mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor(typeof (Antialiasing))]
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public class AntialiasingEditor : Editor
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{
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private SerializedObject serObj;
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private SerializedProperty mode;
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private SerializedProperty showGeneratedNormals;
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private SerializedProperty offsetScale;
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private SerializedProperty blurRadius;
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private SerializedProperty dlaaSharp;
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private SerializedProperty edgeThresholdMin;
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private SerializedProperty edgeThreshold;
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private SerializedProperty edgeSharpness;
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private void OnEnable()
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{
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serObj = new SerializedObject(target);
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mode = serObj.FindProperty("mode");
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showGeneratedNormals = serObj.FindProperty("showGeneratedNormals");
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offsetScale = serObj.FindProperty("offsetScale");
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blurRadius = serObj.FindProperty("blurRadius");
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dlaaSharp = serObj.FindProperty("dlaaSharp");
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edgeThresholdMin = serObj.FindProperty("edgeThresholdMin");
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edgeThreshold = serObj.FindProperty("edgeThreshold");
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edgeSharpness = serObj.FindProperty("edgeSharpness");
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}
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public override void OnInspectorGUI()
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{
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serObj.Update();
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GUILayout.Label("Luminance based fullscreen antialiasing", EditorStyles.miniBoldLabel);
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EditorGUILayout.PropertyField(mode, new GUIContent("Technique"));
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Material mat = (target as Antialiasing).CurrentAAMaterial();
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if (null == mat && (target as Antialiasing).enabled)
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{
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EditorGUILayout.HelpBox("This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
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}
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if (mode.enumValueIndex == (int) AAMode.NFAA)
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{
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EditorGUILayout.PropertyField(offsetScale, new GUIContent("Edge Detect Ofs"));
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EditorGUILayout.PropertyField(blurRadius, new GUIContent("Blur Radius"));
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EditorGUILayout.PropertyField(showGeneratedNormals, new GUIContent("Show Normals"));
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}
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else if (mode.enumValueIndex == (int) AAMode.DLAA)
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{
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EditorGUILayout.PropertyField(dlaaSharp, new GUIContent("Sharp"));
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}
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else if (mode.enumValueIndex == (int) AAMode.FXAA3Console)
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{
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EditorGUILayout.PropertyField(edgeThresholdMin, new GUIContent("Edge Min Threshhold"));
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EditorGUILayout.PropertyField(edgeThreshold, new GUIContent("Edge Threshhold"));
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EditorGUILayout.PropertyField(edgeSharpness, new GUIContent("Edge Sharpness"));
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}
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serObj.ApplyModifiedProperties();
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}
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}
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}
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