FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieEmitObjectQueenChrysalisPenetrateShot.cs

148 lines
4.4 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShot")]
public class FieEmitObjectQueenChrysalisPenetrateShot : FieEmittableObjectBase
{
[SerializeField]
private float shotDuration = 1f;
[SerializeField]
private float shotVelocityMax = 4f;
[SerializeField]
private float shotAccelTime = 0.1f;
[SerializeField]
private float shoutDestroyDuration = 0.5f;
[SerializeField]
private float PenetrateShotPysicalForce = 5f;
[SerializeField]
private GameObject effectModel;
[SerializeField]
private Light shotLight;
[SerializeField]
private PKFxFX trail;
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
private Tweener<TweenTypesOutSine> _scaleTweener = new Tweener<TweenTypesOutSine>();
private Vector3 _lastDirectionalVec = Vector3.zero;
private Vector3 _initDirectionalVec = Vector3.zero;
private float _lifeTimeCount;
private float _minDistance = 3.40282347E+38f;
private bool _isEndUpdate;
private Vector3 _initEffectModelScale = Vector3.zero;
public void Awake()
{
_initEffectModelScale = effectModel.transform.localScale;
}
public override void awakeEmitObject()
{
_velocityTweener.InitTweener(shotAccelTime, 0f, shotVelocityMax);
_scaleTweener.InitTweener(shotAccelTime, Vector3.zero, Vector3.one);
_initDirectionalVec = directionalVec;
if (targetTransform != null && targetTransform.root != null)
{
Vector3 a = targetTransform.position;
FieGameCharacter component = targetTransform.root.GetComponent<FieGameCharacter>();
if (component != null && component.groundState == FieObjectGroundState.Grounding)
{
int layerMask = 512;
if (Physics.Raycast(targetTransform.position + Vector3.up * 2f, Vector3.down, out RaycastHit hitInfo, 1024f, layerMask) && hitInfo.collider.tag == "Floor")
{
a = hitInfo.point;
}
}
_initDirectionalVec = a - base.transform.position;
_initDirectionalVec.Normalize();
directionalVec = _initDirectionalVec;
}
if (trail != null)
{
trail.StopEffect();
trail.StartEffect();
}
effectModel.transform.localScale = _initEffectModelScale;
}
public void Update()
{
if (!_isEndUpdate)
{
Vector3 vector = directionalVec * _velocityTweener.UpdateParameterFloat(Time.deltaTime);
base.transform.position += vector * Time.deltaTime;
base.transform.localScale = _scaleTweener.UpdateParameterVec3(Time.deltaTime);
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= shotDuration)
{
trail.StopEffect();
destoryEmitObject(shoutDestroyDuration);
_isEndUpdate = true;
}
base.transform.rotation = Quaternion.LookRotation(vector);
}
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate)
{
if (collider.gameObject.tag == getHostileTagString())
{
FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, getDefaultDamageObject(), isPenetration: true);
if (fieGameCharacter != null)
{
Vector3 normalized = directionalVec.normalized;
normalized.y = 0.5f;
fieGameCharacter.resetMoveForce();
fieGameCharacter.setMoveForce(normalized * PenetrateShotPysicalForce, 0f, useRound: false);
}
}
if (collider.gameObject.tag == "Floor")
{
FieEmitObjectQueenChrysalisPenetrateShotBurst fieEmitObjectQueenChrysalisPenetrateShotBurst = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisPenetrateShotBurst>(base.transform, Vector3.zero);
if (fieEmitObjectQueenChrysalisPenetrateShotBurst != null)
{
fieEmitObjectQueenChrysalisPenetrateShotBurst.setAllyTag(getArrayTag());
fieEmitObjectQueenChrysalisPenetrateShotBurst.setHostileTag(getHostileTag());
}
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_BIG);
if (trail != null)
{
trail.StopEffect();
}
shotLight.intensity = 0f;
effectModel.transform.localScale = Vector3.zero;
destoryEmitObject(shotDuration - _lifeTimeCount);
_isEndUpdate = true;
}
}
}
private void OnDisable()
{
if (trail != null)
{
trail.StopEffect();
effectModel.transform.localScale = Vector3.zero;
}
}
}
}