mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
115 lines
3.3 KiB
C#
115 lines
3.3 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using PigeonCoopToolkit.Effects.Trails;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.Changeling
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingShot")]
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public class FieEmitObjectChangelingShot : FieEmittableObjectBase
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{
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[SerializeField]
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private float CHANGELING_SINGLE_SHOT_DURATION = 2f;
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[SerializeField]
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private float CHANGELING_SINGLE_SHOT_VELOCITY_MAX = 2f;
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[SerializeField]
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private float CHANGELING_SINGLE_SHOT_VELOCITY_ACCEL_TIME = 2f;
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[SerializeField]
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private float CHANGELING_SINGLE_SHOT_DESTORY_DURATION = 0.7f;
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[SerializeField]
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private GameObject cilinder;
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[SerializeField]
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private SmoothTrail trail;
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private const float HORMING_DISTANCE_MAX = 10f;
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private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
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private Tweener<TweenTypesOutSine> _scaleTweener = new Tweener<TweenTypesOutSine>();
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private Vector3 _velocityVec = Vector3.zero;
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private Vector3 _scale = Vector3.zero;
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private Vector3 _additionalVelocity = Vector3.zero;
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private Vector3 _initDirectionalVec = Vector3.zero;
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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private Vector3 _initEffectModelScale = Vector3.zero;
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public void Awake()
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{
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_initEffectModelScale = cilinder.transform.localScale;
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}
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public override void awakeEmitObject()
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{
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_velocityTweener.InitTweener(CHANGELING_SINGLE_SHOT_VELOCITY_ACCEL_TIME, 0f, CHANGELING_SINGLE_SHOT_VELOCITY_MAX);
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_scaleTweener.InitTweener(CHANGELING_SINGLE_SHOT_VELOCITY_ACCEL_TIME, Vector3.zero, Vector3.one);
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_initDirectionalVec = directionalVec;
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if (targetTransform != null)
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{
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_initDirectionalVec = (targetTransform.position - base.transform.position).normalized;
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}
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directionalVec = _initDirectionalVec;
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cilinder.transform.localScale = _initEffectModelScale;
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trail.ClearSystem(emitState: true);
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}
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public void setAdditionalVelocity(Vector3 additionalVelocity)
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{
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_additionalVelocity = additionalVelocity;
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}
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public void Update()
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{
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if (!_isEndUpdate)
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{
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Vector3 vector = directionalVec * _velocityTweener.UpdateParameterFloat(Time.deltaTime);
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base.transform.position += vector;
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base.transform.localScale = _scaleTweener.UpdateParameterVec3(Time.deltaTime);
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= CHANGELING_SINGLE_SHOT_DURATION)
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{
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destoryEmitObject(CHANGELING_SINGLE_SHOT_DESTORY_DURATION);
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trail.Emit = false;
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trail.ClearSystem(emitState: false);
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cilinder.transform.localScale = Vector3.zero;
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_isEndUpdate = true;
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}
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base.transform.rotation = Quaternion.LookRotation(vector);
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}
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingHitEffectSmall>(base.transform, Vector3.zero);
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addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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trail.Emit = false;
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destoryEmitObject(CHANGELING_SINGLE_SHOT_DESTORY_DURATION);
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cilinder.transform.localScale = Vector3.zero;
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_isEndUpdate = true;
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}
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}
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private void OnDisable()
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{
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if (trail != null)
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{
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trail.ClearSystem(emitState: false);
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}
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}
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}
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}
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