Zombie villagers will render with saddlebags and all the other stuff normal villagers do

This commit is contained in:
Sollace 2018-04-28 22:59:19 +02:00
parent 9f705df9c5
commit 3f32e2b19a
2 changed files with 13 additions and 2 deletions

View file

@ -1,6 +1,7 @@
package com.minelittlepony.model.ponies;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityZombieVillager;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.util.math.MathHelper;
import static com.minelittlepony.model.PonyModelConstants.*;
@ -33,9 +34,9 @@ public class ModelVillagerPony extends ModelAlicorn {
protected void renderBody(Entity entity, float move, float swing, float age, float headYaw, float headPitch, float scale) {
super.renderBody(entity, move, swing, age, headYaw, headPitch, scale);
if (entity instanceof EntityVillager) {
int profession = getProfession(entity);
if (profession > -1) {
bipedBody.postRender(this.scale);
int profession = ((EntityVillager) entity).getProfession();
if (profession < 2) {
bag.render(scale);
} else if (profession == 2) {
@ -46,6 +47,16 @@ public class ModelVillagerPony extends ModelAlicorn {
}
}
protected int getProfession(Entity entity) {
if (entity instanceof EntityVillager) {
return ((EntityVillager) entity).getProfession();
}
if (entity instanceof EntityZombieVillager) {
return ((EntityZombieVillager) entity).getProfession();
}
return -1;
}
@Override
protected void initTextures() {
super.initTextures();

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