mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
148 lines
4.4 KiB
C#
148 lines
4.4 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShot")]
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public class FieEmitObjectQueenChrysalisPenetrateShot : FieEmittableObjectBase
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{
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[SerializeField]
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private float shotDuration = 1f;
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[SerializeField]
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private float shotVelocityMax = 4f;
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[SerializeField]
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private float shotAccelTime = 0.1f;
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[SerializeField]
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private float shoutDestroyDuration = 0.5f;
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[SerializeField]
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private float PenetrateShotPysicalForce = 5f;
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[SerializeField]
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private GameObject effectModel;
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[SerializeField]
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private Light shotLight;
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[SerializeField]
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private PKFxFX trail;
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private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
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private Tweener<TweenTypesOutSine> _scaleTweener = new Tweener<TweenTypesOutSine>();
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private Vector3 _lastDirectionalVec = Vector3.zero;
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private Vector3 _initDirectionalVec = Vector3.zero;
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private float _lifeTimeCount;
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private float _minDistance = 3.40282347E+38f;
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private bool _isEndUpdate;
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private Vector3 _initEffectModelScale = Vector3.zero;
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public void Awake()
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{
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_initEffectModelScale = effectModel.transform.localScale;
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}
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public override void awakeEmitObject()
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{
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_velocityTweener.InitTweener(shotAccelTime, 0f, shotVelocityMax);
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_scaleTweener.InitTweener(shotAccelTime, Vector3.zero, Vector3.one);
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_initDirectionalVec = directionalVec;
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if (targetTransform != null && targetTransform.root != null)
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{
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Vector3 a = targetTransform.position;
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FieGameCharacter component = targetTransform.root.GetComponent<FieGameCharacter>();
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if (component != null && component.groundState == FieObjectGroundState.Grounding)
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{
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int layerMask = 512;
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if (Physics.Raycast(targetTransform.position + Vector3.up * 2f, Vector3.down, out RaycastHit hitInfo, 1024f, layerMask) && hitInfo.collider.tag == "Floor")
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{
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a = hitInfo.point;
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}
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}
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_initDirectionalVec = a - base.transform.position;
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_initDirectionalVec.Normalize();
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directionalVec = _initDirectionalVec;
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}
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if (trail != null)
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{
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trail.StopEffect();
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trail.StartEffect();
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}
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effectModel.transform.localScale = _initEffectModelScale;
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}
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public void Update()
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{
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if (!_isEndUpdate)
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{
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Vector3 vector = directionalVec * _velocityTweener.UpdateParameterFloat(Time.deltaTime);
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base.transform.position += vector * Time.deltaTime;
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base.transform.localScale = _scaleTweener.UpdateParameterVec3(Time.deltaTime);
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= shotDuration)
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{
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trail.StopEffect();
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destoryEmitObject(shoutDestroyDuration);
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_isEndUpdate = true;
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}
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base.transform.rotation = Quaternion.LookRotation(vector);
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}
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate)
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{
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if (collider.gameObject.tag == getHostileTagString())
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{
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FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, getDefaultDamageObject(), isPenetration: true);
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if (fieGameCharacter != null)
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{
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Vector3 normalized = directionalVec.normalized;
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normalized.y = 0.5f;
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fieGameCharacter.resetMoveForce();
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fieGameCharacter.setMoveForce(normalized * PenetrateShotPysicalForce, 0f, useRound: false);
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}
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}
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if (collider.gameObject.tag == "Floor")
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{
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FieEmitObjectQueenChrysalisPenetrateShotBurst fieEmitObjectQueenChrysalisPenetrateShotBurst = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisPenetrateShotBurst>(base.transform, Vector3.zero);
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if (fieEmitObjectQueenChrysalisPenetrateShotBurst != null)
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{
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fieEmitObjectQueenChrysalisPenetrateShotBurst.setAllyTag(getArrayTag());
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fieEmitObjectQueenChrysalisPenetrateShotBurst.setHostileTag(getHostileTag());
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}
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_BIG);
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if (trail != null)
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{
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trail.StopEffect();
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}
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shotLight.intensity = 0f;
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effectModel.transform.localScale = Vector3.zero;
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destoryEmitObject(shotDuration - _lifeTimeCount);
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_isEndUpdate = true;
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}
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}
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}
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private void OnDisable()
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{
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if (trail != null)
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{
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trail.StopEffect();
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effectModel.transform.localScale = Vector3.zero;
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}
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}
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}
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}
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