From fa3f26172e0a4714823cc65b1cc51a6da5ceb780 Mon Sep 17 00:00:00 2001 From: Sollace Date: Mon, 10 Jun 2019 23:47:38 +0200 Subject: [PATCH] Fixed a mixin apply error when starting the game. --- .../com/minelittlepony/client/mixin/MixinGlStateManager.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/main/java/com/minelittlepony/client/mixin/MixinGlStateManager.java b/src/main/java/com/minelittlepony/client/mixin/MixinGlStateManager.java index 0599aab0..e398a93a 100644 --- a/src/main/java/com/minelittlepony/client/mixin/MixinGlStateManager.java +++ b/src/main/java/com/minelittlepony/client/mixin/MixinGlStateManager.java @@ -16,8 +16,7 @@ public abstract class MixinGlStateManager { @Inject(method = "setProfile(" + "Lcom/mojang/blaze3d/platform/GlStateManager$RenderMode;)V", at = @At("HEAD"), - cancellable = true, - remap = false) + cancellable = true) private static void enableBlendProfile(GlStateManager.RenderMode profile, CallbackInfo info) { if (profile == GlStateManager.RenderMode.PLAYER_SKIN && PonySkullRenderer.ponyInstance.usesTransparency()) { LevitatingItemRenderer.enableItemGlowRenderProfile();