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https://github.com/FriendshipIsEpic/FiE-Game.git
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56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashFirst")]
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public class FieEmitObjectQueenChrysalisDoubleSlashFirst : FieEmittableObjectBase
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{
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[SerializeField]
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private float DOUBLE_SLASH_DURATION = 1.5f;
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[SerializeField]
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private float DOUBLE_SLASH_DAMAGE_DURATION = 0.3f;
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private float _lifeTimeCount;
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private bool _isEndTrail;
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private bool _isEndUpdate;
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public override void awakeEmitObject()
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{
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base.transform.rotation = Quaternion.LookRotation(directionalVec);
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}
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public void Update()
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{
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= DOUBLE_SLASH_DURATION)
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{
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_isEndUpdate = true;
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destoryEmitObject();
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}
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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}
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && !(_lifeTimeCount > DOUBLE_SLASH_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
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{
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FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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if (x != null)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectSmall>(base.transform, Vector3.zero).transform.position = collider.ClosestPointOnBounds(base.transform.position);
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}
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}
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}
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}
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}
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