FiE-Game/Assets/Photon Unity Networking/Plugins/PhotonNetwork/FriendInfo.cs
2023-07-19 18:11:02 +01:00

26 lines
1 KiB
C#

// ----------------------------------------------------------------------------
// <copyright file="FriendInfo.cs" company="Exit Games GmbH">
// Loadbalancing Framework for Photon - Copyright (C) 2013 Exit Games GmbH
// </copyright>
// <summary>
// Collection of values related to a user / friend.
// </summary>
// <author>developer@photonengine.com</author>
// ----------------------------------------------------------------------------
/// <summary>
/// Used to store info about a friend's online state and in which room he/she is.
/// </summary>
public class FriendInfo
{
public string Name { get; internal protected set; }
public bool IsOnline { get; internal protected set; }
public string Room { get; internal protected set; }
public bool IsInRoom { get { return IsOnline && !string.IsNullOrEmpty(this.Room); } }
public override string ToString()
{
return string.Format("{0}\t is: {1}", this.Name, (!this.IsOnline) ? "offline" : this.IsInRoom ? "playing" : "on master");
}
}