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I completely forgot that this was why I added an interpolator in the first place
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1 changed files with 8 additions and 8 deletions
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@ -22,6 +22,7 @@ public class SaddleBags implements IModelPart {
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float dropAmount = 0;
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AbstractPonyModel model;
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public SaddleBags(AbstractPonyModel model) {
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this.model = model;
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@ -93,7 +94,6 @@ public class SaddleBags implements IModelPart {
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leftBag.rotateAngleZ = bodySwing;
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rightBag.rotateAngleZ = -bodySwing;
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// TODO: Interpolate
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dropAmount = hangLow ? 0.15F : 0;
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}
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@ -103,16 +103,16 @@ public class SaddleBags implements IModelPart {
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@Override
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public void renderPart(float scale) {
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if (hangLow) {
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GlStateManager.pushMatrix();
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GlStateManager.translate(0, dropAmount, 0);
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}
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dropAmount = model.getMetadata().getInterpolator().interpolate("dropAmount", dropAmount, 3);
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GlStateManager.pushMatrix();
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GlStateManager.translate(0, dropAmount, 0);
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leftBag.render(scale);
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rightBag.render(scale);
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if (hangLow) {
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GlStateManager.popMatrix();
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}
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GlStateManager.popMatrix();
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strap.render(scale);
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}
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