mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 08:37:58 +01:00
74 lines
3.4 KiB
C#
74 lines
3.4 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace Spine {
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public class SlotData {
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internal int index;
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internal string name;
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internal BoneData boneData;
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internal float r = 1, g = 1, b = 1, a = 1;
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internal float r2 = 0, g2 = 0, b2 = 0;
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internal bool hasSecondColor = false;
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internal string attachmentName;
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internal BlendMode blendMode;
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public int Index { get { return index; } }
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public string Name { get { return name; } }
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public BoneData BoneData { get { return boneData; } }
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public float R { get { return r; } set { r = value; } }
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public float G { get { return g; } set { g = value; } }
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public float B { get { return b; } set { b = value; } }
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public float A { get { return a; } set { a = value; } }
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public float R2 { get { return r2; } set { r2 = value; } }
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public float G2 { get { return g2; } set { g2 = value; } }
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public float B2 { get { return b2; } set { b2 = value; } }
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public bool HasSecondColor { get { return hasSecondColor; } set { hasSecondColor = value; } }
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/// <summary>May be null.</summary>
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public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
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public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
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public SlotData (int index, String name, BoneData boneData) {
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if (index < 0) throw new ArgumentException ("index must be >= 0.", "index");
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
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this.index = index;
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this.name = name;
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this.boneData = boneData;
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}
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override public string ToString () {
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return name;
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}
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}
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}
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