Commit graph

947 commits

Author SHA1 Message Date
Sollace
8a31d6c48f Fixed preview pony not having a tail 2018-06-29 19:39:12 +02:00
Sollace
2acb8e6555 Preserve tool orientation so it doesn't look like you're mining with the blunt edge 2018-06-29 19:25:08 +02:00
Sollace
58b24d07b7 Fixed snouts not rendering 2018-06-29 19:14:11 +02:00
Sollace
849301ae9c Handle HDSkins' skin type 2018-06-29 19:01:04 +02:00
Sollace
9096a015c5 Removed the "InternalDialog" 2018-06-29 18:52:19 +02:00
Sollace
f520998365 SHOOO BE DOO! https://www.youtube.com/watch?v=iakTl9SZTTY 2018-06-29 18:36:03 +02:00
Sollace
04b852ce7e Fixed seapony's arms not being positioned correctly 2018-06-26 21:57:34 +02:00
Sollace
f9dba78570 Remove unused constants 2018-06-22 17:58:18 +02:00
Sollace
16634d9957 Clean up these old human fields 2018-06-22 01:46:10 +02:00
Sollace
8e173fc859 Change packages and use enums 2018-06-22 01:23:52 +02:00
Sollace
658a48fe83 Move all the transformations out into their own classes 2018-06-22 01:23:02 +02:00
Sollace
cea593e68e Fixed unicorn arms rotating into the ground when sneaking 2018-06-22 01:21:20 +02:00
Sollace
e657865305 Move normal transforms into its own method 2018-06-21 23:53:32 +02:00
Sollace
aed1dbd8d3 Clean up and get rid of this weird split between textures and positions 2018-06-21 23:49:11 +02:00
Sollace
b14a6cb233 Pony snouts will no longer bust through player's skulls. ... That's likely less violent than it sounds. 2018-06-21 19:28:22 +02:00
Sollace
7ddb747b28 Add a translation string for the new pony heads option 2018-06-20 23:58:51 +02:00
Sollace
d08c43ffba Fixed skulls not always rendering with magic effects 2018-06-20 23:54:41 +02:00
Sollace
232089bfad Sort out problems when the pony skulls are off 2018-06-20 23:41:08 +02:00
Sollace
00d4009a76 Fix rebase conflict 2018-06-20 23:28:29 +02:00
Sollace
2c121d2960 Finish ponyskulls, add the deadmou5 ears, and ad an option to toggle skulls on and off 2018-06-20 23:27:17 +02:00
Sollace
31ce31a109 Hey, they work! :D (v1) 2018-06-20 23:27:15 +02:00
Sollace
4b6c49f6fa Pony skulls, pony skulls, what 'chu gonna do when they come for you! 2018-06-20 23:27:13 +02:00
Sollace
224fe4b7ab Add pony features to skulls (WIP) 2018-06-20 23:27:12 +02:00
Sollace
a637a213c4 Correct neck placement whilst sneaking 2018-06-20 23:24:14 +02:00
Sollace
caee032cb2 Reimplement the in-game options menu (oops) 2018-06-20 23:24:14 +02:00
Matthew Messinger
87e94819b3
Merge pull request #71 from PolyacovYury/skins_forge_compat
Commented out the line that causes Forge to whine
2018-06-12 13:37:54 -04:00
PolyacovYury
9d73895f1e Commented out the line that causes Forge to whine 2018-06-12 20:33:45 +03:00
Sollace
1642614eb4 I completely forgot that this was why I added an interpolator in the first place 2018-06-11 20:11:21 +02:00
Sollace
a9abab820e Don't try to strafe at angles of NaN 2018-06-11 20:10:21 +02:00
Sollace
2a32b74b5b Implement proper tweening for certain animations 2018-06-11 19:59:51 +02:00
PolyacovYury
845f3536ad Merging together @PolyacovYury and @Sollace's visions on saddlebags. (#69) 2018-06-11 17:51:38 +02:00
Sollace
8be2f2fa39 Fix texture alignment issues with wings and make pegasus available during render 2018-06-10 23:04:58 +02:00
Sollace
803e79343d Rename PonyRenderer.flipX -> PonyRenderer.flip to better reflect its meaning 2018-06-10 19:49:28 +02:00
Sollace
cf1a2bf058
Merge pull request #68 from PolyacovYury/player_strafing
Implemented player strafing calculation from change in model rotation angle
2018-06-10 18:56:22 +02:00
Sollace
7b9eaffdbf Fixed the double gui bug 2018-06-10 18:54:50 +02:00
Sollace
334e768166 Added an option to toggle first-person magic 2018-06-10 09:37:15 +02:00
Sollace
ca62866e95 Reimplement the checkbox for enabling/disabling GLWindow for performance 2018-06-10 09:28:48 +02:00
Sollace
0b4086db05 Keep the player model where it is, translate the shadow instead 2018-06-10 09:05:44 +02:00
Sollace
0fb1c77137 Fixed 99.9% of the bugs and readd the mixin with clear warnings 2018-06-09 21:57:02 +02:00
Matthew Messinger
d031bb1f43 Remove the mixin from the skin drop and mark it as experimental.
It's disabled by default.
2018-06-09 02:38:40 -04:00
PolyacovYury
2dff61c925 Implemented player strafing calculation from change in model rotation angle (since a strafing model that doesn't turn anywhere would look silly and would be exponentially hard to implement) 2018-06-09 05:18:01 +03:00
Sollace
8fe228ae5a Removed sleepy solly code. 2018-06-08 23:30:18 +02:00
Sollace
9ad00347a9 Sort out some issues with the new window 2018-06-08 22:11:14 +02:00
Sollace
46199208ce Fix strafing getting stuck at invalid angles 2018-06-08 21:21:08 +02:00
Sollace
3800bc2424 Fix placement and improve animations 2018-06-08 01:06:38 +02:00
Sollace
03b558bb8f Whitespace 2018-06-08 01:06:38 +02:00
Sollace
9d5c6d1a37 Fix trigger pixel for saddlebags 2018-06-08 01:06:37 +02:00
Sollace
2c8ecdf1b5 Off by one 2018-06-08 01:06:37 +02:00
Sollace
42081b38d4 Implemented pony wearables as saddlebags and (soon) 2018-06-08 01:06:37 +02:00
Sollace
ad77b48e59 Get a trigger value on each individual component of a pixel rather than the whole colour 2018-06-08 01:06:36 +02:00