mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
133 lines
4.7 KiB
C#
133 lines
4.7 KiB
C#
using Fie.AI;
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using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using System;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.Changeling
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Changeling")]
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public class FieChangeling : FieEnemiesHoovesRaces
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{
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public override Type getDefaultAttackState()
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{
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return typeof(FieStateMachineChangelingBaseAttack);
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}
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protected new void Awake()
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{
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base.Awake();
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base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieChangelingAnimationContainer());
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base.damageSystem.deathEvent += delegate
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingForcesDeadEffect>(base.centerTransform, Vector3.zero, null);
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UnbindFromDetecter();
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if (PhotonNetwork.isMasterClient)
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{
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PhotonNetwork.Destroy(base.photonView);
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}
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};
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base.damageSystem.addStatusEffectCallback<FieStatusEffectsRiftEntity>(ApplyStatusEffect_ChangelingsCommonRift);
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base.damageSystem.addStatusEffectCallback<FieStatusEffectsPullEntity>(ApplyStatusEffect_ChangelingsCommonPull);
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PreAssignEmittableObject<FieEmitObjectChangelingBite>();
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PreAssignEmittableObject<FieEmitObjectChangelingShot>();
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PreAssignEmittableObject<FieEmitObjectChangelingHitEffectSmall>();
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PreAssignEmittableObject<FieEmitObjectChangelingBiteHitEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingVortex>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalParticleEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalFireEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesDeadEffect>();
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}
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private void ApplyStatusEffect_ChangelingsCommonRift(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
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{
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if (damage.statusEffects.Count > 0)
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{
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foreach (FieStatusEffectEntityBase statusEffect in damage.statusEffects)
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{
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FieStatusEffectsRiftEntity fieStatusEffectsRiftEntity = statusEffect as FieStatusEffectsRiftEntity;
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if (fieStatusEffectsRiftEntity != null && healthStats.stagger + damage.stagger >= healthStats.staggerResistance)
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{
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FieStateMachineEnemiesHoovesRacesRift fieStateMachineEnemiesHoovesRacesRift = setStateToStatheMachine(typeof(FieStateMachineEnemiesHoovesRacesRift), isForceSet: true, isDupulicate: true) as FieStateMachineEnemiesHoovesRacesRift;
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if (fieStateMachineEnemiesHoovesRacesRift != null)
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{
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fieStateMachineEnemiesHoovesRacesRift.ResetMoveForce(fieStatusEffectsRiftEntity.resetMoveForce);
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fieStateMachineEnemiesHoovesRacesRift.SetRiftForceRate(fieStatusEffectsRiftEntity.riftForceRate);
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}
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damage.stagger = 0f;
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healthStats.stagger = 0f;
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}
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}
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}
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}
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private void ApplyStatusEffect_ChangelingsCommonPull(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
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{
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if (damage.statusEffects.Count > 0)
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{
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foreach (FieStatusEffectEntityBase statusEffect in damage.statusEffects)
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{
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FieStatusEffectsPullEntity fieStatusEffectsPullEntity = statusEffect as FieStatusEffectsPullEntity;
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if (fieStatusEffectsPullEntity != null)
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{
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FieStateMachineStatusEffectPull fieStateMachineStatusEffectPull = setStateToStatheMachine(typeof(FieStateMachineStatusEffectPull), isForceSet: true, isDupulicate: true) as FieStateMachineStatusEffectPull;
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if (fieStateMachineStatusEffectPull != null)
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{
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fieStateMachineStatusEffectPull.setPullPoint(fieStatusEffectsPullEntity.pullPosition);
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fieStateMachineStatusEffectPull.setDuration(fieStatusEffectsPullEntity.pullDuration);
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}
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damage.stagger = 0f;
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}
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}
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}
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}
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protected new void Start()
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{
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base.Start();
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base.isEnableAutoFlip = false;
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base.animationManager.SetAnimation(0, isLoop: true);
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}
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public override string getDefaultName()
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{
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return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ENEMY_NAME_CHANGELING);
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}
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public override FieConstValues.FieGameCharacter getGameCharacterID()
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{
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return FieConstValues.FieGameCharacter.CHANGELING;
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}
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public override Type getDefaultAITask()
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{
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return typeof(FieAITaskChangelingIdle);
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}
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public virtual int getBackStepAnimationID()
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{
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return 13;
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}
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public virtual int getArrivalAnimationID()
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{
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return 15;
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}
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public override void RequestArrivalState()
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{
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RequestToChangeState<FieStateMachineChangelingArrival>(Vector3.zero, 0f, StateMachineType.Base);
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}
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public override GDEEnemyTableData GetEnemyMasterData()
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{
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return FieMasterData<GDEEnemyTableData>.I.GetMasterData(GDEItemKeys.EnemyTable_ENEMY_TABLE_CHANGELING);
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}
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public override FieConstValues.FieEnemy GetEnemyMasterDataID()
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{
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return FieConstValues.FieEnemy.ENEMY_TABLE_CHANGELING;
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}
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}
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}
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