rename flankguard -> chestpiece

This commit is contained in:
Sollace 2018-08-17 12:02:23 +02:00
parent cf34174ac1
commit 3f99784f4f

View file

@ -12,7 +12,7 @@ import static com.minelittlepony.model.PonyModelConstants.*;
public class ModelPonyArmor extends AbstractPonyModel implements IModelArmor {
public PonyRenderer flankGuard;
public PonyRenderer chestPiece;
public ModelPonyArmor() {
super(false);
@ -23,14 +23,14 @@ public class ModelPonyArmor extends AbstractPonyModel implements IModelArmor {
protected void adjustBodyComponents(float rotateAngleX, float rotationPointY, float rotationPointZ) {
super.adjustBodyComponents(rotateAngleX, rotationPointY, rotationPointZ);
flankGuard.rotateAngleX = rotateAngleX;
flankGuard.rotationPointY = rotationPointY;
flankGuard.rotationPointZ = rotationPointZ;
chestPiece.rotateAngleX = rotateAngleX;
chestPiece.rotationPointY = rotationPointY;
chestPiece.rotationPointZ = rotationPointZ;
}
@Override
protected void renderBody(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
flankGuard.render(scale);
chestPiece.render(scale);
}
@Override
@ -57,7 +57,7 @@ public class ModelPonyArmor extends AbstractPonyModel implements IModelArmor {
protected void initBody(float yOffset, float stretch) {
super.initBody(yOffset, stretch);
flankGuard = new PonyRenderer(this, 16, 8)
chestPiece = new PonyRenderer(this, 16, 8)
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
.box(-4, 4, -2, 8, 8, 16, stretch);
}
@ -74,7 +74,7 @@ public class ModelPonyArmor extends AbstractPonyModel implements IModelArmor {
@Override
public void setInVisible() {
setVisible(false);
flankGuard.showModel = false;
chestPiece.showModel = false;
bipedHead.showModel = false;
tail.setVisible(false);
neck.isHidden = true;
@ -97,12 +97,12 @@ public class ModelPonyArmor extends AbstractPonyModel implements IModelArmor {
@Override
public void showChestplate() {
flankGuard.showModel = true;
chestPiece.showModel = true;
}
@Override
public void showSaddle() {
flankGuard.showModel = true;
chestPiece.showModel = true;
}
@Override