From cbe19c4732c16ff963c9e1e35d221c7618678168 Mon Sep 17 00:00:00 2001 From: Matthew Messinger Date: Sun, 13 Dec 2015 03:30:27 -0500 Subject: [PATCH] don't desaturate the colors. --- build.gradle | 5 +++++ .../minelittlepony/renderer/layer/LayerHeldPonyItem.java | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/build.gradle b/build.gradle index c0c00434..49b39492 100644 --- a/build.gradle +++ b/build.gradle @@ -87,3 +87,8 @@ reobf{ jar.task.enabled = false standaloneJar{} } + +task installMod(type: Copy, dependsOn: build) { + from standaloneJar.archivePath + into file("$System.env.APPDATA/.minecraft/mods") +} diff --git a/src/main/java/com/brohoof/minelittlepony/renderer/layer/LayerHeldPonyItem.java b/src/main/java/com/brohoof/minelittlepony/renderer/layer/LayerHeldPonyItem.java index 989c5a90..3b6a9cb2 100644 --- a/src/main/java/com/brohoof/minelittlepony/renderer/layer/LayerHeldPonyItem.java +++ b/src/main/java/com/brohoof/minelittlepony/renderer/layer/LayerHeldPonyItem.java @@ -113,7 +113,7 @@ public class LayerHeldPonyItem implements LayerRenderer { disableLighting(); enableBlend(); blendFunc(GL11.GL_CONSTANT_COLOR, 1); - GL14.glBlendColor(red / 2, green / 2, blue / 2, alpha); + GL14.glBlendColor(red, green, blue, alpha); IBakedModel model = getItemModel(Minecraft.getMinecraft().getRenderItem(), entity, drop); if (model.isGui3d()) { // disabling textures for items messes up bounds