaky buggers
2018-04-28 12:48:51 +02:00
Sollace
e5a453abd0
Reformatting missed some tabs
2018-04-28 12:44:10 +02:00
Sollace
25a42908e9
Apparantly this is correct?
2018-04-28 12:35:22 +02:00
Sollace
9dd0c0dfb8
Copy the texture width/height with children
2018-04-28 12:29:26 +02:00
Sollace
da3f14c85b
Killjoy reminded me you can use interfaces for this
2018-04-28 12:28:45 +02:00
Sollace
2dfe647165
All four legs are now thin, update the ALEX skin to have thin legs
2018-04-27 23:23:47 +02:00
Sollace
52ed49defd
Mobs now flap their wings when falling/flying
2018-04-27 23:23:07 +02:00
Sollace
3a4e1fc32a
Fix mirroring issues on villager's saddlebags, add depth to the bag's strap
2018-04-27 21:49:27 +02:00
Sollace
2e090498db
Rewrite breezies (and ensure it has a head)
2018-04-27 21:48:55 +02:00
Sollace
2b154d2441
Some more tidying up
2018-04-27 20:37:54 +02:00
Sollace
b410b988a2
Try not to break horribly when encountering an unexpected profession (can't assume new ones won't be added later on / by mods).
2018-04-27 19:12:45 +02:00
Sollace
8118cff5b6
Now that I know where this delegates, let's be consistent.
2018-04-27 19:10:22 +02:00
Sollace
e14b601b9f
Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager
2018-04-27 19:08:23 +02:00
Sollace
235494cd6c
Split the held item renderer up into a magical and non-magical variant since they not neccessarily neet to be together
2018-04-27 19:06:22 +02:00
Sollace
b00b2745e1
Rename 'translateToHand' to better reflect what it does
2018-04-27 17:55:30 +02:00
Sollace
13ba3379c9
Use generics
2018-04-27 17:50:13 +02:00
Sollace
0e0ee17f46
Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names
2018-04-27 13:49:33 +02:00
Sollace
7fbb56ad79
No changes, just whitespace
2018-04-27 09:48:55 +02:00
Sollace
7d8e971f03
Rename BasePonyRenderer -> AbstractPonyRenderer
2018-04-27 09:47:23 +02:00
Sollace
17624c484a
Clean up elytra code
2018-04-27 09:46:44 +02:00
Sollace
36ee3966d7
Tidy up snuzzles
2018-04-26 23:55:09 +02:00
Sollace
c6e81529f3
More formatting
2018-04-26 23:54:05 +02:00
Sollace
7a66dfda42
Tidy up ponytails
2018-04-26 23:53:22 +02:00
Sollace
2ad7119723
Yet more codestyle!
2018-04-26 23:53:03 +02:00
Sollace
785784b694
Move HornGlow to the correct package
2018-04-26 23:46:53 +02:00
Sollace
441fc61508
Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
...
I may just revert this later...
2018-04-26 22:31:26 +02:00
Sollace
16eed1e568
More codestyle
2018-04-26 22:30:17 +02:00
Sollace
ca2e5ddf46
Fixed some armour issues
2018-04-26 18:20:22 +02:00
Sollace
f01bdd973b
Added some more swing to tails
2018-04-26 18:19:25 +02:00
Sollace
d233399b68
Fixed skeleton legs not swinging
2018-04-26 17:21:47 +02:00
Sollace
af3dff6c87
Fix errors when rendering armour
2018-04-26 17:20:40 +02:00
Sollace
2ef344d9d3
Debug
2018-04-26 17:20:22 +02:00
Sollace
618a9b78bb
Rewrite wings - fix walking/interacting wing animation
2018-04-26 17:20:02 +02:00
Sollace
280013c8a4
Rewrite model code (part 1)
2018-04-26 16:01:31 +02:00
Sollace
75cb0eb6fc
Rewrite the plane renderer/horn glow renderer to be more sensible
2018-04-26 16:00:01 +02:00
Sollace
d6c5e2bd0b
Reimplement Daring Doo (STEVE) / Night Guard (ALEX)
2018-04-26 15:56:36 +02:00
Sollace
3dbedc3a5b
This is why you test things, folks
2018-04-26 15:54:27 +02:00
Sollace
0c6e2a74ff
Infinite loops are bad, mmmkay?
2018-04-25 22:02:02 +02:00
Sollace
5964cf1bc4
What time is it? Amputation time!
2018-04-25 21:38:11 +02:00
Sollace
9391c1d8c0
Code stylee, documentation, fixed leg alignment
2018-04-25 21:29:49 +02:00
Sollace
f151b31597
Clean up armor/armour, clean up villager models, more package changes
2018-04-25 16:40:47 +02:00
Sollace
403c195007
Time to tackle packages (phase 1: separate the data from all the other carp)
2018-04-25 13:02:10 +02:00
Sollace
5da88c8551
Wave 3, simplify trigger pixel handling
2018-04-25 13:00:18 +02:00
Sollace
52e2c84b67
Model rewrites wave 2, clean up horn rendering, plane rendering, Zombie and Skeleton models
2018-04-25 12:59:18 +02:00
Sollace
b9e9251c43
Model rewrites wave 1, moved pony tails to their own class
2018-04-25 09:49:41 +02:00
Sollace
228c32b4e5
Fixed Top and Bottom planes being reversed causing encorrect lighting on ponies
2018-04-25 09:45:41 +02:00
Sollace
1718868ca4
Format PonyModelConstants
2018-04-24 21:35:42 +02:00
Sollace
8895d52fe1
Fixed various bugs with the new renderer / added a flying-strafing animation
2018-04-24 21:25:30 +02:00
Sollace
e25326eed4
Fixed position/angle of the wings
2018-04-24 21:24:29 +02:00
Sollace
0657a03703
Models now work again
2018-04-24 17:12:23 +02:00
Sollace
a99873f8e6
Refactor PegasusWings
2018-04-24 16:46:53 +02:00
Sollace
fbb40134e2
* Move player rendering to make use of the build in skinMap
...
* Remove reflection
* Use the interface (IPonyData) not the class
2018-04-24 14:55:32 +02:00
Sollace
694db391bb
Giants are now ponies
2018-04-12 16:21:19 +02:00
Sollace
e93c4784ee
Build/silence warnings
2018-04-10 14:17:54 +02:00
Matthew Messinger
ae005e3323
Fix freezes for good. This also properly fixes network race issues.
2018-01-03 00:29:32 -05:00
Matthew Messinger
2c592768d3
Fix race condition where one server will respond first if it happens to be faster.
2018-01-02 03:02:08 -05:00
Matthew Messinger
b0e30dbcdc
Fix freeze when skull texture payload has no id.
2018-01-02 03:01:24 -05:00
Matthew Messinger
ca9743e377
Merge branch 'master' of https://github.com/MineLittlePony/MineLittlePony
2018-01-02 00:19:28 -05:00
Matthew Messinger
18980c2ca2
First touches on multiple skin server support.
2018-01-02 00:18:50 -05:00
The_WeatherPony
fa7e4e6b60
Added Additional Races ( #39 )
...
Added Reformed Changeling, Griffin, and Hippogriff pony races for addon mods.
2017-11-27 23:28:48 -05:00
Matthew Messinger
056c0d8baa
Update to 1.12.2
2017-10-06 13:22:16 -04:00
Matthew Messinger
486f787db3
Try not changing the skin server. Might improve skin loading.
2017-08-08 16:49:05 -04:00
Matthew Messinger
6e1689cc66
Update to 1.12.1
2017-08-08 16:33:33 -04:00
Matthew Messinger
93f4418a83
Add @reason tag to getEntityTexture overwrite javadoc
2017-07-29 00:03:18 -04:00
Matthew Messinger
4fe2035f81
Update for mixins 0.7. Fixes #35
2017-07-28 14:25:26 -04:00
Matthew Messinger
e5c0cc1609
Version bump
2017-06-22 00:35:29 -04:00
Matthew Messinger
192ed73809
Fix skin menu not showing ponies
2017-06-16 04:07:07 -04:00
Matthew Messinger
4950ba2161
Add toString method to Pony classes.
2017-06-16 03:58:44 -04:00
Matthew Messinger
29f2f5ee58
Fix class cast exceptions
...
* elytras in skins menu
* zombie villagers
2017-06-16 02:14:50 -04:00
Matthew Messinger
62e77acc38
Make Ponies and metadata immutable
2017-06-16 02:13:24 -04:00
Matthew Messinger
825fc22f55
Fix mappings for hdskins
2017-06-16 02:11:38 -04:00
Matthew Messinger
05483e1961
Make LayerEntityOnPonyShoulder include more entities
...
Includes a method for getting a possible forge layer later.
2017-06-16 02:09:49 -04:00
Matthew Messinger
8b99a03e28
Remove randomness from mobs and fix some super issues
...
Also update mappings
2017-06-16 01:35:02 -04:00
Matthew Messinger
a165477108
Fix entities not rendering after reloading resources
2017-06-13 05:10:34 -04:00
Matthew Messinger
52da7f800b
Fix vindicator's metadata not updating, causing its held item to be misplaced
2017-06-13 05:09:55 -04:00
Matthew Messinger
022a118450
Add mcp annotation for non-decomp builds (travis)
2017-06-13 04:21:43 -04:00
Matthew Messinger
df7c04ad30
Fix build error
2017-06-13 04:01:32 -04:00
Matthew Messinger
c9d7a394ad
Update to 1.12
...
Changes:
* Added a base layer class which can intelligently switch between pony and human.
* Skins no longer are "converted" when they are already in the new format.
* Illagers now use the existing model and texture format.
* Metadata can now be read from the .mcmeta file (taken from old illagers)
* Non-converted resources are no longer re-uploaded
* (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00
Matthew Messinger
370e8e3af3
fix nullables and formatting
2017-06-13 01:27:30 -04:00
Matthew Messinger
a411969a98
Add package-info files for annotations
2017-06-12 23:44:34 -04:00
Matthew Messinger
3d818cd9d2
Merge branch 'master' of https://github.com/MineLittlePony/MineLittlePony
2017-03-28 02:08:01 -04:00
Matthew Messinger
ba5642b310
Fix modded armors.
...
Bug 1: forge postinit wasn't being called. Probably issue with event stub. Got rid of it to avoid the hassle.
Bug 2: ForgeHooksClient stub had bad signatures.
2017-03-28 02:03:51 -04:00
Venaf
59b39f1080
Fix for extended wing position relative to body ( #27 )
2017-02-14 15:12:05 -05:00
Matthew Messinger
a1cb565275
Add travis config
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Also another itemstack == null
2017-02-13 23:29:04 -05:00
Matthew Messinger
4fbf5b8a22
Delete the cache file when a 404 error occurs.
...
This will prevent the file from being loaded again if the connection fails in the future.
2016-12-30 00:44:35 -05:00
Matthew Messinger
a194aed282
Add a status check for 404 in the skin download.
...
Should not load from the cache if the skin was deleted.
2016-12-30 00:06:39 -05:00
Matthew Messinger
e016f420a7
Fix block heads for humans and add support for rendering items on the head.
2016-12-29 03:09:21 -05:00
Matthew Messinger
d68b335a62
override transform in humanplayer instead of testing instanceof.
2016-12-29 03:07:43 -05:00
Matthew Messinger
f5c2fe7045
Fix capes showing while elytra is worn
2016-12-29 03:06:25 -05:00
Matthew Messinger
e87c550f2b
Use an etag for caching instead of md5.
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Release for 1.11.2
2016-12-27 18:56:50 -05:00
Matthew Messinger
50e29823d7
put skin cache back in the skins folder and clear the internal cache when needed.
2016-12-27 01:57:58 -05:00
Matthew Messinger
d5e766aaef
Mobs can now wear elytras.
2016-12-26 21:15:25 -05:00
Matthew Messinger
6c0542ff89
Fix rendering issues with elytra flight
2016-12-26 20:58:21 -05:00
Matthew Messinger
80516f9068
Fix head being wrong while riding after sneaking
2016-12-26 17:38:32 -05:00
Matthew Messinger
08860dd13e
Fix hanging when loading several skins at once.
...
Fixes #25
2016-12-25 20:28:08 -05:00
Matthew Messinger
15eccc5b99
Search the resource packs for a human texture with higher priority.
2016-12-21 04:46:16 -05:00
Matthew Messinger
886b12f157
Fix armors for non-pony textures.
2016-12-21 03:22:15 -05:00
Matthew Messinger
d73f82173a
Inline the skins localizations.
2016-12-21 01:22:55 -05:00
Matthew Messinger
8971183121
Add support for uploading elytras.
2016-12-21 01:20:02 -05:00
Matthew Messinger
77b79e432c
Forgot to add mixin to config.
2016-12-20 05:29:37 -05:00
Matthew Messinger
e87717387e
Fix log message in PonyManager
2016-12-20 05:29:12 -05:00
Matthew Messinger
3b5b4bf011
Rename PonyArmors to be more obvious that it wraps ForgeHooks.
2016-12-20 05:28:56 -05:00
Matthew Messinger
f626345e8c
Fix #16 by using a mixin on the item renderer instead of trying to recreate it myself.
2016-12-20 05:19:57 -05:00
Matthew Messinger
3dce2be978
Don't "convert" a skin if it's an elytra or cape.
2016-12-20 01:36:34 -05:00
Matthew Messinger
e38611637a
Fix forge issue by using a anonymous class for minecraft interfaces.
2016-12-20 01:35:20 -05:00
Matthew Messinger
33390c66d4
Fix missing wing when using optifine.
...
Why didn't I think of this earlier?
2016-12-08 04:02:22 -05:00
Matthew Messinger
0cfe8fdee7
sync the armor better.
...
This also fixes pegasus wings while riding.
2016-12-04 02:19:37 -05:00
Matthew Messinger
0c0a42be11
Fix horns
2016-12-02 11:00:47 -05:00
Matthew Messinger
bb469b725c
Fix skin uploading
2016-12-02 10:50:46 -05:00
Matthew Messinger
e411f6680d
Make changing mob ponifications not need a restart.
2016-12-01 02:24:21 -05:00
Matthew Messinger
9e951f5aa7
Add the vex textures and add the illagers to the options.
2016-12-01 02:21:35 -05:00
Matthew Messinger
aead97e244
Remove liteloader mappings "fixes".
2016-11-28 03:47:16 -05:00
Matthew Messinger
e9f04db833
Remove IPonyPart in favor of just a ModelBase.
2016-11-25 00:55:24 -05:00
Matthew Messinger
ef0f069e34
Code cleanup.
2016-11-25 00:37:49 -05:00
Matthew Messinger
b972fda9af
Remove remote player skin metadata XP
...
Also use java 8.
2016-11-24 02:26:02 -05:00
Matthew Messinger
17ee345c11
Add the vindicator and evoker ponies
2016-11-24 02:03:40 -05:00
Matthew Messinger
8dfac7be08
Fix itemstack null checks
2016-11-22 16:20:23 -05:00
Matthew Messinger
9c7b6cd621
Simplify models a bit (TODO)
2016-11-22 16:19:18 -05:00
Matthew Messinger
7725da0710
Fix langs for hdskins.
2016-11-22 16:16:06 -05:00
Matthew Messinger
cc3c1b77b0
Add fixes for liteloader's outdated mappings.
...
Remove these when it updates
2016-11-22 16:14:27 -05:00
Matthew Messinger
945996cfa4
Update mappings
2016-11-22 16:13:24 -05:00
Matthew Messinger
bd597bbf1b
Fix localizations.
2016-11-17 03:41:56 -05:00
Matthew Messinger
9fd9a1b7ec
Add breezies as the vex.
2016-11-17 01:01:38 -05:00
Matthew Messinger
38ccaf8e2d
Change package
2016-11-17 00:03:35 -05:00
Matthew Messinger
2245e42ad0
Initial update to 1.11. Features next.
2016-11-16 23:45:21 -05:00
Matthew Messinger
bf5b141687
Fix hd skin loading
2016-11-14 00:39:27 -05:00
Matthew Messinger
43d1edd030
Fix typo in stray resourcelocation path. (testures)
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Also add metadata to setModelAttributes
2016-11-11 22:42:46 -05:00
Matthew Messinger
de518e7830
Fix dark spot on wings
2016-11-11 22:41:52 -05:00
Matthew Messinger
1fb6426bea
Wrap loadTexture in a executor.
...
Fixes #18
2016-11-10 17:34:59 -05:00
Matthew Messinger
ab982a4125
Fix zombie_villager textures
2016-10-27 19:42:35 -04:00
Matthew Messinger
65e91b6650
Revert "Add forge dependency info"
2016-10-08 22:50:07 -04:00
Matthew Messinger
abd254170c
Add forge dependency info.
2016-10-08 21:34:00 -04:00
Matthew Messinger
c673a56cb8
Search all resource domains for skins and add task to zip the defaults.
2016-09-10 00:32:02 -04:00
Matthew Messinger
130c927780
Convert entity resource textures.
2016-09-07 23:53:23 -04:00
Matthew Messinger
72a6387397
Move skins to a separate resource pack. Server admins can use them if they want.
2016-09-07 23:51:59 -04:00
Matthew Messinger
b4fd26f181
Switch custom skins to use futures
2016-08-27 23:16:31 -04:00
Matthew Messinger
4f74761163
Move custom skins into correct folder. (Maybe separate into resource pack)
2016-08-27 23:14:34 -04:00
Matthew Messinger
c219c66aef
Fix issues with the skin menu.
...
Add a button to the main menu for skins
Add overriding skins with a resource pack. See the skins.json
Some default ponies are added. Spawn them using Citizens.
Etc.
2016-08-25 01:36:00 -04:00
Matthew Messinger
79ab9d51ee
development on renderers and ponies
2016-08-22 17:33:50 -04:00
Matthew Messinger
6b3cd62549
Fix pony models when using forge.
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Closes #15
Also maybe a NPE in hdskins (Probably need more nullchecks)
2016-08-22 17:29:27 -04:00
Matthew Messinger
c4e7213fc9
Fix a mixin. It worked in development. Maybe fix #11
2016-07-19 19:09:01 -04:00
Matthew Messinger
ffb39c2269
Add stray overlay texture and fix a small bug with planerenderer
2016-07-13 22:57:11 -04:00
Matthew Messinger
453b5e2156
Fix #10 sleeping ponies.
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I swear I didn't creep on anypony to debug this.
2016-07-09 23:57:05 -04:00
Matthew Messinger
289f00bd6f
Add a few more checks for flying skills (no more flying mud ponies)
2016-07-08 02:27:45 -04:00
Matthew Messinger
fded14ad6d
fix #9 blocking with magic
2016-07-08 01:59:34 -04:00
Matthew Messinger
45ddc6baca
update to 1.10.2
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Work on better skin caching. Needs skin hash from server.
Fix up the stray skeleton. Still need proper textures
2016-07-07 02:57:52 -04:00
Matthew Messinger
6645410497
Update to 1.10
2016-06-19 15:46:37 -04:00
Matthew Messinger
81d6616e19
Fix the motion angles for other players.
2016-06-14 21:56:54 -04:00
Matthew Messinger
8d296149af
Add some angle flight. Fully enabled while flying. Only when falling otherwise.
2016-06-14 21:37:41 -04:00
Matthew Messinger
f8bdd14322
Fix bow and arrows in offhand.
2016-06-12 14:19:17 -04:00
Ha3
69f369a957
Fix awkward walking animation when dual-wielding
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This commit fixes the awkward situation where running while dual-wielding
causes the pony to appear to be sliding on their front hooves.
When the player is holding two items (non-blocking) while not flying, the
forehooves animation is now blended with the player speed. As the player
reaches walking speed, the "decreased" arm movement (less pendulum
rotation) is cancelled, causing the animation to appear as if the pony is not
holding any items.
When the player is not moving, or is flying, the original animation is preserved
(arms are leaning forward), even if the player is holding two items.
2016-06-10 01:03:44 +02:00
Matthew Messinger
56bd748a16
Fix sneaking legs
2016-06-08 19:42:43 -04:00
Matthew Messinger
40d8ba6704
Fix arrows with humans.
2016-05-29 23:59:43 -04:00
Matthew Messinger
4fb4a63f65
Opt to not use a map for meta. Use individual prefixed keys instead. Also translate them.
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Not using a map will decrease the risk of an entry containing more than 255 chars (limit)
Fix some stuff for magic
2016-05-21 23:56:50 -04:00