FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/Changeling/FieStateMachineChangelingBaseAttack.cs

27 lines
470 B
C#

using Fie.Object;
using System;
namespace Fie.Enemies.HoovesRaces.Changeling
{
public class FieStateMachineChangelingBaseAttack : FieStateMachineGameCharacterBase
{
private bool _isEnd;
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieChangeling)
{
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return typeof(FieStateMachineEnemiesAttackIdle);
}
}
}