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Fix race condition where one server will respond first if it happens to be faster.
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1 changed files with 6 additions and 4 deletions
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@ -1,5 +1,6 @@
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package com.voxelmodpack.hdskins.skins;
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import com.google.common.base.Preconditions;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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@ -22,8 +23,6 @@ public abstract class AbstractSkinServer implements SkinServer {
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protected static final ExecutorService skinDownloadExecutor = Executors.newCachedThreadPool();
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protected static final ListeningExecutorService skinUploadExecutor = MoreExecutors.listeningDecorator(Executors.newSingleThreadExecutor());
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public static final MinecraftTexturesPayload EMPTY_PAYLOAD = new MinecraftTexturesPayload();
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private LoadingCache<GameProfile, Optional<MinecraftTexturesPayload>> skins = CacheBuilder.newBuilder()
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.initialCapacity(20)
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.maximumSize(100)
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@ -32,7 +31,11 @@ public abstract class AbstractSkinServer implements SkinServer {
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@Override
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public Optional<MinecraftTexturesPayload> load(GameProfile key) {
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return loadProfileData(key);
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Preconditions.checkNotNull(key, "profile cannot be null");
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// prevent race condition where one server responds faster than the previous one
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synchronized (key) {
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return loadProfileData(key);
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}
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}
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}, Optional.empty(), skinDownloadExecutor));
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@ -40,7 +43,6 @@ public abstract class AbstractSkinServer implements SkinServer {
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@Override
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public final Optional<MinecraftTexturesPayload> getProfileData(GameProfile profile) {
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boolean was = !skins.asMap().containsKey(profile);
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Optional<MinecraftTexturesPayload> textures = skins.getUnchecked(profile);
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// This is the initial value. Refreshing will load it syncronously.
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