From b1869c824e1a176e64ed633e9090b45de40d1c42 Mon Sep 17 00:00:00 2001 From: Sollace Date: Thu, 5 Oct 2023 19:52:48 +0100 Subject: [PATCH] Disable shadow position changing --- .../client/render/entity/PlayerPonyRenderer.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/minelittlepony/client/render/entity/PlayerPonyRenderer.java b/src/main/java/com/minelittlepony/client/render/entity/PlayerPonyRenderer.java index 8e6c9ca0..13f08556 100644 --- a/src/main/java/com/minelittlepony/client/render/entity/PlayerPonyRenderer.java +++ b/src/main/java/com/minelittlepony/client/render/entity/PlayerPonyRenderer.java @@ -27,7 +27,6 @@ import net.minecraft.client.render.entity.feature.*; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.text.Text; import net.minecraft.util.*; -import net.minecraft.util.math.*; public class PlayerPonyRenderer extends PlayerEntityRenderer implements PonyRenderContext> { private final Function>> modelsCache; @@ -85,6 +84,7 @@ public class PlayerPonyRenderer extends PlayerEntityRenderer implements PonyRend // Translate the shadow position after everything is done // (shadows are drawn after us) + /* if (!entity.hasVehicle() && !entity.isSleeping()) { float yaw = MathHelper.lerpAngleDegrees(tickDelta, entity.prevBodyYaw, entity.bodyYaw); float l = entity.getWidth() / 2 * manager.getScaleFactor(); @@ -93,6 +93,8 @@ public class PlayerPonyRenderer extends PlayerEntityRenderer implements PonyRend stack.translate(0, 0, -l); stack.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(yaw)); } + */ + } protected Race getPlayerRace(AbstractClientPlayerEntity entity, Pony pony) {