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Admittedly his was a better way of doing it. Especially not that models are more hierarchical in nature
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be96ffd894
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8 changed files with 1 additions and 24 deletions
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@ -26,12 +26,11 @@ import net.minecraft.util.math.MathHelper;
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import java.util.Random;
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import java.util.Random;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static com.minelittlepony.model.PonyModelConstants.*;
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/**
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/**
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* Foundation class for all types of ponies.
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* Foundation class for all types of ponies.
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*/
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*/
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public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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public abstract class AbstractPonyModel extends ModelPlayer implements IModel, PonyModelConstants {
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public boolean isSleeping;
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public boolean isSleeping;
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public boolean isFlying;
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public boolean isFlying;
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@ -1,7 +1,5 @@
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package com.minelittlepony.model;
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package com.minelittlepony.model;
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import static com.minelittlepony.model.PonyModelConstants.PI;
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import com.minelittlepony.model.player.ModelAlicorn;
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import com.minelittlepony.model.player.ModelAlicorn;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.model.ModelRenderer;
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@ -8,8 +8,6 @@ import com.minelittlepony.model.capabilities.IModel;
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import com.minelittlepony.model.capabilities.IModelArmor;
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import com.minelittlepony.model.capabilities.IModelArmor;
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import com.minelittlepony.render.PonyRenderer;
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import com.minelittlepony.render.PonyRenderer;
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import static com.minelittlepony.model.PonyModelConstants.*;
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public class ModelPonyArmor extends AbstractPonyModel implements IModelArmor {
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public class ModelPonyArmor extends AbstractPonyModel implements IModelArmor {
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public PonyRenderer chestPiece;
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public PonyRenderer chestPiece;
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@ -9,8 +9,6 @@ import net.minecraft.util.math.MathHelper;
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import com.minelittlepony.model.capabilities.IModelUnicorn;
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import com.minelittlepony.model.capabilities.IModelUnicorn;
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import static com.minelittlepony.model.PonyModelConstants.*;
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/**
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/**
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* Used for both unicorns and alicorns since there's no logical way to keep them distinct and not duplicate stuff.
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* Used for both unicorns and alicorns since there's no logical way to keep them distinct and not duplicate stuff.
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*/
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*/
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@ -9,14 +9,6 @@ import net.minecraft.util.math.MathHelper;
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import com.minelittlepony.model.components.PonySnout;
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import com.minelittlepony.model.components.PonySnout;
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import com.minelittlepony.render.PonyRenderer;
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import com.minelittlepony.render.PonyRenderer;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_CENTRE_X;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_CENTRE_Y;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_CENTRE_Z;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_X;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_Y;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_Z;
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import static com.minelittlepony.model.PonyModelConstants.LEFT_WING_ROTATE_ANGLE_Z_SNEAK;
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public class ModelEnderStallion extends ModelSkeletonPony {
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public class ModelEnderStallion extends ModelSkeletonPony {
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public boolean isCarrying;
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public boolean isCarrying;
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@ -9,8 +9,6 @@ import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import static com.minelittlepony.model.PonyModelConstants.*;
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public class ModelSeapony extends ModelUnicorn {
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public class ModelSeapony extends ModelUnicorn {
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private static final float FIN_ROTY = PI / 6;
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private static final float FIN_ROTY = PI / 6;
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@ -4,7 +4,6 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntityZombieVillager;
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import net.minecraft.entity.monster.EntityZombieVillager;
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import net.minecraft.entity.passive.EntityVillager;
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import net.minecraft.entity.passive.EntityVillager;
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import static com.minelittlepony.model.PonyModelConstants.*;
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import com.minelittlepony.model.components.SaddleBags;
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import com.minelittlepony.model.components.SaddleBags;
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import com.minelittlepony.model.player.ModelAlicorn;
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import com.minelittlepony.model.player.ModelAlicorn;
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@ -8,11 +8,6 @@ import net.minecraft.entity.monster.EntityWitch;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_X;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_Y;
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import static com.minelittlepony.model.PonyModelConstants.HEAD_RP_Z;
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import static com.minelittlepony.model.PonyModelConstants.PI;
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import com.minelittlepony.model.player.ModelZebra;
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import com.minelittlepony.model.player.ModelZebra;
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import com.minelittlepony.render.PonyRenderer;
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import com.minelittlepony.render.PonyRenderer;
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