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make playermodel entity show wears. Maybe release tomorrow.
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1 changed files with 13 additions and 0 deletions
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@ -2,12 +2,15 @@ package com.voxelmodpack.hdskins.gui;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import java.util.Set;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.player.EnumPlayerModelParts;
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import net.minecraft.util.ResourceLocation;
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public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLivingBase<M> {
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@ -49,6 +52,16 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
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this.mainModel = FAT;
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}
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ModelPlayer player = (ModelPlayer) this.getMainModel();
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Set<EnumPlayerModelParts> parts = Minecraft.getMinecraft().gameSettings.getModelParts();
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player.bipedHeadwear.isHidden = !parts.contains(EnumPlayerModelParts.HAT);
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player.bipedBodyWear.isHidden = !parts.contains(EnumPlayerModelParts.JACKET);
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player.bipedLeftLegwear.isHidden = !parts.contains(EnumPlayerModelParts.LEFT_PANTS_LEG);
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player.bipedRightLegwear.isHidden = !parts.contains(EnumPlayerModelParts.RIGHT_PANTS_LEG);
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player.bipedLeftArmwear.isHidden = !parts.contains(EnumPlayerModelParts.LEFT_SLEEVE);
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player.bipedRightArmwear.isHidden = !parts.contains(EnumPlayerModelParts.RIGHT_SLEEVE);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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super.doRender(par1Entity, par2, par4, par6, par8, par9);
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popAttrib();
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