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Quick fix for weird first person fist. Fixes #90
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c53d2a12f6
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1 changed files with 4 additions and 18 deletions
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@ -29,7 +29,6 @@ import net.minecraft.client.renderer.entity.layers.LayerArrow;
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import net.minecraft.client.resources.DefaultPlayerSkin;
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import net.minecraft.client.resources.DefaultPlayerSkin;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import java.util.Map;
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import java.util.Map;
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@ -82,9 +81,11 @@ public class RenderPonyPlayer extends RenderPlayer implements IRenderPony<Abstra
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}.register(ISkull.PLAYER);
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}.register(ISkull.PLAYER);
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protected final RenderPony<AbstractClientPlayer> renderPony = new RenderPony<>(this);
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protected final RenderPony<AbstractClientPlayer> renderPony = new RenderPony<>(this);
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private final RenderPlayer renderPlayer;
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public RenderPonyPlayer(RenderManager manager, boolean useSmallArms, ModelWrapper model) {
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public RenderPonyPlayer(RenderManager manager, boolean useSmallArms, ModelWrapper model) {
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super(manager, useSmallArms);
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super(manager, useSmallArms);
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renderPlayer = new RenderPlayer(manager, useSmallArms);
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mainModel = renderPony.setPonyModel(model);
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mainModel = renderPony.setPonyModel(model);
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@ -141,27 +142,12 @@ public class RenderPonyPlayer extends RenderPlayer implements IRenderPony<Abstra
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@Override
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@Override
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public final void renderRightArm(AbstractClientPlayer player) {
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public final void renderRightArm(AbstractClientPlayer player) {
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renderArm(player, EnumHandSide.RIGHT);
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renderPlayer.renderRightArm(player);
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}
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}
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@Override
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@Override
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public final void renderLeftArm(AbstractClientPlayer player) {
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public final void renderLeftArm(AbstractClientPlayer player) {
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renderArm(player, EnumHandSide.LEFT);
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renderPlayer.renderLeftArm(player);
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}
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protected void renderArm(AbstractClientPlayer player, EnumHandSide side) {
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renderPony.updateModel(player);
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bindEntityTexture(player);
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GlStateManager.pushMatrix();
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GlStateManager.translate(side == EnumHandSide.LEFT ? 0.06 : 0, -0.37, 0);
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if (side == EnumHandSide.LEFT) {
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super.renderLeftArm(player);
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} else {
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super.renderRightArm(player);
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}
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GlStateManager.popMatrix();
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}
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}
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@Override
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@Override
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