mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
173 lines
5 KiB
C#
173 lines
5 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShot")]
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public class FieEmitObjectQueenChrysalisHormingShot : FieEmittableObjectBase
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{
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[SerializeField]
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private float HormingShotDuration = 2f;
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[SerializeField]
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private float HormingShotVelocityMax = 2f;
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[SerializeField]
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private float HormingShotVelocityAccelTime = 0.3f;
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[SerializeField]
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private float HormingShotDestroyDuration = 1f;
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[SerializeField]
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private float HormingShotTiltDuration = 1f;
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[SerializeField]
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private float HormingDuration = 1.5f;
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[SerializeField]
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private float TiltRotPerSecDegree = 120f;
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[SerializeField]
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private GameObject effectModel;
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[SerializeField]
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private PKFxFX trail;
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private const float RANDOM_TILT_DISTANCE = 2f;
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private const float HORMING_DISTANCE_MAX = 10f;
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private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
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private Tweener<TweenTypesInSine> _tiltForceTweener = new Tweener<TweenTypesInSine>();
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private Vector3 _velocityVec = Vector3.zero;
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private Vector3 _lastDirectionalVec = Vector3.zero;
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private Quaternion _randomTiltRot = Quaternion.identity;
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private float _lifeTimeCount;
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private bool _isInitRandomTilt;
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private float _totalMoveDistance;
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private float _initEnemyDistance = -3.40282347E+38f;
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private bool _isEndUpdate;
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private bool _isEndHorming;
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private float _initHormingDuration;
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private float _tiltDegRot;
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private float _sinWave;
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private Vector3 _initEffectModelScale = Vector3.zero;
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private Vector3 _latestDirectionalVec = Vector3.zero;
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public int childId;
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public void Awake()
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{
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_initEffectModelScale = effectModel.transform.localScale;
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base.reflectEvent += delegate
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{
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trail.StopEffect();
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destoryEmitObject(HormingShotDestroyDuration);
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effectModel.transform.localScale = Vector3.zero;
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_isEndUpdate = true;
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};
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}
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public override void awakeEmitObject()
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{
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trail.StopEffect();
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trail.StartEffect();
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_velocityTweener.InitTweener(HormingShotVelocityAccelTime, 0f, HormingShotVelocityMax);
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_tiltForceTweener.InitTweener(HormingShotTiltDuration, 1f, 0f);
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effectModel.transform.localScale = _initEffectModelScale;
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if (targetTransform != null)
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{
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directionalVec = (targetTransform.position - base.transform.position).normalized;
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}
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_latestDirectionalVec = directionalVec;
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base.transform.rotation = Quaternion.LookRotation(directionalVec);
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}
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public void Update()
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{
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if (!_isEndUpdate)
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{
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if (!_isInitRandomTilt)
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{
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initRandomTilt();
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}
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if (directionalVec != _latestDirectionalVec)
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{
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_lastDirectionalVec = (_latestDirectionalVec = directionalVec);
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}
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_tiltDegRot = Mathf.Repeat(_tiltDegRot + TiltRotPerSecDegree * Time.deltaTime, 360f);
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Vector3 vector = base.transform.rotation * Vector3.forward;
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Vector3 a = base.transform.position + vector * 2f;
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Vector3 a2 = Quaternion.AngleAxis(_tiltDegRot, vector) * Vector3.up;
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a2 *= 2f;
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a += a2 * 2f;
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_randomTiltRot = Quaternion.LookRotation(a - base.transform.position);
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Vector3 forward = vector;
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if (targetTransform != null)
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{
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forward = (directionalVec = Vector3.Lerp(vector, (targetTransform.position - base.transform.position).normalized, 3f * Time.deltaTime));
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}
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_sinWave += 120f * Time.deltaTime;
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Quaternion a3 = Quaternion.LookRotation(forward);
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float num = _tiltForceTweener.UpdateParameterFloat(Time.deltaTime);
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base.transform.rotation = Quaternion.Lerp(a3, _randomTiltRot, Mathf.Min(Mathf.Abs(Mathf.Sin(_sinWave)) * 0.2f, 1f) * num);
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Vector3 vector2 = base.transform.rotation * Vector3.forward * _velocityTweener.UpdateParameterFloat(Time.deltaTime) * Time.deltaTime;
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base.transform.position += vector2;
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_totalMoveDistance += Vector3.Distance(base.transform.position, base.transform.position + vector2);
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= HormingShotDuration)
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{
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destoryEmitObject(HormingShotDestroyDuration);
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trail.StopEffect();
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effectModel.transform.localScale = Vector3.zero;
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_isEndUpdate = true;
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}
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}
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}
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private void initRandomTilt()
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{
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_tiltDegRot = Random.Range(0f, 360f);
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_isInitRandomTilt = true;
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectSmall>(base.transform, Vector3.zero);
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addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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trail.StopEffect();
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destoryEmitObject(HormingShotDestroyDuration);
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effectModel.transform.localScale = Vector3.zero;
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_isEndUpdate = true;
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}
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}
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private void OnDisable()
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{
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if (trail != null)
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{
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trail.StopEffect();
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effectModel.transform.localScale = Vector3.zero;
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}
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}
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}
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}
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