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https://github.com/FriendshipIsEpic/FiE-Game.git
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64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
using Fie.Object;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieQueenChrysalisAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
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{
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public enum QueenChrysalisAnimationList
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{
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BACK_STEP = 8,
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AIRRAID_ATTACKING,
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AIRRAID_FINISHMOVE,
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AIRRAID_PREPARE,
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AIRRAID_TO_IDLE,
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CALL_MINIONS_MIDAIR,
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CALL_MINIONS_ONGROUND,
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CRUCIBLE_FLYBY,
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CRUCIBLE_KICK,
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DOUBLE_SLASH,
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DOUBLE_SLASH_MIDAIR,
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GRAB_BURN,
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GRAB_FAILED,
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GRAB_PREBURN,
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GRAB_START,
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JUMP_IDLE,
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JUMP_END,
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METEOR_SHOWER_IDLE,
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METEOR_SHOWER_PREPARE,
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METEOR_SHOWER_TO_IDLE,
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SHOOT_HORMING,
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SHOOT_PENETRATION,
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EMOTION_NORMAL,
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EMOTION_EYE_CLOSE,
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MAX_CHANGELING_ALPHA_ANIMATION
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}
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public FieQueenChrysalisAnimationContainer()
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{
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addAnimationData(8, new FieSkeletonAnimationObject(0, "backstep"));
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addAnimationData(9, new FieSkeletonAnimationObject(0, "airraid_attacking"));
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addAnimationData(10, new FieSkeletonAnimationObject(0, "airraid_finishmove"));
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addAnimationData(11, new FieSkeletonAnimationObject(0, "airraid_prepare"));
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addAnimationData(12, new FieSkeletonAnimationObject(0, "airraid_to_idle"));
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addAnimationData(13, new FieSkeletonAnimationObject(0, "call_minions_midair"));
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addAnimationData(14, new FieSkeletonAnimationObject(0, "call_minions_onground"));
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addAnimationData(15, new FieSkeletonAnimationObject(0, "crucible_flyby"));
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addAnimationData(16, new FieSkeletonAnimationObject(0, "crucible_kick"));
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addAnimationData(17, new FieSkeletonAnimationObject(0, "double_slash"));
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addAnimationData(18, new FieSkeletonAnimationObject(0, "double_slash_midair"));
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addAnimationData(19, new FieSkeletonAnimationObject(0, "grab_burn"));
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addAnimationData(20, new FieSkeletonAnimationObject(0, "grab_failed"));
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addAnimationData(21, new FieSkeletonAnimationObject(0, "grab_preburn"));
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addAnimationData(22, new FieSkeletonAnimationObject(0, "grab_start"));
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addAnimationData(23, new FieSkeletonAnimationObject(0, "jump_idle"));
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addAnimationData(24, new FieSkeletonAnimationObject(0, "jump_end_shallow"));
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addAnimationData(25, new FieSkeletonAnimationObject(0, "meteor_shower_idle"));
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addAnimationData(26, new FieSkeletonAnimationObject(0, "meteor_shower_prepare"));
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addAnimationData(27, new FieSkeletonAnimationObject(0, "meteor_shower_to_idle"));
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addAnimationData(28, new FieSkeletonAnimationObject(0, "shoot_horming"));
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addAnimationData(29, new FieSkeletonAnimationObject(0, "shoot_penetration"));
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addAnimationData(30, new FieSkeletonAnimationObject(1, "emotion_eye_open"));
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addAnimationData(31, new FieSkeletonAnimationObject(1, "emotion_eye_close"));
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}
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}
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}
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